Aetolia: Difference between revisions

m
→‎top: clean up, removed: <!--
m (update links)
m (→‎top: clean up, removed: <!--)
Line 19:
** [[Bare-Fisted Monk|Sentaari]], monks who use the skillsets of [[Good Old Fisticuffs|Tekura]], [[Ki Attacks|Kaido]], and [[Psychic Powers|Telepathy]].
** [[Nature Hero|Sentinels]], who are hunter-themed warriors that use the skillsets of [[Exotic Weapon Supremacy|Dhuriv]], [[Trap Master|Wood]][[Friend to All Living Things|lore]], and [[Master Poisoner|Toxicology]].
** [[Druid|Druids]]s, who are [[Exactly What It Says on the Tin]], using the skillsets of [[Shapeshifting|Metamorphosis]], [[When Trees Attack|Groves]], and [[Item Crafting|Conjuration.]]
** [[The Paladin|Paladins]], who use the skillsets of [[The Archer|Chiv]][[Dual-Wielding|alry]], [[The Blacksmith|Forging]], and [[White Magic|Devotion]].
** [[Secret Circle of Secrets|Indorani]], cultists who employ the skillsets of [[Necromancer|Necromancy]], [[Tarot Motifs|Tarot]], and [[Deal with the Devil|Domination]].
** [[Church Militant|Luminaries]], holy warriors who use the skillsets of [[Guardian Angel|Spirit]][[Energy Weapon|uality]], [[White Magic|Devotion]], and [[Playing with Fire|Illumination]].
** [[Thieves' Guild|Syssin]], tricksters and rogues who practice the skillsets of [[Master Poisoner|Venom]], [[The Archer|Subte]][[The Trickster|rfuge]], and [[Hypno Fool|Hypnosis]].
** [[Black Knight|Infernals]], [[Evil Counterpart|Evil Counterparts]]s of the Paladins, who also use the skillsets of [[The Archer|Chiv]][[Dual-Wielding|alry]] and [[The Blacksmith|Forging]], but prefer [[Necromancer|Necromancy]] to Devotion.
** [[Warrior Monk|Daru]], who use the skillsets of [[Good Old Fisticuffs|Tekura]] and [[Psychic Powers|Telepathy]] like the Sentaari, but have [[Playing with Fire|Illumination]] instead.
** [[Secret Circle of Secrets|Cabalists]], scholarly cultists who use [[Necromancer|Necromancy]], [[Numerological Motif|Numerology]], and [[Deal with the Devil|Domination]].
Line 48:
* [[Item Crafting]]: Several classes can create unique items such as weapons and poisons, other trade skills are available to those with the funds to purchase a license, and anyone can train in Tattoos or their relevant curative skill.
* [[Jerk Jock]]: A fair number of player-killers. The "jock" part of it is [[Nerd|very]] questionable, though.
<!-- %%We don't want to know how many characters you have, This Troper is not acceptable on the main wiki.%% -->
* [[Lawful Stupid Chaotic Stupid]] (Many characters are, to put it mildly, [[Large Ham|slightly over]] [[Cliché Storm|the]] [[Narm|top]].)
* [[Level Grinding]]: There are 98 levels before you reach endgame status at level 99, and then you can ''[[Beyond the Impossible|keep going upward to infinity.]]''
Line 59 ⟶ 58:
* [[Our Vampires Are Different]]: Aetolian vampires are also called Consanguine, and come in Praenomen (fighter) and Bloodborn (mage) varieties. Both are immune to all the traditional vampire weaknesses, with the sole exception of sunlight, and vampires of certain races can even kick their blood dependency with enough experience.
* [[Our Werewolves Are Different]]: Werewolves and Werebears are not bitten, and the moon doesn't affect them at all - it's just a learned form of voluntary transformation.
* [[Perpetually Static]]: Partly averted; the RP-heavy nature of the game means that political institutions of any kind tend to come and go--especiallygo—especially vampiric Houses. However, most other aspects of the game are reliant on administrative intervention to change permanently.
* [[Physical God]]: Most of the Gods in the game fit this trope, though Gods tend to be comprised of essence filling a mortal form. While the mortal form can be damaged or killed, the essence is effectively indestructible, and can be consumed by another God or seek out a new mortal to inhabit.
* [[Player Versus Player]]: The main focus of the game, with an absurdly complex combat system designed to facilitate conflict.
Line 71 ⟶ 70:
* [[Warp Whistle]]: Most classes have at least one teleportation ability. Sciomancers and Ascendril can warp to their Master Crystal, Indorani to an isolated location pre-marked by their Hermit tarot card, Cabalists to a place pre-marked by their Numerological abilities, Lycanthropes to a place they previously marked, vampires to their coffins, Luminaries to Nirvana. Paladins, Luminaries and Priests also get the Pilgrimage ability, which lets them travel to anyone standing within a Pilgrimage rite and lay down Pilgrimage rites themselves. Sentaari and Daru, who share the Telepathy skillset, can teleport to each other after linking minds. Syssin can use Subterfuge to create and use wormholes that link rooms together.
** Infernals are the one exception, receiving no teleportation ability whatsoever.
* [[Welcome to Corneria]]: Regularly subverted; the Gods of Aetolia are actually the admins, and moderators ("Celani") can possess mobiles and interact with players, often with dramatic--ordramatic—or hilarious--resultshilarious—results. Similarly lampshaded regularly when RP is going on between regular players and a mobile jumps in with its regular inane comments.
* [[Wizard Needs Food Badly]]: Characters need to eat and sleep regularly, and vampires that don't feed enough go berserk and kill everything within reach. Reaching level 80 obviates the need for sleeping and eating, but vampires still have to drink blood.
 
Line 78 ⟶ 77:
[[Category:Multi-User Dungeon]]
[[Category:Aetolia]]
[[Category:Pages with comment tags]]