Age of Empires II: Difference between revisions

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** In the Spanish campaign in ''The Conquerors'', El Cid, in the 11th century, enlists the help of Conquistadors... Who in the game take the form of a cavalry unit firing shotguns from horseback.
** At one point in the Attila the Hun campaign taking place in the 5th century, you destroy a Roman city guarded by bombard [cannon] towers.
* [[Anti -Cavalry]]: Spearmen and Camels.
* [[Anticlimax Boss]]: Once you've reduced China, Persia and Germany to ashes in the Genghis Khan campaign, conquering Hungary turns out to be too easy.
* [[Arch Enemy]]: Count Berenguer and Yusuf for El Cid, Cortés and Tlaxcala for Montezuma, Edward Longshanks for William Wallace.
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* [[Hunting Accident]]: The first mission in the Attila campaign in ''The Conquerors'' is to use this to off his brother Bleda to achieve leadership over the Huns. If you don't, it will be [[Dysfunctional Family|Bleda who tries to finish Attila]], albeit with the possibility of escape.
* [[Improbable Aiming Skills]]: Most ranged units have no difficulty hitting targets behind walls and buildings.
* [[Insurmountable Waist -Height Fence]]: Almost all forests in the game are impassable until chopped down.
* [[Isometric Projection]]
* [[Just a Stupid Accent]]: Practically all of the dialogue in the game is written and spoken in the installation language, and pronounced with exaggerated accents fit for each character.
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* [[Reinventing the Wheel]]: Technologies are not saved between the scenarios - not even the ages. Society may easily devolve from "Imperial age" to "Feudal age" between scenarios.
* [[Religion Is Magic]]: Monks can convert enemy warriors and heal their own forces very fast. Montezuma's campaign takes this a bit further - in one mission, a mysterious, unidentified voice grants the player's jaguar warriors tenfold hitpoints if a large enough group is delivered to a certain ruined temple.
* [[Ridiculously -Fast Construction]]: Par for the course for [[Real Time Strategy]]. For example, A villager can fill a gap in a town wall by starting construction on a new segment (read: hammering on the ground) for a few seconds, at which point the new wall will be strong enough to seriously impede regular enemy units. Even if it is only partially built, enemies will either have to spend a long time tearing the wall down (taking much more time than it took to construct) or rely on siege engines (only available from the Castle Age) to clear the way for them. A Feudal Age army can be effectively stopped by having villagers half-build a wall along its entire length before the enemies can get around it.
* [[Rule of Fun]]:
** Crossbows in the game are a strict upgrade to normal bows, dealing more damage and having more range. In real life, crossbows would be much slower to fire but could penetrate knights' armor well.
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* [[Shoot the Medic First]]: Priests and missionaries.
* [[Shoot the Messenger]]: Happens to Barbarossa's Italian enemies in the Barbarossa campaign. Instead of shooting, he has all but one of them blinded - [[Cruel Mercy|the last one only has his nose cut off so he can lead the rest of his party back]].
* [[Shout -Out]]: There's a Saladin mission in which you get to kill the master of the Knights Templar. When you do, he says this:
{{quote| ''"[[Star Wars|If you strike me down, I will become more powerful than you can possibly imagine]]"''.}}
* [[Siege Engines]]: Catapults, ballistas, battering rams, and trebuchets.
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** Gothic tactics heartily endorse this mindset since their infantry are both inexpensive and created with blazing speed once in the Imperial Age. Losing an army of Gothic infantry will still be costly but there will be another group ready to take their place in no time flat.
** Also occurs when your onagers or bombard cannons blast enemy units even when your own melee units are attacking them. Though most of the time this is due to [[Artificial Stupidity]].
* [[Wham! Episode]]: Nearly every campaign has one, but one of the most noticable is [[Meaningful Name|La Noche Triste]] in the Aztec campaign. The Spanish have completley taken over Tenochtitlan, and are building a freaking Wonder, ([[Timed Mission|which will cause you to lose if completed]]) while you're reduced to a scattered bunch of ragtag warriors. And even when you retake the city, Montezuma dies. Pretty much sets the town for the [[Downer Ending]] that follows, though the next mission is a [[Hope Spot]].
* [[With Us or Against Us]]: The "Neutral" diplomacy setting is basically the same as "Enemy" with a few adjustments to automatic targeting of civilian units.
* [[You Have Researched Breathing]]: