Age of Empires III: Difference between revisions

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* [[Anyone Can Die]]: Armies aside, a fair amount of main and supporting characters bite the dust across the campaigns. The countdown includes {{spoiler|Francisco Delgado and Alain Magnan}} in ''Blood''; {{spoiler|Stuart Black, John Black and Warwick}} in ''Ice''; {{spoiler|Major Cooper and Pierre Beaumont}} in ''Steel''; {{spoiler|Sven Kuechler}} in ''Fire''; {{spoiler|William Holme and George Armstrong Custer}} in ''Shadows''; {{spoiler|Daimyoes Mototada and Ishida (among many others)}} in ''Japan''; {{spoiler|Admiral Jinhai}} in ''China''; and {{spoiler|Colonel Edwardson}} in ''India''.
* [[Anachronism Stew]]: Given how Ages work (and the chance to pit out pikemen against Napoleonic musketeers), this is inevitable. But the languages used can also serve as an example, especially in the campaigns. It can be jarring, for instance, to hear Anglo-American heroes speak (more or less) Modern English while your British units still talk as though stuck in the 16th Century.
* [[Anti -Grinding]]: The introduction of an RPG-like system into the battles in the form of the Metropoli and the cards also brought the expected problems, solved in the following ways:
** The multiplayer cap of experience gained by match in both Skirmish and Deathmatch is about 30.000 [[Experience Points]] per match.
** Some campaign maps have a cap on the amount of experience you can [[Level Grinding|gather]], such as "Respect" the sixth mission in ''Ice'', where {{spoiler|Kanyenke and John tries to gain the favour of the Lakota Tribe Chiefs}}. Other campaign missions, by way of being [[Timed Mission|timed missions]], don't let the player to level up a lot, such as the first and sixth mission of ''Blood'' ("Breakout" and "A Pirate's Help") and the first and seventh mission of ''Ice''. ("Defend the Colony" and "Warwick's Stronghold")
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** The Ming Chinese in the ''China'' campaign {{spoiler|landed in the Americas and fought a secret war amongst themselves before erasing almost all traces of their presence}}.
** And then, there're more "mundane" things like Turkish outposts in South America, the knocking off of an entire Spanish Treasure Fleet, the course of the [[Seven Years War]] and Custer's Last Stand, and how many historical characters or organizations get involved in the plot.
* [[BFG]]: The Monitor, and the Ottoman Great Bombard and the mercenary Lil' Bombard. Guaranteed to ruin ''someone's'' day when they start firing. Ottoman [http://en.[wikipedia.org/wiki/Abus_gun:Abus gun|Abus guns]] are portable cannons and the only infantry to deal siege-type damage.
* [[BFS]]: The Chinese Changdao. If you're not paying attention, you might think these guys are actually carrying a spear.
* [[Big Damn Heroes]]:
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* [[Call That a Formation]]: Generally averted, as the different formations available all have their uses in certain situations.
* [[Classic Cheat Code]]: tuck tuck tuck.
* [[Convection, Schmonvection]]: Averted, for both RTS and AOE standards: some missions in the campaigns (such as a mission in Los Andes in ''Steel'' after helping Bolivar, or Valley Forge in ''Fire'' after Saratoga) have the cold depleting your units' health.
* [[Crippling Overspecialization]]: There are a lot of units with a low base attack damage but high multipliers against certain unit types, meaning that they're pretty rubbish against anything but those specific types. Culverins, for example, are nearly useless against anything but ships or other artillery.
* [[Damn You, Muscle Memory!]]: The first two games have one and two-button interfaces. This series, only one.
* [[Damage Is Fire]]: Justified: historically, professional armies (before the invention of electricity or reliable lighting) carried various unlit wooden torches with them into battle tucked into various places that they could light up and use in night fighting or when they had to burn something. The number a given soldier will use in short succession is still ludicrous, through.
* [[Deadpan Snarker]]: Several [[Player Characters]] as the AI.
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** The final nail in the coffin, there are three Asian civilizations in the second expansion.
* [[Misplaced Wildlife]]: A few slip-ups appear in ''The Asian Dynasties'', if only regarding treasure guardians. Black panthers, tigers and giant pandas in Japan, snow monkeys outside Japan, any monitor lizards dangerous to humans in any of the levels, none of which are on the Komodo islands where the actual dangerous ones live, as well as snow leopards outside the Himalayas.
* [[Ms. Fanservice]]: Isabella, the Spanish [[Player Character]], while she doesn't dress [[Stripperiffic]], she does have a [[Everything Sounds Sexier in French|sultry Spanish]] voice. She tells you to "[[Orgasmic Combat|Quit]] playing [[Combat Sadomasochist|so]] [[Sex Is Violence|rough]]" when you're in the middle of kicking her ass and that she "[[Double Entendre|can't handle all these men]]" when she requests your help in battle. She likes to call you [[Dominatrix|"pet"]] as an ally. In addition, [http://s267.photobucket.com/albums/ii319/THE_faethin/?action=view¤t=IsabelAoE3.png her picture in the game's encyclopedia] [[Historical Beauty Update|looks quite lovely]] compared to the [http[wikipedia://en.wikipedia.org/wiki/Isabel_de_CastillaIsabel de Castilla|historical paintings.]]
* [[The Musketeer]]: It has a ranged attack to use against melee units with his muskets, but provides a better damage per second in total with their melee attacks as well as only doing bonus damage to cavalry while using melee. Light cavalry units also fire with pistols against heavy infantry, but will likely do more damage against artillery in melee since artillery takes much less damage from ranged attacks.
* [[Mythology Gag]]: The "Eye of Ornlu", a treasure that gives 200 EXP, is named after a certain [[Big Badass Wolf]] in ''[[Age of Empires II (Video Game)|Age of Empires II]]''.
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* [[Shaggy Dog Story]]: "Ambushed!" in ''Shadow''. This is a long, rough, labyrinthine map crammed full of War Huts stationed around the cliffsides. The player needs to get powder wagons to clear paths through trees, which can halt your progress until you get them to the areas. And after all of your work in getting up the player is taken to a cutscene showing up {{spoiler|Holme}} screwing up the entire plan, thus making the whole trip pointless.
* [[Shoot the Medic First]]: Subverted. Priests, missionaries and surgeons heal units automatically but they tend to be very slow while at it and outright incable of it if there are enemies in sight.
* [[Shout -Out]]:
** The cheat code "sooo good" causes a little [[Teen Girl Squad (Web Animation)|Teen Girl Squad]]-style message to appear whenever a unit is killed, such as "musketeer'd!" or "imperial howitzer'd!" All with a badass bugle sound included.
*** When "killed", some explorers will yell (roughly) "I've fallen, and I can't get up!" in their native language.