Agent USA: Difference between revisions

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* [[Alphabet Soup Cans]]: Mostly averted, as the way travel works makes sense in the game, as well as only big cities having bullet trains. Finding info booths only in state capitals is a bit contrived, though...
* [[Body Horror]]: Turning into a walking block of TV static seems like an awful way to go.
* [[Controllable Helplessness]]: Averted. When you're helplessly turned into a fuzzbody, you have NO control over your character at all, and wander around aimlessly. This can last until the game is over or until you touch a crystal some kind citizen drops in an attempt to fight off the fuzz on their own.
* [[Edutainment Game]]: A surprisingly fun one.
* [[Eiffel Tower Effect]]: Most cities have a generic "city" look to the skyline, sometimes with water for coastal cities or mountains for cities in the mountains, like Denver. However, the skyline in New York City clearly shows the World Trade Center and the Empire State Building and, in fact, is a pretty good representation of the famous Manhattan skyline.
* [[La Résistance]]: Normally townspeople just walk around randomly and steal your crystals. However, if any Fuzzbodies enter the city the normal citizens start dropping whatever crystals they have (each can hold up to ten) to try to fight off the menace. Of course, since citizens tend to [[Artificial Stupidity|walk right into Fuzzbodies]] while trying to drop crystals on them it doesn't work for long, but it's still nice to know that it's not all [[It's Up to You|up to you]], even though, in the end, it is.
* [[In -Universe Game Clock]]: The game has a night and day cycle that was quite advanced for its time. Time moved at the speed of real life, but sped up considerably (as in, an hour per second) while riding a train from one location to another. For every two hours in the game, there's a different color for the sky, buildings, and the windows in the buildings may be lit up or not, providing twelve distinct times of day. Also, the trains run on a schedule, with a new train coming every 15, 30, or 45 seconds.
* [[Mechanical Monster]]: The FuzzBomb!
* [[Nonstandard Game Over]]: If you get fuzzed, then you lose control of your character, who goes wandering randomly. This effectively ends the game; however, if you run into a crystal you get turned back into yourself and regain control. This may happen right after you get fuzzed if you laid enough crystals on the ground nearby, or you may get lucky and run into one dropped by a citizen. You can just leave the game running while your guy is randomly wandering around for a long time, and suddenly have him run into a crystal in a city far across the country from where you got fuzzed, and suddenly be back in the game again. Of course, if you wait too long then the entire country gets fuzzed and you get a standard Game Over screen, but this can take literally ''hours'' of real-time.