Aggressive Negotiations: Difference between revisions

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The [[Big Bad]] and the Hero meet in peace. Whether the intent is malicious or benign, both sides seem willing to talk it out, at least for now. And anyways, you can't just lop off somebody's head during parley, right? [[Tempting Fate|Eh... right?]]
 
Apparently not, considering the fact that somebody involved in the parley has just busted out swords, guns, or a [[Humongous Mecha]]. Both sides can pull one of these, though it usually happens when a Mook from one side of the conflict goes to negotiate with the other sides. There are exceptions, however, where many members from both sides participate. In this case, somebody pulling this trope can spark an all-out [[Battle Royale With Cheese]], resulting in a [[Nice Job Breaking It, Hero]] if the hero was aiming for peace. Villains (or [[Anti -Hero|Anti Heroes]]) invoking this trope tend to be [[Magnificent Bastard|Magnificent Bastards.]]
 
In a series on the cynical end of the [[Sliding Scale of Idealism Versus Cynicism]], a character that does this is either being [[Badass]] for silencing the enemy, or is just being really stupid. Seeing as pulling this trope tends to cause war to break out, there aren't many idealist series with this in them, but characters that do invoke this trope tend to be just incredibly stupid.
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Contrast and compare with [[Shoot the Messenger]], in which a messenger, who comes in peace, but only to deliver a message, is killed. The two tropes can overlap, as well: if the victim of the invoker of this trope delivers a message and is negotiating, it is both tropes at once.
 
See Also: [[I Surrender, Suckers]], [[Gunboat Diplomacy]].
{{examples|Examples}}
 
== Anime & Manga ==
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* Evoked for laughs in ''[[Sam and Max Freelance Police (Video Game)|Sam and Max Freelance Police]]''. Max, [[President Evil]] of the United States, uses his Peacemaker (gun) to ensure successful Peace Summits. In the end, Max {{spoiler|is awarded the Nobel Prize For Peace!}}
* [[Battle Tech|MechWarrior 4: Mercenaries]] has a mission where player is asked to stand honor guard during the peace talks. It doesn't take long for the enemy army to suddenly bust in with a large group of mechs, and the player is asked to help protect the peace delegates. Brought your most glamorous, but useless in combat mech with you? Too bad.
* ''[[Suikoden III]]'' opens with uneasy peace negotiations between the Grassland clans and the Zexen Confederacy, with [[The ChiefsChief's Daughter|Hugo]] delivering a message to the capital, only to get jerked around, ignored, and ultimately attacked when the [[Jerkass]] Zexen Council decides he'd make a good hostage. Escaping that, he makes it home just in time to see his home {{spoiler|[[Doomed Hometown|being burned to the ground]]}}.
* ''[[Ratchet and Clank]]'' weapons sometimes imply this trope as a pun - notably, ''The Negotiator'' rocket launcher, and it's upgraded form, ''The Arbiter''. Said to quickly conclude legal disputes across the galaxy!
* ''[[Mech Commander]]'' has an "honor guard" scene similar to the ''Mercenaries'' example above. Blindingly obvious, since your tactical officer says that [[Tempting Fate|they don't expect any trouble]].