Albion: Difference between revisions

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* [[The Big Guy]] - Drirr.
* [[Black Mage]] - Khunag.
* [[Boss in Mook Clothing]] - Since there are very few actual bosses in the game, some of the tougher monsters are occasionally used as [[Mini Boss|Mini Bosses]] of sorts. Best example are the demon-type enemies, which are often tough, resistant to magic, and cast devastating spells. They're a joke if you have [[One -Hit Kill|the Banish spell]], however.
* [[Character Portrait]]
* [[Climax Boss]] - Pretty much all of them, due to the fact that there are so few bosses in the game, though particularly {{spoiler|Kamulos}}.
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* [[Mega Corp]] - The DDT Corporation.
* [[Mix and Match Critters]] - While the game is generally pretty original in its exotic elements, warniaks can be described as being kind of like flying scorpion-insect hybrids - except that they're actually vertebrates, adding yet another aspect.
* [[Non -Lethal KO]] - Defeated enemies die normally, but party members are merely rendered unconscious by even the most lethal enemy attacks.
** Except for the first boss, who's nursed back on his feet later. That doesn't mean you don't get to take his equipment though (which includes one of the more decent weapons in the game).
* [[One -Hit Kill]] - Several, but they only work properly when sufficiently trained up.
** Melthas's Banish Demon/Banish Demons/Demon Exodus (which differ in their range of effect). Only work on supernatural creatures, meaning Fears, Animals, Plagues and Storms, but since these are some of the most serious opponents starting at Gratogel and almost to the end, it's nothing to be sneered at.
** Khunag's Kamulos's Gaze destroys one opponent.
** Harriet's Goddess' Wrath destroys all opponents. Just guess how hard it's to get that working properly.
* [[One -Winged Angel]] - The whole "becoming the avatar of Kamulos" thing for the leader of the Kenget Kamulos.
* [[Optional Party Member]] - Siobhan, who is also the best fighter.
* [[Our Demons Are Different]] - Compared to the options given on that page, very. The "demons" in this game are actually physical manifestations of primal emotions and fears of strong-willed people... and things. And they're practically the only standard fantasy creature used in the whole game.
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* [[Planet Looters]] - [[Inverted]], as you can see from the backstory.
* [[Point of No Return]] - Once you step into the final dungeon, there's no turning back.
* [[Prehensile Tail]] - Drirr and Sira use it as a separate equipment slot for a [[Dual -Wielding|second weapon]].
* [[Proud Warrior Race Guy]] - The Kenget Kamulos. Not so much Khunag, though.
* [[Rare Candy]] - Sort of. It's not an item, but the island of the Dji Cantos has eight "flowers of the Goddess" that will increase a character's stats by 3 if they stand on them for an in-game hour. They also border on [[Game Breaker]] status, as they can be used as much as you want, though they need an in-game day to recharge before they can be used again.
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* [[Status Buff]] - Sira has one that increases offense, and Mellthas has one that increases defense.
* [[Stuck Items]] - And if you screw up, they're potentially stuck for the entire game. At least they're lightweight. In addition, cursed items can't be unequipped until you uncurse them. They're also permanently destroyed if you do, which can actually be a disadvantage sometimes, since some of them have magical charges or are quite potent as equipment. Fortunately, they also break at least as easily as ordinary items, meaning that a cursed weapon will break soon enough and be automaticaly de-equipped, but ready to be used again if desired once it's repaired.
* [[Super -Powered Robot Meter Maids]] - Especially the Toronto cleaning robots.
** There is actually some realism in this. Ever seen those big honking industrial robots on TV? Now imagine them coming at you with that Hugh-Jass welder. Mind you, the cleaning robots look about as threatening as oversized Roombas. ([http://www.sluggy.com/comics/archives/daily/040404 Then again...])
* [[Take Your Time]] - It doesn't matter how much time you spend on the Toronto, and later in Jirinaar. The ceremony the Sebainah invited you to will always happen two days after your meeting with her. Bero can survive an infinite amount of time in that little room of his, surrounded by demons and predators. The conspiracy in Beloveno won't go anywhere if you don't talk to people about it. {{spoiler|The latter is the most egregious example: it doesn't matter what you do, and how much time you spend doing whatever you like Herras will live, as long as you avoid talking to one person, who just happens to live halfway between Herras, and the guy who first told you about the plot to kill him. If you do stop to have a word with him, you will immediately be notified that Herras was killed because you weren't fast enough to warn him.}}
* [[Time Keeps On Slipping]]
* [[Too Awesome to Use]] - {{spoiler|[[Disc One Nuke|The pistol]], if you find it in the prologue}}. It's stronger than the [[Infinity Plus One+1 Sword|Gaze of Kamulos]] and is extremely accurate, but it requires irreplaceable ammunition to use.
* [[Underground Monkey]]
* [[Unwinnable By Mistake]] - Do NOT strike the finishing blow to Kamulos with Sira's Fungification spell (which would dissolve him) or he won't leave a vital item!
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[[Category:Albion]]
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