All The Tropes:Tropes Are Not Good: Difference between revisions

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There is one thing that you must keep in mind to retain your sanity here, and that is that tropes are not intended to be ''good'' [[Tropes Are Not Bad|or]] ''[[Tropes Are Not Bad|bad]]'', nor does not featuring one in any form of entertainment make it "''[[Ruined FOREVER|ruined]]''." [[Tropes Are Tools]] and nothing more, they are neutral by themselves. It is how they are used within a story that defines if they are good or bad. [[Tropes Are Not Bad]] covers the bad half of this, but there are good reasons to remember [['''Tropes Are Not Good]]''', too:
 
'''All tropes can be written badly.''' This includes tropes that everyone thinks are good, like [[Magnificent Bastard]] or even [[Crowning Moment of Awesome]]. A badly written [[Magnificent Bastard]] may be done in such a way that everyone else in the story are [[Idiot Ball|idiots]] and generally gives less of an impression of intelligence and more of an impression of [[The Computer Is a Cheating Bastard|cheating]] or changing the [[Screw the Rules I Have Plot|internal rules]] of the story. A badly done [[Crowning Moment of Awesome]] can break the [[Willing Suspension of Disbelief]], so instead of "WOW THAT WAS AWESOME" you get "C'mon. that guy could never do that in real life." [[Refuge in Audacity]] has different breaking points [[Your Mileage May Vary|for different people.]]
 
'''All tropes can be overused.''' Too many [[Xanatos Gambit|Xanatos Gambits]]s tend to make the show [[Mind Screw|confusing]], no matter how well written they are. And while the [[Xanatos Roulette]] and the [[Thirty Xanatos Pileup]] are not necessarily bad, they too occur because of the overuse of the Gambit. Too many [[Crowning Moments Of Awesome]] take up room where plot could go, or make the audience pay less attention to the relatively boring plot bits, making the story more shallow. The [[Crowning Moment of Awesome]] is supposed to be a singular moment for a character and the [[Rule of Cool]] can make up for weak points in a story, but rarely does it work ''as'' the story.
 
'''Just because a trope is realistic doesn't mean it's good.''' There is a reason why we have an entire category devoted to [[Acceptable Breaks From Reality]]. That category only applies to video games, but there are some good non-video game examples as well. For example, [[The Hero]] gets shot in the shoulder and dies. [[The Determinator]] doesn't come into play, no [[My Name Is Inigo Montoya]], nothing. Realistic, maybe, but that that is not what we want a hero to do. That's right, one of the most fundamental character archetypes is usually unrealistic. The important thing when writing a story is that it's ''believable'', not that it's ''realistic''.
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