All the Worlds Are a Stage: Difference between revisions

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* In the later stages of [[Freedom Force]], [[Time Master]] produces opponents and backdrops from earlier in the game to harass our heroes.
* The final platforming level of ''[[Stinkoman 20 X 6]]'' takes everything from the rest of the game and throws it in a blender. Everything is a mishmash of stuff that has been seen before, such as the ground being made of the ground sprites from all the previous levels all next to each other, both kinds of ladders, and music which mashes it all together. Add in some wonky behavior (it is supposed to be a glitch level) and a boss made of platforms, spikes, and monsters, and you have the recipe for an epic finale.
* In ''[[Shin Megami Tensei: Strange Journey]]'', the penultimate sector, Grus, is made up of sections patterned after all of the previous sectors, changing from area to area with no apparent pattern to it.
* In ''[[Athena (video game)|Athena]]'', the final world is made up mostly of bits and pieces of the previous levels strung together, including [[Boss Rush|the bosses]].
* ''[[Tasty Planet]] Back for Seconds'' has multiple Final Exam Stages with an added twist ending in each.