Alt-Itis: Difference between revisions

m
update links
m (update links)
m (update links)
Line 46:
** If you don't want to pay for the game. People paying and playing since March '06 have 10 free characters minimum. People newer then Monks and Favored Souls will only have 8. And you can easily get more by spending the free points you get.
* ''[[EverQuest|EverQuest 2]]'' actually changed the game for the sake of people with alt-itis. Initially, choosing your character class was spread over 18 levels. You started as your race (lvl 1 human), then chose your base class (fighter, priest, rogue, wizard) a few levels after that, then a specialization after that (a priest could become a cleric, shaman, or druid), and at level 18, you picked between good and evil, and the good/evil versions of a class had somewhat (and sometimes extremely) different abilities. Anyway, this whole system was thrown out, allowing characters to start as their final class from level 1. The reaction was generally negative, as many players actually liked doing the class choosing quests.
* Alts are an essential component to ''[[EveEVE Online]]'''s vast and foreboding metagame. Trade alts, hauler alts, cap alts, logistics alts, forum alts, scam alts, the list goes on.
** What's really funny is that the game disposes of most of the traditional alt needs - there's no class system or skill cap, so one character can do everything(eventually), and there's no storage cap, so no mules necessary. And yet, most serious players have at least two paid accounts, with numbers as high as half a dozen not being unheard of. Eve players really are altaholics.
*** Part of the reason for multiple accounts is that, although an EVE account can have three characters, only one can be in-game or training at any one time.