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* Many MMOs, such as ''[[Final Fantasy XI]]'', ''[[World of Warcraft]]'', and now ''[[Aion]]'', have a variation on this: the crafting system in these games only allows for mastery of one or two professions. If you wish to be self-sufficient (particularly in games where professions require materials from other professions), you're going to find yourself making crafting alts. Unfortunately, given the money/material requirements for crafting, combined with the need in some games to be a certain level before you can reach the next tier of crafting, often these alts get abandoned when the player rebels against these requirements.
** ''[[Aion]]'' don't restrict mastery, but with so many crafting professions requiring so much money, it's generally recommended to focus on one discipline. ''[[Final Fantasy XI]]'' touches a median of sorts, as a player can level all craft skills to a certain point but only one to its max level.
* Multis are fairly common in ''[[Kingdom of Loathing]]''. The fact that the game is free and there is no limit to the number of characters you can play means that many players have at least 3 multis. This is a little odd, given the prominent [[Anti Poop Socking-Poopsocking]] of having a limited number of "adventures" per day.
** Alt abuse is a problem the KoL devs have been trying to combat. Early in the game's life, it was easy to create an alt and run it through the early quests in order to shuttle the valuable quest rewards to a primary account, then abandon the alt and repeat. In recent days, there are specific rules against players trying to abuse the clan raid dungeons with their own alts.
* A staple of [[BioWare|BioWare RPGs]]: