Alter AILA: Difference between revisions

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[[In a World|In a post-apocalyptic world]], on a pocket of land run by the evil [[Evil Empire|Emperor Kugar]], prisoners fight for their lives everyday for the entertainment of the masses. Only nine survive to this day. They are known only by their color designation:
 
* '''{{color|blue|BBlue}}''' - [[The Stoic]] (You play him.)
* '''{{color|green|GGreen}}''' - [[Team Mom]]
* '''{{color|indigo|IIndigo}}''' - [[Bratty Half Pint]]
* '''{{color|gold|YYellow}}''' - [[Badass Longcoat]]
* '''{{color|violet|VViolet}}''' - [[The Chick]]
* '''{{color|red|RRed}}''' - [[Psycho for Hire]]
* '''{{color|orange|OOrange}}''' - [[The Smart Guy]]
* '''{{color|silver|WWhite}}''' - [[Cool Old Guy]]
* '''Black''' - [[The Faceless]] {{spoiler|until later.}}
 
One day, however, an opportunity presents itself: rebels fighting against Kugar attack and give the prisoners an opportunity to escape, at which point you join one of three factions:
 
* '''{{color|green|RRebellion}}''': Putting an end to Kugar's regime.
* '''{{color|red|IImperials}}''': Squashing the rebel scum between your fingertips.
* '''{{color|blue|IIndependents}}''': Not joining any sides, and simply trying to find freedom.
 
As it soon becomes apparent, however, fighting for one's faction is just the tip of the iceberg...
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Can be downloaded [http://www.sinisterdesign.net/AlterAILA.html here].
 
A [[Video Game Remake|remake]] called "Alter A.I.L.A. Genesis" was released on October 10th, 2010. Can be downloaded [http://rpgmaker.net/games/272/ here]. It removes the multiple-route mechanism in favour of a more linear plot, allowing for far better plot development and [[Foreshadowing]]. Notably, the entire cast from the original game is playable, which, combined with a longer plotline, allows for far greater [[Character Development]]. The combat system has also become much more unique, enjoyable, and balanced. In addition, all playable characters have been given set names rather than being [[Hello Insert Name Here]] characters: '''{{color|blue|LLeon}}''', '''{{color|green|EErin}}''', '''{{color|indigo|IIndy}}''', '''{{color|gold|SScott}}''', '''{{color|violet|VViolet}}''', '''{{color|red|DDread}}''', '''{{color|orange|JJake}}''', '''{{color|silver|HHawk}}''', and '''Celia'''.
 
A sequel, ''Alter A.I.L.A. Variant'', is in the works. More information [http://rpgmaker.net/games/2994/ here].
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* [[Psychic Powers]]
* [[Psycho Serum]]: {{spoiler|Jackal Serum in high doses, which is also justified. It's designed to heighten both mental and physical capabilities, but overdose causes neurological deterioration and reversion to primal instincts. However, the heightened strength and endurance are retained, meaning you now have someone who's effectively a superpowerful zombie on your hands.}}
* [[Rainbow Speak]]: Important phrases are highlighted in azure blue. Also, whenever characters' names are mentioned, they're in the colour they were in the original Alter A.I.L.A. {{color|red|LLavitz}}, {{color|gold|JJeebes}}, {{color|purple|RReeves}}, and {{color|green|TTinder}} get name colours as well.
* [[Rare Candy]]: Enhancers. Interestingly, they are infinite in amount; they can be obtained from red core chests and even bought from stores. To counteract this, however, they only raise stats by pitiful amounts. And [[The Dev Team Thinks of Everything|there are none that raise]] [[One Stat to Rule Them All|Speed]].
* [[Rebel Leader]]: Hawk.
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{{quote| '''{{spoiler|Aila (to Celia)}}:''' You are a hazard to my existence.<br />
'''*screen goes black*'''<br />
'''{{spoiler|Aila}}: {{color|red|DDie.}}''' }}
* [[What Could Have Been]]: The game was originally planned to have [[Multiple Endings]]. The final battle of the bad ending would have been {{spoiler|[[Tear Jerker|Leon vs. Erin]]}}.
* [[What Measure Is a Non Human]]: Generally averted; the protagonists don't mind mowing down [[Mook|mooks]], regardless of if they're humans, aliens, mutants, robots, or androids.