Always-Accurate Attack: Difference between revisions

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** Some spells simply always hit (Magic Missile is the poster child for this in all editions including the 4th post-errata), and many others will still have at least a ''reduced'' effect on the target even on a nominal miss (successful saving throw in 3.x and earlier).
* [[Fire-Breathing Weapon|Flamethrowers]] in ''[[Warhammer 40000]]'': Everything under the template automatically takes a hit, the template doesn't scatter (unlike blast templates used for explosive shells) and no cover save is allowed.
* In ''[[Warhammer Fantasy Battle]]'', the Blade of Darting Steel causes all attacks made with it to hit automatically. Of course, this is not the same as every attack [[Only a Flesh Wound|wounding]] or penetrating the enemy's armor or magical defenses.
* Possible but very expensive in ''[[GURPS]]''. "No Roll Required" causes the attack succeeds automatically (so long as doing so is logically possible) and "No Active Defense" causes any success to hit automatically. With "Ignores DR" you can just erase the targets HP.
 
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* [[Sonic the Hedgehog|Sonic]]'s homing attack that he has had in all of the 3D games and some of the more recent 2D games.
* ''[[Rock Man 4 Minus Infinity]]'' has the [[Final Fantasy VIII|Wish Star Adapter]]. The attack involves Mega Man and Rush attacking various parts of the screen in a lightning-fast pace. The downsides are the low damage and that Mega Man can only use it once.
* ''[[Disgaea 2: Cursed Memories]]'' turned this trope into a character class, the Rifle Demon, commonly called the Baciel. Their attacks always hit, even against characters with high speed or critical HP Ninja (who get insane dodge rates when under 25% HP). ''[[Disgaea 3 Absence of Justice]]'' possibly broke this wide open by turning this trope into an equippable item, the Naive Glasses (due to the fixed "Heat Seeker" specialist inside of it).
* ''[[Soul Nomad and The World Eaters]]'' had this as a room, but, like the Pokemon example up top, it came with the massive drawback of being unable to dodge enemy attacks.
* While virtually all spells in ''[[Kingdom of Loathing]]'' are guaranteed to hit, regular attacks and skills which amplify attacks can miss if the enemy has enough defence. The exceptions to this rule are the skill Shieldbutt, which makes your attack unblockable and Lunging Thrust-Smack which will always hit if a 2-handed club is equipped.