Always-Accurate Attack: Difference between revisions

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== [[Anime]] and [[Manga]] ==
* ''[[Yu Yu Hakusho]]'': Kaname Hagiri, codenamed "Sniper", whose territory allows him to throw any object to hit its mark with lethal force.
* Vander Decken in ''[[One Piece]]'' has the devil fruit ability to "mark" a person he's touched so that any object he throws, it will always propel itself to hit the mark, the thrown objects will follow its mark indefinitely until it hits something, however he can only have two people marked at the same time (one for each hand).
* Fiamma of the Right from ''[[To Aru Majutsu no Index]]'' has "[[Exactly What It Says on the Tin|The strike that reaches everything when swung]]". It reaches the target without any speed, meaning it cannot be dodged. {{spoiler|It was even able to hit an Academy City [[Kill Sat]] even though Fiamma had no idea where it was!}}
 
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== [[Video Games]] ==
* Believe it or not, this isn't limited to RPGs. Some head-to-head fighting games like ''Backyard Wrestling'' feature this thanks to shoddy programming that makes projectiles impossible to dodge; they will actively steer themselves in midair toward characters.
** ''Smackdown vs. Raw 2008'' did something very similar: Dirty wrestlers have the ability to shove the referee into their opponent, and while it is possible to dodge this, the ref will indeed run in the same direction as the opponent, as though he wants to smack into them.
* ''[[Pokémon]]'': Moves such as "Swift" always strike the target, although they can also be negated by [[Elemental Rock-Paper-Scissors]] or the moves [[Defend Command|Protect and Detect]]. Since the second generation, attacks that involve moving out of range before striking (Fly, Dig, etc.) can also be used to avoid these attacks.
** "Lock-On" and "Mind Reader" ensure the next attack will hit, even if the target uses Fly or Dig, though the target can still defend itself.
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* In ''[[Thunder Force]] V'' and ''VI'', there is the [[Game Breaker|Free Range]]. What it does is that it makes a [http://darkdiamond.net/wp-content/uploads/2008/07/image-thumb9.png green, wireframe conical shaped area from the character] (that can be aimed), and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three [[Attack Drone|Attack Drones]] active, as all three will fire too).
* [[Sonic the Hedgehog|Sonic]]'s homing attack that he has had in all of the 3D games and some of the more recent 2D games.
* ''[[Rock Man 4 Minus Infinity]]'' has the [[Final Fantasy VIII|Wish Star Adapter]]. The attack involves Mega Man and Rush attacking various parts of the screen in a lightning-fast pace. The downsides are the low damage and that Mega Man can only use it once.
* ''[[Disgaea 2: Cursed Memories]]'' turned this trope into a character class, the Rifle Demon, commonly called the Baciel. Their attacks always hit, even against characters with high speed or critical HP Ninja (who get insane dodge rates when under 25% HP). ''[[Disgaea 3: Absence of Justice]]'' possibly broke this wide open by turning this trope into an equippable item, the Naive Glasses (due to the fixed "Heat Seeker" specialist inside of it).
* ''[[Soul Nomad and The World Eaters]]'' had this as a room, but, like the Pokemon example up top, it came with the massive drawback of being unable to dodge enemy attacks.
* While virtually all spells in ''[[Kingdom of Loathing]]'' are guaranteed to hit, regular attacks and skills which amplify attacks can miss if the enemy has enough defence. The exceptions to this rule are the skill Shieldbutt, which makes your attack unblockable and Lunging Thrust-Smack which will always hit if a 2-handed club is equipped.
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* For a game that heavily relies on countering enemy attacks and avoiding damage, there is a boss in ''[[Mario & Luigi: Bowser's Inside Story]]'' that uses one. It's even ''called'' "Unavoidable attack", and Bowser will take damage from this one no matter what.
* Gae Bolg in ''[[Fate/stay night|Fate Stay Night]]'' has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[Reality Warper|reality warping.]] It has the caveat that really lucky people can [[Screw Destiny]] and get away with merely getting hit somewhere non-fatally, [[Character Shield|which conveniently includes everyone the weapon is ever used against.]]
** The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. {{spoiler|Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.}}
* ''[[Tales of the Abyss]]'' features "Mystic Cage", [[Black Mage|Jade's]] first Mystic Arte. All enemies, regardless of their position on the battlefield, is encased in a [[Sphere of Destruction|sphere of pure magical energy]], which explodes and damages all of them.
** On a general note, the Mystic Artes throughout the ''[[Tales (series)]]'' are with few exceptions, guaranteed to at least connect with the enemy that's the user's current target. Also, some spells strike the entire battlefield and/or freeze the action when they go off, which makes avoiding damage from them impossible outside of using invincibility or being immune to their element.