Always-Accurate Attack: Difference between revisions

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== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]''
** 1st Edition ''Deities and Demigods Cyclopedia''.
*** Celtic Mythos: Goibhnie, the god of blacksmithing, makes weapons that never miss. Morrigan has two spears that never miss.
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** 3.X Edition ''Deities and Demigods'': greater deities are treated as always rolling the maximum possible value on attack rolls: i.e. natural twenties every time. In D&D, if you get a natural twenty on an attack roll, you automatically hit, regardless of what your total attack roll actually is. In other words: greater deities always hit. Now throw in the fact that the "maximum roll" rule also applies to damage rolls...
** Some spells simply always hit (Magic Missile is the poster child for this in all editions including the 4th post-errata), and many others will still have at least a ''reduced'' effect on the target even on a nominal miss (successful saving throw in 3.x and earlier).
* [[Fire-Breathing Weapon|Flamethrowers]] in ''[[Warhammer 4000040,000]]'': Everything under the template automatically takes a hit, the template doesn't scatter (unlike blast templates used for explosive shells) and no cover save is allowed.
* In ''[[Warhammer Fantasy Battle]]'', the Blade of Darting Steel causes all attacks made with it to hit automatically. Of course, this is not the same as every attack [[Only a Flesh Wound|wounding]] or penetrating the enemy's armor or magical defenses.
* Possible but very expensive in ''[[GURPS]]''. "No Roll Required" causes the attack succeeds automatically (so long as doing so is logically possible) and "No Active Defense" causes any success to hit automatically. With "Ignores DR" you can just erase the targets HP.
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** The move "Vital Throw" is always accurate with the trade-off of having [[Action Initiative|decreased priority]], executing slower than the opponent.
** The "No Guard" ability grants this status to any move its user performs ... [[Hoist by His Own Petard|and any move that gets used against them]].
* ''[[Fire Emblem: theThe Sacred Stones]]'': the Sniper class has the Sure Strike skill, which ensures a 100% accurate hit if it activates. Unfortunately, this skill tends to be unneeded, as your Sniper characters would have high hit chance anyways, and even worse if it activates when an enemy Sniper attacks your characters.
* In some ''[[Final Fantasy]]'' games, magic would always be successful on targets with "Invisible" status—even [[Useless Useful Spell]]s. For [[Final Fantasy VI]] in particular, even [[Contractual Boss Immunity]] could not protect against this, making it a [[Game Breaker]] of a [[Good Bad Bug]].
** Rosa in ''[[Final Fantasy IV]]'' had Aim, which makes her bow and arrow attacks always hit. This was also carried into [[Final Fantasy V|the fifth one]], and could be used with any weapon.
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* In ''[[Breath of Fire IV]]'', Scias's "Shining Blade" is a critical hit that never misses (but can be parried), while the "Target" skill is a half-powered strike that cannot be parried (or miss).
* In some RPG settings, magic ignores accuracy/evade calculations altogether, thus spells will always hit the target.
* In ''[[RunescapeRuneScape]]'', Korasi's Sword and the Dark Bow have special attacks that always hit.
* ''[[Super Robot Wars]]'': the "Strike" buff ensures 100% accuracy for the unit that uses it for the next attack or the rest of the turn, depending on the game. "Attune" does the same thing except one unit casts it on another. Though "Alert" can allow you to dodge anyway.
* In many ''[[Roguelike]]s'', beam-like attacks will hit everything in their path, which often includes things like [[Breath Weapon|dragons breathing fire and poisonous gas]].