Ancient Domains of Mystery: Difference between revisions

m
→‎top: clean up, removed: <!--
m (update links)
m (→‎top: clean up, removed: <!--)
Line 24:
* [[Adam Smith Hates Your Guts]]: Partially averted. Shops have finite inventories (randomly generated), and if you change your mind after selling them something, you can buy it back ... provided you have enough extra cash to meet their higher sell price.
* [[Amazing Technicolor Battlefield]]: {{spoiler|The Chaos dimension.}} along with the top level of the Tower of Eternal Flames, level 66 of the Infinite Dungeon and bottom of the Scintillating Cave.
* [[Armor-Piercing Attack]]: There is a weapon called ''phase dagger'' that completely ignores the armor of the target. The downside is that on each hit, the game throws at you a message about you easily cutting through the armour, which requires you to press [more] much more often. And the dagger itself doesn't do much damage anyway, making it useful only against [[Heavily Armored Mook|Heavily Armored Mooks]]s.
** Also, any weapon with the "penetrating" prefix. [[Heh Heh, You Said "X"|Hur hur hur.]]
* [[Artifact of Doom]]: {{spoiler|The Chaos Orbs contain powerful magic, but the player is corrupted upon using. There are many other artifacts that qualify; some literally "doom" the player, some corrupt the player merely by carrying them around, some do both and curse themselves on equipping to make it as hard as possible to get rid of them.}}
* [[Artifact Title]]: Averted. When it initially had only one dungeon, ADOM stood for ''Advanced Dungeons of Mystery'', and a couple of versions later for '''''Ancient''''' ''Dungeons of Mystery''. In version 0.9.0, where the overworld was implemented, the title was changed to the current ''Ancient'' '''''Domains''''' ''of Mystery''.
* [[Awesome but Impractical]]: Quite a few class powers sound powerful but are really nerfed by other costs. For instance, the monk's level 6 power is a [[Hurricane Kick|circular kick]], but kicking is among some of the weaker attacks in the game and the power costs 2500 energy points to use. In other words, anything you don't manage to kill with the attack gets at least 2-3 free hits on you.
** The ''Wish'' spell also counts, due to it taking so long to <s>cast</s> learn and cast that the PC will often starve to death in the attempt. Said spell normally takes at least '''3000PP''' to cast -- evencast—even level 50 wizards can't cast it without [[Level Grinding|grinding stats]] and flat-out abusing the game mechanics. Oh, and casting it drains a random stat by 10. One [[Self-Imposed Challenge]] is to [http://ancardia.wikia.com/wiki/Archmage raise a character that can cast it at will].
* [[Bare-Fisted Monk]]: You can play monks as the standard, unencumbered fast-moving fighter, [http://adomguides.blogspot.com/2008/05/guide-to-being-monk-by-molach.html but there's more than one way to play a fighter in this game]. [[Good Old Fisticuffs|Beastfighters]] are similar, but [http://adomguides.blogspot.com/2009/03/guide-to-being-beastfighter-by-molach.html more restrictive].
* [[Beef Gate]]: Comes in weak, strong and instant death varieties.
Line 51:
* [[The Cameo]]: You can meet Hawkslayer from ''Bard's Tale III'' {{spoiler|and recruit him as your companion if your PC knows the secret password}}.
* [[Cast From Hit Points]]: Not a good idea unless your life is on the line, because it abuses your permanent stats (resulting in potential stat drain). Necessary for an [[Reality Warper|archmage]], however.
* [[Chest Monster]]: The perennial mimic. Annoyingly, for whatever reason there tends to be one in the shop on the Dwarven City level of the Caverns of Chaos -- manyChaos—many player characters have died in what one would normally believe to be a safe zone.
* [[Clingy Costume]]: Any cursed item that is wielded/worn. This is why scrolls of uncursing and holy water are precious.
** And woe to the player who finds "trapped" armor, which uncursing will not remove...
Line 75:
*** Considering he {{spoiler|has the ability to impart his skills of healing by a simple touch of one's forehead,}} he's being plenty of a [[Dr. Jerk]] {{spoiler|by sitting on his butt somewhere in a cave rather than singlehandedly increasing the life expectancy of an entire country just by traveling around and touching people.}}
** There's also Kranf Niest, the [[Mad Doctor]], whose methods are a bit... crude. {{spoiler|To [[Incredibly Lame Pun|top]] it off, he even steals your [[Nice Hat|hat]].}}
* [[Dronejam]]: Used intentionally by shopkeepers and one or two important [[NPC|NPCs]]s. This can be turned to your advantage when you're low on health -- runhealth—run into a shop, pick up something then walk around until you heal.
** It's also a valid combat tactic. Let one strong enemy get caught in a dronejam, then drop an Improved Fireball or two on top of him. Alternatively, trap him in between some medium-strength goons in a corridor and let fly with a Lightning Bolt or two -- angletwo—angle the shot to pinball it off the walls for extra style points.
* [[Dungeons and Dragons]]: A lot of the spell names and monster types are named after their D&D equivalents.
* [[Early Bird Boss]]: [[Names to Run Away From Really Fast|Keethrax, the evil druid]], one of the two options for your first quest. He's high level, corrupts by hit, and a [[Linear Warriors, Quadratic Wizards|druid]], at that.
Line 115:
** Monsters also get stronger the deeper into the dungeons you go. A goblin a few hundred levels down in the infinite dungeon is as dangerous as any endgame monster.
* [[Grave Humor]]
* [[Grimy Water]]: Do NOT swim in the red water -- andwater—and beware of confusion that could make you stumble into it. Learning how to get across it is just one of the many mini-puzzles the game presents you with.
* [[Guide Dang It]]: If you aren't spoiled, it's twice as rewarding and three times as frustrating. This also applies to nearly all of the side quests; read the [http://www.adomgb.info/ ADOM Guidebook]'s appendix on them for the sake of your blood pressure.
** One example: {{spoiler|do you remember the first monster you killed? No? No Ultra Ending for you, then!}}<ref>That particular key doesn't disappear, so it can be found by brute-force searching if you're thorough.</ref>
Line 137:
* [[Izchaks Wrath]]: Stealing from a shop angers the shopkeeper into summoning thugs... and going after you himself. Thrown gold pieces ''hurt''.
** More like, "Gold pieces are ''lethal''." You will only ever underestimate the [[Badass Normal|Casino Shopkeeper]] ''once''.
* [[Joke Item]]: The si -- ansi—an artifact that multiplies, and cannot be gotten rid of easily.
** Actually it may be considered a [[Lethal Joke Item]], as you have a supply of renewable projectiles as well as sacrifice fodder for your god. Even more mundanely, the sis make excellent [[Vendor Trash]]. The "you can't get rid of it" applies to an area that you can never return to (e.g. the Infinite level dungeon which generates a different level each time you move up or down a floor).
** Potion of Stun Recovery, Scroll of Cure Blindness and the potion of uselessness which has [[Lethal Joke Item|a single real use, for which your god rewards you.]]
Line 172:
* [[The Minion Master]]: This is the [[Planet of Hats|hat]] of necromancers; bards can be played like this too, although having too many followers at once may result in them jealously attacking one another.
* [[Min-Maxing]]: Apart from the Troll healer above, there are few moderately game-breaking min-max builds. Some race/class combinations do give you advantages because their abilities and stats stack, but it's less "OMG cheat" and more "give your PC the best start". Besides, stats are usually assigned randomly or semi-randomly.
** Having said that, a hurthling Mindcrafter or Priest is more likely to get enough Willpower (16+ Wi -- 1Wi—1 extra talent), plus their racial bonus (another extra talent) to get 3 Talents at the start, letting you acquire Treasure Hunter (increases amount of equipment [[Randomly Drops|randomly dropped]]) at level 1.
*** There is more than one way to start with three talents or more (plus, it's Mana and not willpower): The maximum number is ''six'' talents, for which you have to be a hurthling or gnome farmer, bard or merchant with 17+ Mana, Candle or Falcon as starsign, and some completely unrelated luck (you get a bonus talent if the sum total of your stats is divisible by 7). This would allow you to get Treasure Hunter and the truly game-breaking seven-league boots, at level 1. Yet - while gunning for extra talents is one aspect of min-maxing, it rarely does more than make the start a little bit easier. Also, while in this particular case you maxxed the crap out of your running speed, you sadly happened to min your combat prowess.
** Troll barbarians will have massive strength and toughness, but will be illiterate, ugly, clumsy, and dumb as a post.
* [[Monster Compendium]]: And with colorful descriptions to boot. Just hit &.
** [http://l.j-factor.com/misc/adom.html Here] is a list of all monster descriptions in the game.
* [[Multiple Endings]]: There are many ways to win -- somewin—some have a better outcome than others.
** Even the regular ending has quite a few variations depending on your alignment and amount of corruptions.
* [[Nintendo Hard]]: Goes without saying. Well, we'll go with one example: in ''[[Nethack]]'', there's an endless debate over being able to identify items by their unique weight because it makes the game easier. In ''ADOM'' it's an almost necessary survival tactic. Unfair [[Game Breaker]] debates start at far worse.
Line 214:
** Some gravestones read "Great treasures lie buried here." Dig one up at your own risk.
*** It doesn't say {{spoiler|that the treasure won't be guarded}}.
* [[Screw the Rules, I Have Money]]: There is a trainer who can train your stats beyond the normal 20-25 points, but he requires obscene amounts of gold pieces. Combined with the casino which allows for you to [[Game Breaker|easily make obscene amounts of gold pieces]], you can easily raise your stats to very high levels. Theoretically, if you win money at the casino you're forced to spend it -- andit—and quite a bit more besides -- atbesides—at the hugely overpriced casino store if you want to progress, but that can be bypassed by teleporting the guard blocking the way.
** And the "Heir" talent, a hard-to-qualify-for 1st level talent that starts you off with a magic item dependent on your class. These range from specialized armor and awesome wands to the near-essential [[Sprint Shoes]]: Seven League Boots. Very ''very'' useful for getting places before Bad Things Happen.
** Did you deeply offend your deity by committing sacrilege against the very principles of your faith? Sacrifice a couple hundred grand and you're his bestest friend again.
Line 255:
** "You are starving! You are starving! You are starving! You die..."
* [[YASD]]: You will suffer this in ADOM if you just Attack Attack Attack, but even veterans aren't immune to forgetting to equip a weapon after dropping it on an altar. Other YASDs: accidentally using Fireball on your vastly more powerful companion; fighting ghuls without paralyzation resistance; coming across a greater mimic and trying to melee it; stepping onto a chaotic altar when an intelligent chaotic monster is nearby, kicking stairs to train your strength (no, seriously) and [http://groups.google.co.uk/group/rec.games.roguelike.adom/browse_thread/thread/2e71604b9c927738/9a7e403341d4557d?lnk=gst many, many more].)
<!-- %% YetAnotherStupidDeath is on this page as YASD %% -->
* [[You Cannot Grasp the True Form]]: The description of the [[True Final Boss]]: {{spoiler|1=Andor Drakon, the ElDeR cHaOs GoD}}.
 
Line 263 ⟶ 262:
[[Category:Fantasy Video Games]]
[[Category:Ancient Domains of Mystery]]
[[Category:Pages with comment tags]]