And Now for Someone Completely Different: Difference between revisions

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** This is also a game that will jump years and even generations into the future without warning, and inconsistently at that, since you're following two families separately. Makes your brain hurt, and one can only imagine how far the time gap between them can be pushed.
* ''[[Live a Live (Video Game)|Live a Live]]'', which was the entire point of the game - seven completely unrelated stories happening in different time periods. {{spoiler|It all comes together in the end of course. And it turns out the stories weren't ''completely'' unrelated.}}
* ''[[Odin Sphere]]'' does this, as all five of the main characters are part of the same chain of events. After clearing one character's story, you move on to the next character, and so on. For the final confrontation, you then decide which characters fight the final bosses, and selecting them [[Guide Dang It|in the correct order]] is the only way to achieve the best ending. {{spoiler|Sadly, selecting them in the wrong order on multiple runs is also the only way to get [[Hundred -Percent Completion]] to earn the ''true'' ending, which is uplifting enough to endure the bad endings.}}
* ''[[Suikoden III (Video Game)|Suikoden III]]'', in which you get to see a single story unfold from the perspective of up to six different characters (three of which had to be unlocked via certain game events).
** The ''[[Suikoden]]'' series is fond of player character changes. ''[[Suikoden II (Video Game)|Suikoden II]]'' and ''[[Suikoden V (Video Game)|Suikoden V]]'' both had sections where you created 3 different teams of characters to complete a section, and there was a small section of the original where you played a lone Dragon Knight.
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** ''[[Fire Emblem Elibe|The Sword of Flame]]'' does this after the early [[Forced Tutorial]] chapters with Lyndis. She later rejoins the brigade a few missions afterward.
** ''[[Fire Emblem the Sacred Stones (Video Game)|The Sacred Stones]]'' has a single bonus chapter where the player controls another group briefly.
** ''[[Fire Emblem Tellius (Video Game)|Radiant Dawn]]'' uses this, where the player will bounce between the Dawn Brigade/Daein Army, the Greil Mercenaries and the Crimean Royal Knights (the last 2 later get lumped together). It actually makes the game somewhat unique compared to the others, and allows a [[Let's Split Up, Gang!]] near the end.
* ''[[Super Smash Bros (Video Game)|Super Smash Bros]] Brawl'' does this in the Adventure Mode, where you switch between various groups between levels, until the gang comes together for the grand finale. Unlike the previous examples, levels aren't much of an issue, but you still lose out on sticker bonuses that you applied to the characters. And if they just became playable, you can't use stickers on them until you finish the level, and of course you need to get familiar with the character as well.
** However, it can be said that the purpose of this is so you get used to the different characters and know which ones you're good with. This counteracts the possibility of people just saying "Hey, I liked this guy's game! I'll use him!" even if it's a crappy character.
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* In the original ''[[Breath of Fire I (Video Game)|Breath of Fire I]]'', Ryu tours through two city-dungeons on his local continent before arriving at Winlan where the game switches over to Nina, who is at a much lower level, as she goes off on a quest unrelated to the Dark Dragons. And then you have to save her.
** Later on in the same game, you switch to greedy fish-merchant Gobi after the heroes are stranded on a desert island; he's the only one who can venture underwater and pick up the [[MacGuffin]] needed to escape.
* ''[[Call of Juarez]]'' was built around this shtick; alternating between the stealthy Billy and the heavily armed Reverend Ray in a game of cat and mouse where you play both feline and rodent. Generally, you'd play most levels twice: Once, sneaking around the area avoiding detection from bandits and the like, and then again while blowing away ''everyone''. [[As the Good Book Says...|While quoting Bible verse.]]
* In the first ''[[Fatal Frame]]'' game, you play the tutorial level as Mafuyu, then switch to his sister Miku for the rest of the game.
* And in all three games of the [[Siren (Video Game)|Siren]] series, you will hop from one character to the next constantly, also hopping backwards or forwards in the game's timeline. Unfortunately, when you return to the same character you'll often find that no matter how what weapons or ammo you finished their earlier level with, they start off the next level with less.
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[[Category:Video Game Tropes]]
[[Category:And Now For Someone Completely Different]]
[[Category:Trope]]