Animal Crossing: Pocket Camp: Difference between revisions

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** Starting from the debut of Brewster's Sweet Harvest, all garden events offer additional furniture/clothing items (so far mere [[Palette Swap]]s of the regular prizes) that are not counted by the Catalog. If the player wants to get them, they have to complete the "hard tasks" (distinguishable with being color-coded red). But to even access those tasks to begin with, the player has to fully complete all four regular tasks first.
** The overhauled Goals system turns many rewards into this, as obtaining a milestone reward from the non-Stretch Goals requires completing the required tasks first, which reward the player with item(s) upon completion as usual. If the rewards are located in a later part of a particular Goal chain, even if the player has completed the (yet to be seen) tasks to reach them, the player has to clear the current part of the chain first before proceeding to the next.
** Since the introduction of Blathers's Treasure Trek, more prizes require this as it is possible for the given reward to be in the form of maps for said prizes, which require them to be played in this mini-game to claim the depicted prizes. This naturally requires certain items to progress through and clear them, like Bells for crafting material-related maps, friend powder for Bells, etc. The animal maps (except for Teddy's map, which is given as starter animal map once this mini-game became accessible, and the Sanrio-themed animals' maps, which are obtained from event Goals) are notable for being the only maps obtainable from Gulliver's service.
* [[Early-Bird Cameo]]: The blossoming dress, which is worn by Isabelle during New Year's 2019 but the player can craft it themselves during the same period, is first seen on the Isabelle kite, a New Year furniture from the year before.
* [[Early Installment Weirdness]]: As expected for a constantly-evolving online game. Since the first anniversary, there are notable differences compared to the game's early days.