Animal Crossing: Pocket Camp: Difference between revisions

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** The common crafting material names. In Japanese, these are named in onomatopoeias to describe the material's common characteristics, which localizations, unable to retain the same format and meaning as Japanese does, end up translating them into the closest material to describe them (so ふわふわのもと (''fuwafuwa no moto'', fluffy) became cotton). This becomes a problem when a non-event item calls for seemingly unexpected material(s) in order for it to be crafted, like the black rain boots requiring papers, which does not make sense in English, but does in Japanese, since the material's name describes something that flows/flaps (in the wind) (ペラペラのもと, ''perapera no moto'') which can be anything from paper itself to leather.
** The April 2019 Collection event involves backpacks and said month's Fishing Tourney is inexplicably themed after the schoolroom. There is also a Spring Break series of events which reissue past fortune cookies for about a week at the end of the month, as well as introduce reissued special furniture. While non-Japan players might see those backpacks as a way to promote the brand new back accessories outside of event fortune cookies and can imply the "school" pun from the tourney, those some players are rendered confused at the use of Spring Break term here, as it usually occurs on March. Of course, this makes more sense in Japan, as the school-themed event items were introduced in April because Japan's school year starts out in that month, and the "Spring Break" here actually refers to the Golden Week which occurs on the week of April 29.
** The month June has a special significance in Japan for weddings, hence Whitney's Rose Cookie debuting (and later reissued) that month, 2018's June having players hunt for wedding gyroidite (with similarly-themed rewards included) and 2019's June taking said significance into its logical conclusion with its [[Fluffy Cloud Heaven]] aesthetic and Wedding Collection premium items. Of course, non-Japan players are left confused and see these as random.
* [[Luck-Based Mission]]: Basically almost every aspect of this game is luck-based, but the most notable are as follows.
** Fortune cookies are the bane of every completionist. It is basically this game's gacha system that grants exclusive furniture and clothing items. Worst offender is the event ones, which are only available for a certain time period. If the player would rather buy cookies using Bells, the event cookies have a very low chance of appearing at the Fortune Cookie Shop. As per rule regarding systems like this, drop rates can be seen by the player before they confirm a purchase just so this mechanic is possible to be implemented to begin with, but it still does not matter when the [[Random Number God]] refuses to reward the 5-star, (mostly) Memory-unlocking spotlight furniture. And woe betide the player who wants to 3-medal their tie-in Happy Homeroom classes without spending any money...
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* [[Timed Mission]]: Basically every request and goal the player can do (except Stretch Goals). Animals that do not stay at the campsite will only be available for three hours before being switched out with another, while Timed Goals (including event-based ones) have their own set time limit. If the player is a completionist, then trying their best to buy/obtain all event-only items before the event duration runs out also counts.
* [[Trademark Favorite Food]]: The themed snacks correspond to an animal's preferred theme, so natural animals prefer waffles, hip animals prefer lollipops, cute animals prefer donuts, etc. Giving an animal a matching snack will increase friendship points by nearly or the same as giving them a generic-themed snack.
* [[Trial and Error Gameplay]]: Happy Homeroom gameplay in general, if the player does not have all the required furniture/clothing and thus can only rely on "Good eye!" grades. Lottie's own event classes up the ante by hiding their recommended furniture/clothing and leaving only the item categories, so the player is left trying every possible item and hope to get a "Flawless!" rating from all of them. Subverted, of course, if the player takes a closer look on the layout and see the correlating items/themes (partition-type item right next to a violet screen? Another violet screen, obviously!). The tie-in Goals also mention crafting certain items, which also serve as hints.
* [[Valentine's Day Episodes]]:
** For 2018, all players logged in that time are rewarded with the Valentine chocolate furniture item.