Animal Crossing: Pocket Camp: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 185:
** However, since version 2.3.0, which only shows up to three randomly-selected screens, the event screens (complete with how much time they have left until they are over, serving as reminder) dominate more often compared to the random flavor text.
* [[Loads and Loads of Characters]]: The player can befriend more than 100 animals in this game. Then there are also the special NPCs to add to the count.
* [[Lost Forever]]: Even though the "lost content" is just 5 Leaf Tickets, this is tied to one of the Stretch Goals being removed permanently in an update, the first time in the game's run. Players who started the game after the update or never cleared this goal will never be able to claim those Leaf Tickets forever.
* [[Lost in Translation]]:
** The common crafting material names. In Japanese, these are named in
** The April 2019 Collection event involves backpacks and said month's Fishing Tourney is inexplicably themed after the schoolroom. There is also a Spring Break series of events which reissue past fortune cookies for about a week at the end of the month, as well as introduce reissued special furniture. While non-Japan players might see those backpacks as a way to promote the brand new back accessories outside of event fortune cookies and can imply the "school" pun from the tourney, those some players are rendered confused at the use of Spring Break term here, as it usually occurs on March. Of course, this makes more sense in Japan, as the school-themed event items were introduced in April because Japan's school year starts out in that month, and the "Spring Break" here actually refers to the Golden Week which occurs on the week of April 29.
* [[Luck-Based Mission]]: Basically almost every aspect of this game is luck-based, but the most notable are as follows.
|