Animal Crossing: Pocket Camp: Difference between revisions

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** However, since version 2.3.0, which only shows up to three randomly-selected screens, the event screens (complete with how much time they have left until they are over, serving as reminder) dominate more often compared to the random flavor text.
* [[Loads and Loads of Characters]]: The player can befriend more than 100 animals in this game. Then there are also the special NPCs to add to the count.
* [[Lost Forever]]: EvenDue thoughto thean "lostoverhaul content"to isGulliver's justShip, 5starting Leaffrom TicketsSeptember 11, this2019, isplayers tiedwho tohave oneyet to ofclear the Stretch GoalsGoal being"Give removedGulliver permanentlyfurniture inor anclothing update,to the first time in the game's runexport." Players whoor startedstart the game after the update or never cleared this goal will never be able to claimclear thoseit and obtain 5 Leaf Tickets foreverfrom it.
* [[Lost in Translation]]:
** The common crafting material names. In Japanese, these are named in onomatopoeia to describe the material's common characteristics, which localizations, unable to retain the same format and meaning as Japanese does, end up translating them into the closest material to describe them (so ふわふわのもと (''fuwafuwa no moto'', fluffy) became cotton). This becomes a problem when a non-event item calls for seemingly unexpected material(s) in order for it to be crafted, like the black rain boots requiring papers, which does not make sense in English, but does in Japanese, since the material's name describes something that flows/flaps (in the wind) (ペラペラのもと, ''perapera no moto'') which can be anything from paper itself to leather.