Animal Crossing: Pocket Camp: Difference between revisions

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* [[Bare Your Midriff]]: The sarong and swimsuit from the Beachwear Collection expose the most skin compared to typical clothing items in the ''Animal Crossing'' games. The mermaid dress from Francine's cookie and the colorful palace dress from Julia's cookie also expose the midriff.
* [[Beach Episode]]: Roald's Memory. Also, July 2019's aesthetic.
* [[Boring but Practical]]: Crafting cheap items with minimal time taken is the fastest way of building up duplicates to dump on Gulliver, especially if the player just focuses on the exclusive animals/maps that have a chance of coming with him upon return. OnlyThe appliesupdated pre-2.6.0,Gulliver's asShip sinceused thento anrestrict items by island requiresrequirement, specificbut itemsbacklash beforeensued and Nintendo decided to revert it back in a triplater update (though the 3-island canmechanic bestill donestays).
* [[Bragging Rights Reward]]: Since the whole point of the game is decorating the player's campsite/van/cabin, much of the collectible are pretty much this just so the player can show off their display. The non-Catalog items are even more so, since they are not needed for [[100% Completion]]. Many of the items are subverted, though, since the addition of Happy Homeroom, which pretty much makes use of those to get the highest amount of Medals (required to rank up and claim prizes) possible.
** Clothing items, meanwhile, veer into this if they cannot be worn by animals (wigs/masks, bottoms, socks, shoes, full-body). If the player does not like certain clothing items or has a duplicate of the animal-incompatible ones, other than mere display, the player might as well just sell them or give them to Gulliver. It appears that the Sanrio event classes introduce the clothing items as recommended decor just to avoid this.
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** Gardening events are also notorious for being an "RNG stack", as a player's progress in this event type depends on how many rare creatures will spawn upon the seasonal flowers' bloom, how successful the captures are, and how many other players are willing to share the captures with said player.
** Getting the bonus rewards from Gulliver upon his return. Even if the player knows what to do to consistently trigger it (pre-2.6.0 versions only), getting what they want is still this, especially if they only want the exclusive animals/maps.
** Meanwhile, Gulliver's Ship past-2.6.0 has three randomly-generated islands the player can obtain rewards from, each containing their own reward pool and item requirements for one trip. The player can refresh it themselves, but it is still possible to generate the same islands prior to the refresh (up to two). And yes, the souvenir obtained after the trip remains randomly-picked unless there is only one reward left on that particular island. To further the luck-based aspect even further, if more than two souvenir items are brought back from a trip, the player can only claim one at a time, requiring another try, [[Bribing Your Way to Victory|unless the player is willing to spend Leaf Tickets for the extra souvenirs.]]
** Blathers's Treasure Trek and its die roll mechanic, of course. There is no way to work around this, as much like the fortune cookies, a roll's result is predetermined by the game and the auto-save is triggered upon rolling, so the result will always be the same even if the player chose to close and reopen the game.
** Any Chip Challenge that requires the player to fish out a certain number of event fish with a certain size or above, since fish size is random. It finally culminated in Fishing Tourney Monochromatic Cat, which became infamous for its sea bass collecting Challenge requiring a minimum size of 105 cm, which is large for its type, as its size average is around 90s and it is possible to fish out "smaller" ones worth 80s. While this should not be bad on its own if it is only very few required, the sea bass is (ironically) the rarest fish in this tourney and the player is required to fish ''30'' of them. Even [[Bribing Your Way to Victory|golden rod]] users are stumped on this Challenge. Remember, Fishing Tourneys are [[Timed Mission]]s.
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** The game's events, tiresome enough already, tend to have prizes not worth the participation. If an objective/progression rewards Leaf Tickets, expect each to give away single-digits of them... when premium items and fortune cookies cost two- or three-digits. If valuable materials like sparkle stones, reissue materials, and HH materials are offered, expect 90% of them to be given away as maps that will drain one's Bells quickly for just trying to clear them (and woe betide anyone who wants to get everything without Leaf Tickets).
** Related to the map issue above, Leaf Tickets can also be locked behind maps, and unsurprisingly these drain Bells very quickly (30,000 Bells per roll just to obtain 10 Leaf Tickets; ''50,000 per roll'' for lotsa Leaf Tickets maps... for a reward of 30). Until the 2.6.0 update, essence maps drained Bells just as quickly too (just to reach 10 bottles of essence...), not helped by the fact they are more common (since then, they consume either wood, steel, cotton, paper, or preserves; easy to obtain crafting materials, and instead of snacks, the treasure nodes are now filled entirely by the respective essences, not to mention that the end reward has been raised to 30). Let's just say that Blathers's Treasure Trek is guilty of this in general, as even the common crafting material maps also share this nature (1,000 Bells per roll just to reach the goal of 20, when the player usually sells 100 of these materials just to get those 1,000 Bells). Insta-clearing using Leaf Tickets only worsens the letdown.
** Gulliver's Ship in general. Pre-2.6.0, a player will have to lose 10 furniture and/or clothing items just for an attempt to get a new animal friend. But even then, despite using the best items, all the player gets is usually snacks due to RNG. Also, animals that are not O'Hare, Rowan, and Plucky are locked behind maps, necessitating essence drain (or Leaf Tickets for your [[Bribing Your Way to Victory]] goodness). While this should sound fine as a prize, animal friends have been free since the game's very beginning. Meanwhile, post-2.6.0, instead of furniture/clothing, a player has to lose far more Bells in addition to sparkle stones (only applicable to golden packages starting from November 21, 2019, which fixed various issues), essences, and [[Arson, Murder, and Jaywalking|wood]] (and possibly HH materials if they dare to use golden packages) because the islands containing animal maps only accept cargo (export-only items that can only be obtained by crafting). Even then, similar to the ship's first iteration, all that effort ends up wasted on treats and Bells. It is even worse since the "X and Pals" islands have a much larger prize pool, so the likeliness of a player running out of resources is much higher (unless the player uses Leaf Tickets to claim multiple rewards per trip, but even then the wanted map may not be included because of this fact).
*** For more post-2.6.0 woes, look no further than special islands that require exceptionally high cargo points but only accept golden packages and the "Golden" series furniture. Both cost a lot of resources and Bells just to craft... all just for Bells lower than the cost needed, Leaf Ticket ''maps'', and golden HH vouchers (which the player will most likely never use if they do not play a lot of Happy Homeroom). With the November 21, 2019 fix, this has been toned down as players can simply export any item like in the older Gulliver's Ship and the export point requirements have been lowered.
* [[The Quincy Punk]]: Rock-Star Collection's aesthetic. It has the stereotypical clothing/accessory items related to this, from the mohawk hairstyle to biker jackets.
* [[Random Drop]]: Basically, the entire rewards system (except for ones tied to certain milestones or events) is this.