Animal Crossing: Pocket Camp: Difference between revisions

Minor edit.
(First edit. Still under construction. Not sure to do with the rest as I suddenly have to leave right now.)
(Minor edit.)
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** At the garden, the player has a choice of planting, harvesting, and watering multiple flowers at the same time, reducing the time spent in taking care of them.
** Some items do not count towards Catalog completion, so completionists do not have to worry about missing out on special items like the Tourney trophies.
* [[Anti-Poopsocking]]: Fruit trees will regrow new fruits three hours after it is shaken, ItemCrafting[[Item Crafting]] takes time, planted flowers bloom after a few hours, and players can only do a certain amount of requests per cycle. Since everything runs in real-time (like the main games), this is inevitable.
* [[Arbitrary Headcount Limit]]: Up to eight animals can be kept at a player's campsite, not counting special NPCs that appear only in events or part of their special furniture.
* [[Artificial Atmospheric Actions]]: Animals at a player's campsite will either sit, stand around, dance, chat with each other, eat/drink, or even interact with certain furniture/amenity.
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