Animal Crossing: Pocket Camp: Difference between revisions

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** A few furniture items require a basic form of another furniture to be crafted first before the former can be made. These are never shared by the same animal, so if the player has yet to unlock a particular animal, they will be stuck with uncraftable furniture until that animal is unlocked.
** A Memory has a specific unlock requirement. The basic ones simply require certain animals at a certain level to be present at the campsite, but unless the player has just newly joined, it will take a while to unlock those animals via level-up first before befriending them in order to invite them to the campsite and reach the required level. The special ones, meanwhile, not only require specific animals (same rule applies), but also certain event-only furniture that can only be obtained via the [[Luck-Based Mission|fortune cookie]] [[Random Number God|system]] (provided the event is still on-going).
** Starting from the debut of Brewster's Sweet Harvest, all garden events offer additonal prizes (so far mere [[Palette Swap]]s of the regular prizes) that are not counted by the Catalog. If the player wants to get them, they have to complete the "hard tasks" (distinguishable with being color-coded red). But to even access those tasks to begin with, the player has to fully complete all four regular tasks first.
** The overhauled Goals system turns many rewards into this, as obtaining a milestone reward from the non-Stretch Goals requires completing the required tasks first, which reward the player with item(s) upon completion as usual. If the rewards are located in a later part of a particular Goal chain, even if the player has completed the (yet to be seen) tasks to reach them, the player has to clear the current part of the chain first before proceeding to the next.
* [[Experience Meter]]: The player's level display also counts as this.
* [[Fast Forward Mechanic]]: Version 1.6.0 allows the player to speed through animal dialogue by holding down the touchscreen instead of tapping multiple times. The relationship level-up animation can also be skipped starting in this update, though this is done by simply tapping the screen.