Animal Crossing: Pocket Camp: Difference between revisions

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* [[Loading Screen]]: At least for the ones that are shown every time the player moves between recreation areas, these are peppered with either in-game tips or random quotes/thoughts from an animal depicted on the screen.
** Version 1.6.0 now features random tips/quotes on the loading screen which the player can switch between by swiping to the left or right.
** [[Loads and Loads of Characters]]: The player can befriend more than 100 animals in this game. Then there are also the special NPCs to add to the count.
* [[Luck-Based Mission]]: Basically almost every aspect of this game is luck-based, but the most notable are as follows.
** Fortune cookies are the bane of every completionist. It is basically this game's gacha system that grants exclusive furniture. Worst offender is the event ones, which are only available for a certain time period. If the player would rather buy cookies using Bells, the event cookies have a very low chance of appearing at the Fortune Cookie Store. As per rule regarding systems like this, drop rates can be seen by the player before they confirm a purchase just so this mechanic is possible to be implemented to begin with, but it still does not matter when the [[Random Number God]] refuses to reward the 5-star, Memory-unlocking spotlight furniture.