Animal Crossing: Pocket Camp: Difference between revisions

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*** Pete's Parcel Service (requires player level 3 at minimum to use) basically speeds up item request completion by having him instantly send the required items to the target animal if the player already has them as long as the player has met said animal at least once.
*** The garden mechanics is improved once again, including being able to water friends' flowers without having to visit their garden, know which rare creatures a friend needs (the same applies to the player from their friends' perspective), and share multiple rare creatures in batches. The game may also recommend a list of other players, not necessarily listed in the Friends list, after the player did a capture, providing more options and even spreading the help beyond the Friends list and the random players present in the current cycle.
** Buying fortune cookies used to require going to the Market Place first. Not anymore starting from version 2.2.0, as its shop menu is now accessible on the Map screen.
* [[Anti-Grinding]]: The cabin seems to discourage quick [[Relationship Values]] grinding as it basically functions like the campsite but chatting with or doing any request for an animal there only yields 1 friendship point per three hours and that is it. Animal-specific furniture requests that are triggered at certain Friendship Levels still require going to the campsite to place the required furniture and animal, though.
* [[Anti-Poopsocking]]: Fruit trees will regrow new fruits three hours after it is shaken, [[Item Crafting]] takes time, planted flowers bloom after a few hours, and players can only do a certain amount of requests per cycle. Since everything runs in real-time (like the main games), this is inevitable.
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** As the fortune cookies mechanic is basically this game's take on gacha/lootbox, naturally some of the rare items obtained from the cookies end up being this.
* [[Relationship Values]]: This game's level-up system depends on this, filling up by leveling up an animal's friendship level. Animals will gain friendship points if the player finishes their request, chats with them, changes their outfit if they ask to, finds their lost item (campsite guests only), or builds an amenity. Reaching certain friendship levels will allow inviting the animal to the campsite, changing their clothes, new requests from that animal, obtaining that animal's clothing, or even obtaining new furniture that cannot be obtained elsewhere.
* [[Retcon]]: Version 2.2.0 renames the ''Mario'' series clothing items to the more straightforward names, so Mario's hat is no longer the big bro's hat, Mario's tee is no longer the big bro's tee, etc. Some other furniture's themes have also been changed as well.
* [[Save Game Limits]]: One per player. Also per install, unless the player links the save with a MyNintendo account. Also, the player cannot play the game with same profile on another device of the same platform (iOS/Android crossplay is fine and still keeps the same progress) unless the player uninstalled the game in the older device.
* [[Save Scumming]]: Believe it or not, there is, but only concerning catching bug/fish after a save. To put it simply, if the player fails to catch a bug/fish (rare creatures from the gardening events do not count), as long as the next auto-save is not triggered, the player can close and reopen the game to have another try.