Animal Crossing: Pocket Camp: Difference between revisions

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{{tropelist}}
* [[100% Completion]]: The Happy Homeroom mini-game runs on the medal rating. The player has to obtain an outstanding score to get all three medals of a level. Consider that medals collected are tied to the player's interior designer rank (which includes rewards for ranking up), so [[100% Completion]] pretty much equals getting the highest possible rank and claiming all the rank-up rewards.
* [[Addressing the Player]]: Like in the main games, even if the player treats the name picked as mere online handle common in online games, which this game is.
* [[And Your Reward Is Clothes]]: Having an animal's friendship level reach level 7 will reward the player with said animal's default clothing. Most events and fortune cookies will also reward clothing items.
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*** Pete's Parcel Service (requires player level 3 at minimum to use) basically speeds up item request completion by having him instantly send the required items to the target animal if the player already has them as long as the player has met said animal at least once.
*** The garden mechanics is improved once again, including being able to water friends' flowers without having to visit their garden, know which rare creatures a friend needs (the same applies to the player from their friends' perspective), and share multiple rare creatures in batches. The game may also recommend a list of other players, not necessarily listed in the Friends list, after the player did a capture, providing more options and even spreading the help beyond the Friends list and the random players present in the current cycle.
** Version 2.2.0:
*** Buying fortune cookies used to require going to the Market Place first. Not anymore starting from this version 2.2.0, as its shop menu is now accessible on the Map screen.
*** The player can finally have an option to claim all Goal rewards from its menu. Unlike the mailbox, Goal rewards used to require tapping them one by one to claim them all. The player can also finally check the next pages of a Goal category, allowing them to prepare ahead of time.
* [[Anti-Grinding]]: The cabin seems to discourage quick [[Relationship Values]] grinding as it basically functions like the campsite but chatting with or doing any request for an animal there only yields 1 friendship point per three hours and that is it. Animal-specific furniture requests that are triggered at certain Friendship Levels still require going to the campsite to place the required furniture and animal, though.
* [[Anti-Poopsocking]]: Fruit trees will regrow new fruits three hours after it is shaken, [[Item Crafting]] takes time, planted flowers bloom after a few hours, and players can only do a certain amount of requests per cycle. Since everything runs in real-time (like the main games), this is inevitable.