Animal Crossing: Pocket Camp: Difference between revisions

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** It appears that starting from the debut of Brewster's Sweet Harvest, rare creatures' spawn rates (particularly the less common types) have been lowered. This is on top of the increased amount of captures to complete all the tasks. On the bright side, their catch rates have been increased and the event lasts much longer than previous gardening events. This is presumably done to encourage more rare creature sharing between friends.
** Zigzagged with the 2.4.0 update applied to Shovelstrike Quarry. On one hand, items offered in the Quarry end up lasting for 12 hours instead of 3 as in the previous versions, making the wait for certain materials a player wants drag unnecessarily longer than it should be. But on the other hand, the Quarry's rewards have received a buff in the amount given away upon completion and the notoriously rare sparkle stones have been included there as another one of the obtainable materials that can potentially show up.
** Also zigzagged with the Daily Goals, also from the same update as the above, considering that the system itself was already nerfed since its first complete revamp. Its page count has been reduced from 3 to 2 (for the Goals themselves, 7 to 6) and the treat reward is numerically ''worse'' than its previous iteration (1 portion of silver/gold treats (10 or 15 Friendship points respectively) vs. 3 silver treats (30 Friendship points)). Not to mention, the essences (and friend powder) have been axed, removing one of the sources for obtaining them. On the other hand, the Bell rewards have been upped significantly and itthe isplayer possible tocan obtain tools like Request Tickets this way.
* [[No Antagonist]]: As usual for an ''Animal Crossing'' game, there is no antagonist to speak of.
* [[Not Completely Useless]]:
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