Animal Crossing: Pocket Camp: Difference between revisions
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* [[Double Unlock]]:
** A few furniture items require a basic form of another furniture to be crafted first before the former can be made. These are never shared by the same animal, so if the player has yet to unlock a particular animal, they will be stuck with uncraftable furniture until that animal is unlocked.
** A Memory has a specific unlock requirement. The basic ones simply require certain animals at a certain level
** Starting from the debut of Brewster's Sweet Harvest, all garden events offer
** The overhauled Goals system turns many rewards into this, as obtaining a milestone reward from the non-Stretch Goals requires completing the required tasks first, which reward the player with item(s) upon completion as usual. If the rewards are located in a later part of a particular Goal chain, even if the player has completed the (yet to be seen) tasks to reach them, the player has to clear the current part of the chain first before proceeding to the next.
** Since the introduction of Blathers's Treasure Trek, more prizes require this as it is possible for the given reward to be in the form of maps for said prizes, which require them to be played in this mini-game to claim the depicted prizes. This naturally requires certain items to progress through and clear them, like Bells for crafting material-related maps, friend powder for Bells, etc. The animal maps (except for Teddy's map which is given as starter animal map once this mini-game became accessible) are notable for being the only maps obtainable from Gulliver's service.
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