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The Anthropic Principle as it applies to fiction is similar: Every [[The Verse|fictional universe]] has fundamental, axiomatic elements without which its story simply ''could not exist'', and the reader must accept those elements in order to enjoy the work. The ultimate expression of this trope is [[Minovsky Physics]] -these elements are actually carefully planned in advance, ensuring a logical transition from real life to the fictional universe.
For example, ''[[Slumdog Millionaire]]'' requires a lead character able to get on a TV quiz show and do surprisingly well, to the point that the show itself becomes [[Serious Business]]. For ''[[House (TV series)|House]]'' to happen, Dr. Gregory House must be able to keep his job as a genius diagnostician despite being a major [[Jerkass]]. For ''[[Snakes
This is in some ways the opposite of the [[MST3K Mantra]], which says that some details don't need to make sense because they ultimately don't matter; the [[Anthropic Principle]] says that certain details of the story '''do''' matter because they are the foundations that the story itself is built upon, and accepting those details on faith is critical to the audience's enjoyment of the show, even if it doesn't make much sense from an outside viewpoint.
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* This trope is surprisingly often [[Defied Trope|defied]] by critics reviewing [[Comic Book]] [[The Movie|film adaptations]] and [[Fantasy]], when they dismiss an entire genre in its opening paragraph by pointing out that the very premise of the story is realistically impossible and rests upon [[Character Archetype|childlike simplifications]] -- and anyone who takes such stories seriously must by definition be irresponsible and childish themselves; see [[Complaining About Shows You Don't Like]].
* Conversely, the need for the plot to work ''as an actual story'' is a problem for [[Fan Dumb|overzealous fans]] who attempt to [[Doing in
* Sometimes the author is dissatisfied and rebels against the underlying premise. Changes to the basic premise to make it "consistent" or "relevant" (due to [[Cerebus Syndrome]] or [[Executive Meddling]]) will require a [[Continuity Reboot]] or a total [[Retool]] of the premise. Compare [[They Wasted a Perfectly Good Plot]].
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=== This will be for shows, games, ''etc.'' where the Principle is [[Lampshading|mentioned]], [[Invoked Trope|invoked]], or demonstrated particularly well. ===
* The game ''[[
* The game ''[[Prince of Persia|Prince of Persia: Sands of Time]]'', lampshades this. Whenever the Prince dies, we hear him tell us,"No, no, that wasn't how it happened. Hold on." Because to have the Prince die would mean that the story of the game that is interesting would not be told, that he would not be there at this very moment to tell the story of his adventure to begin with.
** A similar situation occurs in ''[[Monkey Island 2:
** The game ''[[Sacrifice]]'' features the same conceit, with almost the same line: "Of course, that's not what really happened." The protagonist is explaining the story to one of the acquaintances he met during it.
* ''[[
* Part of the [[Interactive Fiction]] game ''[[Spider and Web]]'' has a similar approach: you're interrogated in a flashback, but with an audience, and if you do something unbelievable in the flashback, he'll stop you and insist you tell the truth. {{spoiler|This is eventually subverted as the main puzzle of the game is to give a a plausible explanation for starting conditions of the game, while at the same time hiding what you did prior to capture that will allow you to escape.}}
* The anime ''[[Suzumiya Haruhi]]''. Koizumi explains this principle to Kyon, when describing why some members of his organization think Suzumiya Haruhi is a god.
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** He later discusses the very trope that is the subject of the article when talking about fiction, saying that fictional detectives always "accidentally" end up at crime scenes because otherwise there would be no story.
** [[Kyo Ani]] evidently likes this trope; Kagami and Konata [[Seinfeldian Conversation|discuss]] this same thing in [[Lucky Star]].
* ''[[
** In turn, we also know that Altair and Ezio must at some point have children, since they eventually become Desmond's ancestors. So when we meet Sofia in Assassin's Creed Revelations, It is even more obvious than usual that she is the Love interest.
* In ''[[Metal Gear|Metal Gear Solid 3]]'', the death of Naked Snake or Ocelot both result in the infamous "time paradox" game over screen. The future course of the story depends HEAVILY on these two characters, so it just wouldn't do for them to die in the prequel.
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* In the ''[[Chzo Mythos]]'', as the game "Trilby's Notes" is a recollection of the main character, it only makes sense that he must survive to write them. Should he die at any time during the game, the game mentions how the notes "mysteriously end" at that point, and perhaps were not actually written by the protagonist.
* In ''[[Space Quest]] V'', Roger Wilco must keep his love-interest, Beatrice Wankmeister, alive, or else get a game over. Why? Because the fact that she and Roger eventually have a son is part of the premise of the time-travel laden ''[[Space Quest]] IV'', as the son saves Roger in the opener of that game. If Beatrice does not survive, Roger Jr. will not be born, cannot travel back in time to save his dad, and thus ''[[Space Quest]] V'' can not happen!
* Given a [[Shout-Out]] in one ''[[
* A common joke in China is wondering why Sun Wukung from ''[[Journey to
* When you think about it, ''[[
* There's actually a whole genre of comedy based on this sort of thing, films like ''[[Big Trouble]]'' and ''[[National Lampoon's Christmas Vacation]]'' and books like ''[[A Confederacy of Dunces]]''. A lot of the fun comes from seeing just how much worse things can possibly get for the main characters, as a bunch of independent actors, all of whom have only slight knowledge of each others' actions if any, do exactly the wrong thing to screw up everyone else's day.
* ''[[
* The 2008 remake of [[Day of the Dead]] illustrates an example common to many zombie films. It is explained that the zombie virus can be transmitted by air in addition to being bitten by a zombie. When one character asks why all the [[Contractual Immortality|main characters are uninfected]], the scientist explains that "some people are just immune to the airborne aspect." Although it may seem like [[Deus Ex Machina|an incredible and unexpected coincidence]], they would necessarily have to be immune to be main characters.
* Though it is never mentioned explicitly, the anthropic principle is the entire premise of [http://lesswrong.com/lw/14h/the_hero_with_a_thousand_chances/ The Hero with a Thousand Chances].
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