Apidya: Difference between revisions

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The game borrows the power-up system from ''[[Gradius]]'', allowing the player to select powers depending on how many flowers he collects from destroyed enemies.
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This game contains examples of:
* [[Animate Inanimate Object]]: The sewer level has many of these — apparently Hexaae's magic works on non-living things as well. The second boss of the sewer level is a can of Pepsi-Cola.
* [[Asteroids Monster]]: one of the bosses is one, which makes less sense when you remember that ''it's a FISH''.