Aralon: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.Aralon 2012-07-01, editor history TVTH:VideoGame.Aralon, CC-BY-SA 3.0 Unported license)
 
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* ArtificialAtmosphericActions: The [[AllianceMeter "lawful"]] [=NPCs</nowiki> are programmed to attack "outlaw" NPCs. Thus, the peasant in the Callaheim backstreets fights off level 17 Ruffians, making him a total {{Badass}}.
* [[Angels Devils and Squid]]: Merificus is a devil, Elenroh's (arguably) an angel, and whatever the dragons are, they aren't traditional.
* [[Cruelty Is the Only Option]]: No matter how [[What Measure Is a Non -Cute?|cute]] the sewer rats are, you MUST kill them.
* [[Dancing Bear]]: The graphics. See [[Tech Demo Game]] below.
* [[Fake Balance]]: When Paladin class was released, it was overpowered.
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* [[In Universe Game Clock]]: The day/night timing includes "days". Certain characters only appear once you have reached a certain "day".
* [[Noob Cave]]: Timber's Bend. There's a wall.
* [[Run, Don't Walk]]: Due to the size of the d-pad, it is nearly impossible to walk. But it works somehow.
* [[Set a Mook To Kill A Mook]]: As mentioned above, Lawful NPCs attack Outlaw NPCs. Therefore comes "guard baiting" in which low-level players lure higher-level monsters to a [[City Guard]] NPC in order to get them to fight (and drop loot).
* [[Playable Epilogue]]: After you finish the main story, you can run around killing random stuff and continue your "destiny"