Archon: The Light and the Dark: Difference between revisions

tropelist
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Each side is given eighteen units - seventeen fighters and one spell-casting piece. The game ends when one side eliminates the other side's fighters, or if one side takes control of all five designated "power points" (flashing squares on the board that can't be targeted by magic). There are also light and dark squares on both sides of the board, as well as color-neutral squares that cycle between light and dark as the game goes on. Units that are fought on squares of their color get a HP advantage, while units on opposites colors (e.g. a dark unit on a light square) have their hit points reduced. Careful unit placement and type matching are essential to claiming victory over your opponent.
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== This game contains examples of: ==
* [[Anti-Magic]]: Any unit standing on a "power point" cannot be targeted by magic spells.
* [[Cast From Hit Points]]: The Wizard and Sorceress start with seven spells each. Every time they use one, it takes a little bit away from their maximum HP when they enter combat.