Archon: The Light and the Dark: Difference between revisions

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'''''Archon: The Light and the Dark''''' is a strategy game designed by [[Starflight|Paul]] [[Star Control|Reiche]] III and [[Crush Crumble and Chomp|Jon Freeman]] and programmed by Anne Westfall, originally released in 1983 for [[Atari 8 Bit Computers]] and later ported to other computer systems (as well as the [[Nintendo Entertainment System]]). The game is very similar to chess, but instead of piece capturing being automatic, when two pieces meet on the same square, they are transported into a two-dimensional arena where they have to fight for survival.
 
Each side is given eighteen units - seventeen fighters and one spell-casting piece. The game ends when one side eliminates the other side's fighters, or if one side takes control of all five designated "power points" (flashing squares on the board that can't be targeted by magic). There are also light and dark squares on both sides of the board, as well as color-neutral squares that cycle between light and dark as the game goes on. Units that are fought on squares of their color get a HP advantage, while units on opposites colors (e.g. a dark unit on a light square) have their hit points reduced. Careful unit placement and type matching are essential to claiming victory over your opponent.
 
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* [[Anti-Magic]]: Any unit standing on a "power point" cannot be targeted by magic spells.
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{{reflist}}
[[Category:Commodore 64{{PAGENAME}}]]
[[Category:Electronic Arts]]
[[Category:Video Game]]
[[Category:Turn-Based Strategy]]
[[Category:Nintendo Entertainment System]]
[[Category:Commodore 64]]
[[Category:Atari 8 Bit Computers]]
[[Category:VideoCommodore Game64]]
[[Category:{{PAGENAME}}Nintendo Entertainment System]]
[[Category:Apple II]]
[[Category:Amiga]]
[[Category:DOS]]
[[Category:Apple Macintosh]]
[[Category:Amstrad CPC]]
[[Category:ZX Spectrum]]
[[Category:PC-98]]