Area of Effect: Difference between revisions

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{{trope}}
Some effects, rather than having a single target, affect everything within a given area. This area is the "area of effect", and attacks/buffs that work this way are called area of effect attacks/buffs. Popular in [[Tabletop Games]] and [[Strategy Game|Strategy Games]]s, area of effect attacks are very useful for taking out large numbers of weak enemies simultaneously. However, they'll usually avert [[Friendly Fireproof]], adding another layer of strategy to their use. They aren't necessarily offensive in nature, either -- healingeither—healing or protection abilities often work in an area of effect as well.
 
[[Super-Trope]] to [[Splash Damage]], but while splash damage falls off the farther away you get from the center of the attack, area of effect attacks affect everything in its area equally. Supertrope to [[Herd-Hitting Attack]]. See also [[Splash Damage Abuse]], when an Area Of Effect is abused to get enhanced performance out of the ability.
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* Flamethrowers in ''[[Valkyria Chronicles]]'' and ''[[Valkyria Chronicles II]]'' hit everything in a large conical shape in front of the unit, ignoring cover.
* Grenades in ''[[Resonance of Fate]]'' do the same amount of damage to anything within the blast radius rather than using [[Splash Damage]].
* ''Many'' [[MMORPG|MMORPGs]]s.
* ''[[Diablo]]'' and ''Diablo II'' feature lots of spells and effects with a circular hit radius, like Nova and its counterparts of other elements (including Diablo's Fire Nova), the Sorceress's Static Field (drops every nearby enemy's HP by a direct percentage), the Necromancer's Corpse Explosion and curses, the Barbarian's Warcries (both the buffing and de-buffing ones), and the Paladin's auras.
* The ''[[X (video game)|X]]-Universe'' games has the Phased Shockwave Generator, an area of effect weapon that damages ships based on how many "squares" of splash damage touch the ship. What this essentially means is that capital ships will take [[Splash Damage Abuse|absurd amounts of damage]] because they're so huge. ''Terran Conflict'' introduced the Plasma Burst Generator, which is basically a space flamethrower that shoots fusion exhaust at the enemies, dealing AOE damage. It works pretty much like the Shockwave Generator, but it is more focused (Shockwave Generators spread out at about 70 degrees, whereas Plasma Generators spread only 5-10 degrees), and mounted on smaller ships.
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