Armored Core: Difference between revisions

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'''''Armored Core: Verdict Day''''' - TBD
 
'''''Armored Core VI: Fires of Rubicon''''' - In10 real-world years after the release of ''Verdict Day'', in an [[Alternate Continuity]], starfaring humanity discovers a substance called "Coral" on the planet Rubicon 3. Unparalleled as both a power source and data conduit, it promises to be revolutionary. Unfortunately, it is also highly volatile, and an event called the "Fires of Ibis" burns not just the planet but the whole system to the ground. 50 years after this cataclysm, Coral has reemerged on Rubicon 3, and corporations war over it against native resistance under the watchful eye of the Planetary Closure Administration, which regulates access to the planet. As C4-621, an augmented human under the command of Handler Walter, the player infiltrates Rubicon 3.
 
Among the new features in ''6'' are Assault Boost, which greatly increases forward speed at the cost of energy use, and "stagger", which is similar to "posture" from ''[[Sekiro: Shadows Die Twice]]'' in inflicting vulnerability on foes.
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** Sniper weaponry is good and all, but nothing screams Awesome ''and'' Practical like ''4/4A'' Railguns. To elaborate, sniper weaponry have tremendous recoil and only dedicated machines can handle it. Railguns have zero recoil ''and'' competing muzzle velocity in addition to awesome [[Armor-Piercing Attack|PA-penetration rating]]. Plus, unlike energy weapons, railguns are not affected by energy weapons-compatibility rating. Coupled with fairly high ammo count, railguns are easily one of the [[Game Breaker]]s in PvP. Of course, [[They Changed It, Now It Sucks]], in a very literal sense (it since has been rendered unplayable due to nerfs).
** The Overed Weapons Mass Blade and Huge/Giga Missile has been known to be very usable even in Multiplayer. The Mass Blade is a monstrosity of an [[Improvised Weapon]], being a collapsed concrete girder attached with rockets used as a mech-mounted gigantic hammer with bent iron bars as its "hammerhead". Not only it features the lowest drain of all OWs, it has a low energy charging requirements and can be fired off three times with the right setup, instead of the usual two for most models. The Huge Missile is, [[Exactly What It Says on the Tin]], a very large, possibly nuclear-warheaded missile. Capable of one-hitting an AC caught directly in its blast, it is even more useful in multiplayer thanks to a weapon called the Target Gun, which enables the user and the user's teammates to lock on to a target even beyond an obstacle. Since the Huge Missile homes on targets and is vertically launched, thereby clearing any obstacles, many teams use it to its fullest advantage having a different, "reconnaissance" oriented teammate tag a target for it to fire, with documented videos showing it killing two players at once.
* [[Badass Normal]]:
* [[Badass Normal]]:* You in the Nexus/Last Raven series, in a world dominated with every other Raven equipped with HUMAN PLUS and OP-I. You are the only raven without the upgrades.
** V.I Freud in ''VI'' has no augmentations whatsoever and is the best pilot of the Vespers on pure skill alone.
* [[Base on Wheels]] - The land-based Arms Forts are either crawlers or massive walkers that easily fit the trope; Spirit of Motherwill is basically a walking aircraft carrier.
* [[Battleship Raid]] - Arms Fort missions from For Answer are long, drawn out, often spectacular fights with your Core taking on fortresses the size of cities, many of which have to be destroyed in sections. Well, other than "Defeat Arms Fort Stigro."
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** While Sol Dios Orbit can be ohko'd It still requires you to take out the cannons, and Great Wall can only be damaged from the inside.
** Actually if you time it right, the sol dios crab will release the cannons, then you immediately 1 hit it with a laser sword, and they will die as well. Actually very easy to do.
** ''VI'' has the Weaponized Mining Ship, as well as a one-vs-fleet mission near the end.
* [[BFGBig Freaking Gun]] - Pretty much all the guns featured in the series.
** To clarify, the opening cutscene to For Answer shows that a basic rifle has to be transported to the launch site by a helicopter, which is slightly smaller than the gun itself.
** Deployable weapons, the Giga Cannon and Legion/Multiple Pulse Ultimate/Overed Weapon in 5 really get the point across by being much bigger the the AC itself.
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* [[Call a Rabbit a Smeerp]]: One mission in ''AC4'' has the player intercepting "self destruct drones" fired from a submarine. Drone aircraft that only carry one warhead and are used only once are more normally called "missiles". That being said, the drones are much smaller than missiles and are much more numerous, clouding the horizon with an eerie shade of red.
* [[Capcom Sequel Stagnation]]: There were three games before ''Armored Core 2'' was released, one more before ''Armored Core 3'', '''six''' more before ''Armored Core 4'', and one more before ''Armored Core V''. There's usually enough content, new parts, and a new mechanic or two to make them better than the average [[Mission Pack Sequel]], though, thankfully. From Software apparently just didn't want to change numbers that often. Also, a new number in the title usually means the start of a new storyline. The sole exception is ''Armored Core: Formula Front'', a [[Gaiden Game]] that's basically a [[Fighting Game]] built on the ''Armored Core 3''-series game engine.
* [[Carry a Big Stick]]: Despite it'sits name the Mass Blade in 5 is this.
* [[Chainsaw Good]]: The Grind Blade in 5 and Double Trouble in 6.
* [[Character Customization]]: Thanks to the number of body parts and weaponry, a [[Self Imposed Challenge]] can be to make up the sleek [[Evangelion]] or [[Super Dimension Fortress Macross|Valkyrie]] robots, the Fujikoma from [[Ghost in the Shell (manga)|Ghost in the Shell]], your very own [[Metal Gear (video game)|Metal Gear]], a [[Mighty Morphin Power Rangers]] Zord, or anything in between. Then there's the reverse joints and tank treads.
** In For Answer, [https://www.youtube.com/watch?v=yVIBnJFF7p4 one player] even managed to create a copy of Id Weltall from [[Xenogears]] and took down the Answerer with it.
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* [[Destroyable Items]] - In ''Last Raven'' parts of the AC's anatomy were damageable and would lead to noticeable drops in the AC's performance if they were destroyed. A busted head means no more radar. Lose an arm? Kiss your weapons good bye. Busted legs=crippled AC. And a destroyed core left your AC nothing but a fiery wreck.
* [[Deus Exit Machina]]: {{spoiler|The reason why White Glint is taken out so early in the story of For Answer.}}
* [[The Dev Team Thinks of Everything]]: In ''VI'', ALLMIND gets special lines if you only complete the Arena and various other sidequests just before the final mission of NG+2, which is not one but a whopping three runs without all the attendant benefits, and thus not something the majority of players will encounter. There's also a victory line for "Invincible" Rummy, a [[Zero Effort Boss]] that you have to be really trying to lose against.
* [[Disc One Final Boss]]: {{spoiler|White Glint in ''For Answer''.}}
* [[The Dog Bites Back]] - In ''Armored Core 2'', the once-weak Martian Government gets a sudden taste of power and promptly abuses the heck out of it. This leads to many Ravens (including their own hired guns the Frighteners) revolting to form a Raven's Republic when they are needed the most. ''For Answer'' had the ORCA Brigade, made up of dissatisfied LYNXs and most of all Old King.
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** Pro Tip: Equip two energy blades to dash continually (at least until your energy bar runs out).
** Aretha, the [[Final Boss]] in ''4'', pulls this one off much better. The Quick Boosters on that thing are ''insane'', crossing a distance of what appears to be several dozen meters within an instant.
* [[Fragile Speedster]]: The IB-01: CEL 240 in ''VI'' is insanely agile, but takes equally massive damage after getting staggered if you can land any hits.
* [[Frickin' Laser Beams]] - Lots. From laser rifles to back mounted cannons, to cores that shoot pods that shoot lasers.
* [[Friendly Enemy]] - This happens quite a bit but the two most prominent cases are Evangel in ''Nexus'' / ''Last Raven'' and Antares in ''Another Age''. {{spoiler|Evangel turns out to be a jerk with an inferiority complex, and Antares smooth talks you into giving him access to a space elevator for some vaguely malevolent purpose.}}
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* [[Instant Armor]] - Primal Armor in AC4/for Answer.
* [[In Medias Res]] - The tutorial mission of ACV drops you into a burning city replete with (easy to kill, thankfully) enemies. Then it gives you some critical plot, in which you have no idea who is whom, and then a Boss Fight. This is then handwaved away as a dream you were having while going to execute a mission. Later on, you come across the exact same scenario, this time with all the clues that the game gave you beforehand.
* [[It Can Think]]: In ''VI'', {{spoiler|Coral turns out to be sapient, with one such entity, "Ayre", becoming a major side character.}}
* [[Kill'Em All]] - Old King's solution to the question at hand in ''For Answer''.
* [[Law of Chromatic Superiority]] - Nineball, Amazigh and Hari [[Subverted Trope|but you can do the same things Amazigh and Hari can.]]
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* [[Staying Alive]] - In Armored Core 5 has {{spoiler|Chief}} who you knock into the ocean but comes back a few missions later [[Not Quite Dead|which doesn't follow this trope]] until you fight him in a one on one duel and beat him there...but then he reactivates, reveals that he is an AI, [[Crazy Awesome|rips a support beam out of the wall and tries to kill you with it.]] [[But Wait! There's More!|But it doesn't stop there,]] he comes back again as the final boss using Exusia. And it's implied in the ending that [[Oh Crap|he isn't done there.]]
* [[Super Prototype]] - Usually a few of them around in each game, whether its a mech or just a weapon part. Subverted in ''For Answer'' where the player's operator comments that because they are sending out last generation Super Prototypes ORCA must be getting desperate.
* [[Surprisingly Elite Cannon Fodder]]: 621 in ''6''. You're not just a newbie, you're outright expendable. There have been 620 before you. That "4" in C4 means you're a part of the fourth generation of augmented humans, which means there have been three preceding generations with who knows how many members dead or missing. There are almost certainly more waiting to be raised up should you fall. Nevertheless, you not only survive, you thrive and become decisive in the fate of Rubicon.
* [[Tactical Rock-Paper-Scissors]] - Y'see, the best way to counter the [[Macross Missile Massacre|missile spam]] is usually [[More Dakka|machine gun fire]] which is then best followed up with [[BFGBig Freaking Gun|grenade lanchers]] or [[Wave Motion Gun|plasma weapons]] but this tends to not work well against [[Improbable Piloting Skills|skillful evasive maneuvers]] combined with a [[Fragile Speedster|lightweight build]]. The best answer to the [[Fragile Speedster|lightweight build]] tends to be [[Macross Missile Massacre|missiles]].
* [[Tank Goodness]] - Even if the player doesn't use a tank type AC, at least a couple opponents certainly will.
* [[Title Drop]] - Partial. In ''For Answer'', Ending A, Kasumi Sumika/Serene Haze addresses the player, referring to their choices and decision to {{spoiler|let humanity live in the Cradles}} as the "Answer".
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{{quote|{{spoiler|Angie}}: "Damage critical. Mission failed, #3/#8."
{{spoiler|Zodiac #3/#8}}: "This is some kind of a sick joke, right {{spoiler|Angie}}? [[Cybernetics Eat Your Soul|We turned ourselves into puppets]] for this?! ''I don't even remember why!'' }}
* [["Wake-Up Call" Boss]]:
* [[Wake Up Call Boss]]: ''6'' has not one but two. A PCA Heavy Combat Helicopter at the end of the tutorial serves to make the player aware that this game isn't a mindless spamming experience and check whether the player's been paying attention to the instructions and hints given up to that point. Balteus at the end of the first chapter further checks that the player didn't just get this far on beginner's luck.
** ''For Answer'' has White Glint, who is notorious for chewing through newbies to the game, using its overwhelming speed to dodge all of their attacks.
* [[Wake Up Call Boss]]:* ''6'' has not one but two. A PCA Heavy Combat Helicopter at the end of the tutorial serves to make the player aware that this game isn't a mindless spamming experience and check whether the player's been paying attention to the instructions and hints given up to that point. Balteus at the end of the first chapter further checks that the player didn't just get this far on beginner's luck.
* [[Walking Wasteland]] - Any NEXT is this due to the ubiquitous use of Kojima Particles in their Primal Armor and possibly weapons.
* [[Wall Jump]] - Added in 5
* [[Wave Motion Gun]] - So many.
* [[We Will Spend Credits in the Future]]: Interestingly, only Stateside editions use "Credits". Japanese versions use COAM instead; short of COmpany Assured Money<ref>An Engrishy translation of ?????? (Kigyo Hoshu Tsuka)</ref>.
* [[Weak But Skilled]] -
** Credits are called "Au" in 5, implying gold is being directly traded but it still follows the trope.
* [[Weak Butbut Skilled]] -
** ''Verdict Day'' has '''you''' {{spoiler|fight a NEXT in the final battle using only a Normal. In other words, he has the equipment the player did in ''4'' and ''For Answer'', while you're in the kind of machine that's not even a speed bump in those games.}}
** ''6'' has {{spoiler|the original Raven.}} His AC, should you recreate it, is almost identical to [[With This Herring|your starter AC Loader 4]] - unimpressive, crappy even. FightNevertheless, you first encounter him, thoughafter he's singlehandedly defeated a numerically and technologically-superior PCA force. Fight him, and while he's not on par with the toughest bosses, he is still very much able to make you regret taking him lightly.
* [[Weaksauce Weakness]] - The Spirit of Motherwill is beaten by destroying its weapons (because the explosions cause uncontrollable internal fires, a rather glaring engineering fault for a weapons platform), Stigro has absolutely no resistance to energy blades (which generally do a huge amount of damage when they land).
** Arguably, BFF probably didn't think anything would be able to get close enough to Spirit of Motherwill to destroy its weapons in the first place, considering it can precisely hit a relatively small NEXT moving at least Mach 2 (You can hit as high as 2600kmph with the Vanguard Overed Boost.)
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** Line Ark is an aversion. While they were branded revolutionaries by the League, they're actually very democratic and accepts people from all walks of life. This approach however has led them into a massive [[Motive Decay]]. Line Ark's successor of sorts, ORCA in ''For Answer'', is this.
** In ''6'', {{spoiler|Walter wants mankind to know that Coral is too dangerous to be used. To do this, he plans to induce a second Fires of Ibis, which will scorch Rubicon 3 anew and kill so very many people.}}
* [[We Will Spend Credits in the Future]]: Interestingly, only Stateside editions use "Credits". Japanese versions use COAM instead; short of COmpany Assured Money<ref>An Engrishy translation of ?????? (Kigyo Hoshu Tsuka)</ref>.
** Credits are called "Au" in 5, implying gold is being directly traded but it still follows the trope.
* [[What the Hell, Hero?]] - {{spoiler|Your operator, who has stood by you through countless missions}} in For Answer can't help but register her disgust at the choices your pilot makes that [[Moral Event Horizon|lead to]] [[Kill'Em All|Ending C]]. The enemies who appear to kill you and your accomplice after the fated mission also lash out at you with the following, starting with your Operator herself:
** "Please accept my apologies. That briefing you saw was manufactured. This is the end of road for you. I think you understand why."
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**** That mission [[Captain Obvious|has a]] [[Holy Shit Quotient|Hard Mode?!?!!?]]
**** It's beatable...if you cheat. {{spoiler|When you kill Kasumi Sumika's NEXT, these are her last words: "If this is my time...who better than you to deliver the final blow?"}}
**** And the worst part about it? Old King was the only true rebel leader against the corporations which speaks a lot [[The Revolution Will Not Be Civilized|about the rebel groups]].
* [[With This Herring]] - The Story Missions in V are often long, hard, and brutal. The beginning AC you have is nothing more than a hodgepodge of "Junk" parts; parts that are no longer in their peak state due to damages they've sustained, denoted with the prefix "D/".
* [[Wolverine Publicity]] - Nine Ball is the series's unofficial mascot despite appearing in only four out of '''fourteen''' games.( {{spoiler|and his cameo boss apperence in [[Another Century's Episode]] R}}) And any Armored Core fan worth their salt will recognize him. It probably has to do with the fact that every Armored Core fan worth their salt has had their [[That One Boss|asses handed to them by it at least once]].