Army of Two: Difference between revisions

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A major mechanic of this game is "Aggro", summed up as the amount of attention you currently have from your enemies. Bigger and flashier weapons garner more aggro, and therefore, more attention, allowing your partner to move around unnoticed, while smaller, quieter, and less noticeable weapons allow you to let your partner draw attention. Aggro is represented by a meter on one side of the screen; players enter [[Super Mode]] by maintaining their place with the Aggrometer buried on one side until Overkill is activated.
 
The sequel, [[Army of Two]]: The 40th Day, sees Salem and Rios travel to Shanghai, China for a seemingly simple contract and get caught up in a cataclysmic attack on the city. The game features numerous improvements, including massively expanded weapons customization, civilians to be rescued, moral choices and new co-op techniques like [[I Surrender, Suckers|mock surrender.]]
 
A third game is being made as of 2012, a sequel to The 40th Day.
 
{{tropelist}}
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=== This game provides examples of: ===
* [[Action Girl]]: Alice proves she knows how to handle a gun in ''The 40th Day.''
* [[Action Survivor]]: The sequel will feature the protagonists trying to get away from a disastrous terrorist attack on Shanghai while they happen to be there on another mission. On the other hand, [[Playing With a Trope|they aren't your normal bystanders]].
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* [[Ax Crazy]]: Phillip Clyde.
* [[Armor Is Useless]]: Subverted, certain enemies are so heavily armored that they are invulnerable from the front by bullets. The player(s) themselves certainly are much more durable when wearing better armor later in the game, and as compared to the [[Mook|Mooks]].
* [[Back -to -Back Badasses]]: Salem and Rios go back-to-back once per mission to fight a small wave of [[Mook|Mooks]].
* [[Badass]]: Salem and Rios try, but they come off more like fratboys than anything else a few times though.
** Largely agreed, but possibly except for in the cases of the trope above and during Overkill mode.
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** In the sequel, if you apply the [[Rainbow Pimp Gear|Pimp]] paint job to a RPG-7, the Aggro meter [[Readings Are Off the Scale|breaks the scale]].
* [[Blown Across the Room]]: Certain guns are apparently powerful enough to knock enemies down even if they haven't depleted their [[Hit Points]].
* [[Bottomless Magazines]]: invoked whenever [[Back -to -Back Badasses]] occurs, or when [[Unstoppable Rage|Overkill]] is activated.
* [[Broken Pedestal]]: Rios' old mentor Colonel Ferrel becomes one of his main antagonists throughout Dirty Money, having all of his skill and none of his morals. When they first fight each other Rios has his first and only case of [[Selective Slaughter]].
* [[Bullet Sparks]]
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* [[Conspiracy Theorist]]: Rios tends to sway into this realm during ''[[Army of Two]]'', and is mocked for it by Salem.
* [[Cool Guns]]: All the entries appear in ''Army of Two''.
* [[Cluster F -Bomb]]: Clyde drops them repeatedly. The dialogue of the game was supposedly this in general, but most of it was cut.
* [[Cutscene Boss]]: {{spoiler|Dalton}} is not fought in the original, instead being quickly and anti climatically offed in the final cutscene. EA did later release a free DLC expansion where you do fight him head-on, though.
* [[Cutscene Power to The Max]]: Salem and Rios are [[Immune to Bullets]] and capable of several other feats of awesome, but only when you're not controlling them.
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* [[Heterosexual Life Partners]]: Salem and Rios, arguably, but there's a lot of [[Ho Yay]].
** Consider that at the end of ''The 40th Day,'' Salem and Rios don't stop to think about the possibility that Jonah could be lying, so despite the fact that {{spoiler|there is no nuke,}} killing Jonah means they're willing to consign millions to their deaths for each others' sake. This is played distinctly as [[The Power of Friendship]], not apathy.
* [[Hey ItsIt's That Voice]]: In ''The 40th Day'', Elliot Salem is voiced by none other than Nolan North.
* [[Honor Before Reason]]: Rios exemplifies this in the original. In the sequel, this part of his personality has apparently been beaten out of him via Plot.
* [[Infant Immortality]]: In ''The 40th Day'', {{spoiler|our antiheroes meet a kid in a hospital, who assists them. He asks them if they want him to try and get a sniper rifle. If the player(s) say "yes", [[Subverted Trope|he gets shot while he's jumping up and down in celebration]]. This would have slightly more impact if he wasn't flagged by the enemy AI as hostile, and they didn't sometimes shoot [[Special Effects Failure|straight through him]] with no effect ''before'' the script says he needs to be hit.}}
* [[I Surrender, Suckers]]: A chief mechanic in the second game. Though, [[Fridge Logic|one would think the mercenaries would catch on after the first couple of times]]. ...if, you know, they survived it long enough to report.
** The real [[Fridge Logic]] is that this is a ''war crime.'' [[Fridge Brilliance|Justifed,]] though; the mercenaries don't take prisoners and would execute anyone actually surrendering, thus negating the point of it being illegal.
*** The whole point of surrendering in the second game isn't to actually survive the encounter through non-lethal means, but to give the bad guys a moment of "what do we do now" while your partner maneuvers into position to kill them. Given that Salem and Rios are {{spoiler|partially responsible for the missile attacks on Shanghai}}, they're ''way'' beyond caring about war crimes anyway.
* [[ItsIt's All Upstairs From Here]]: The last half of the final level takes place in the {{spoiler|1=SSC Tower}}.
** Not to mention that there are hardly any moments in the game where you're going downhill. The levels are almost entirely flat or uphill.
* [[Karma Meter]]: ''The 40th Day'' introduces two Karma Meters, one for Camaraderie (your ingame relationship with your partner, improved by complimenting them or doing silly stuff with them, reduced by shooting them or expressing disapproval with their actions), and one for Morality (your treatment of your enemies and allies - for example, shooting a surrendered enemy reduces your morality, while any enemy defeated non-lethally increases it).
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** [http://www.youtube.com/watch?v=oTjVFm28hRU Apparently, the panda started it.]
* [[No Party Given]]: Neither US Senator involved in the issue of privatizing the US Army is identified by party.
* [[One -Man Army]]: Well, a ''two'' man army, but still....
* [[Pre -Ass -Kicking One -Liner]]: Happens when either Salem or Rios max out their aggro. Example below:
{{quote| '''Rios''': It's time for the Tyson Rios Show!<br />
'''Salem''': [[Punctuated for Emphasis|DO. YOU. WANT. SOME OF THIS?]] }}
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* [[Rare Guns]]: The M134 Minigun, just as man-portable and self-powered as it was in ''[[Predator]]'', and the Desert Eagle.
* [[Reality Is Unrealistic]]: The game is frequently criticized for having its protagonists act like fratboys. Anyone whose seen [[Generation Kill]] or is familiar with actual mercs (or even high-morale military units) knows that it's not that far off. Yes, even down to the [[Ho Yay]].
* [[Red Oni, Blue Oni]]: Rios and Salem, respectively.
* [[Refuge in Audacity]]: In ''The 40th Day,'' just ''try'' not to laugh when Salem and Rios discuss the panda incident.
* [[Region Coding]]: Played straight with the [[Xbox 360]] release of the game, but zigzagging with the [[PS 3]] release. The original intention was to have the [[PS 3]] version use regional lockout as well, but when a group of angry gamers protested with threats of boycott, EA was somewhat forced to eat their words. They still managed to get regional lockout into the multiplayer segments of the game tho- like it or not, you're going to have to play multiplayer in your region.
* [[Rule of Cool]]: Not many PMCs employ battalions of bemasked, heavily armored soldiers, but damn if its not ''awesome.''
* [[Sadistic Choice]]: In the ending of ''The 40th Day'', {{spoiler|Jonah's confronted with an extremely angry Salem and Rios. One has to kill the other or he'll set off a nuke his men have placed in the city. Extremely effective because we've learned by then that the entire purpose of the attack is an experiment to see how people will react. This conceals the fact that Jonah is ''[[Villains Never Lie|lying,]]'' because it's perfectly in-character for him.}}
* [[Screw the Rules, I'm Doing What's Right]]: Overlaps with [[Screw the Money, I Have Rules|Screw The Money]], their [[Mission Control]] asks them if they want to let the authorities handle it legally, but they decline as they know the [[Big Bad]] is currently in the process of killing witnesses and destroying evidence inside the HQ.
** Also an option in ''The 40th Day'', in some circumstances. The major choice you're offered in the demo is "Kill the ex-SSC contact or let him go". The consequences are shown to you immediately, but sometimes, you're exchanging a reward now for a reward later...
* [[Shout Out]]: When Salem goes into his 2X Damage Overkill, one of the lines he shouts is "[[Alien (Film)|GAME OVER, MAN! GAME OVER!]]"