Artificial Stupidity/Video Games/Party Game: Difference between revisions

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** The Easy AI is this on purpose -- it's possible to win several Mario Party 2 minigames against Easy bots ''[http://www.youtube.com/watch?v=m6PxRwgjzZw without even doing anything].''
*** 7 games later and they [http://www.youtube.com/watch?feature=player_embedded&v=l9eeX2Lx1pE still haven't fixed this].
* NES ''[[Monopoly (game)|Monopoly]]'' has a very detailed and well programmed trade logic, given the limited system resources, which lets it value each property in the game with all factors (utility, other properties owned etc.) given reasonable weight. The problem is the AI ''only'' sees each trade as an expression of value, which proves fatal when dealing with debt since it never considers if it can ''repay'' any debts it will inherit, only that these debts aren't so high that they make the property worthless. Thanks to this problem, such an RNG dependent game can have contested speed runs (consisting of grabbing a property, saddling it with a mortgage that while minor the AI player's starting funds can't afford to pay, and trading it to the AI as fast as possible), as RNG only matters a small number of times (which can safely be brute forced given the sub-minute record).
 
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