Ascended Glitch: Difference between revisions

→‎Role-Playing Game: Added Fallout example
(→‎Role-Playing Game: Added Fallout example)
 
(9 intermediate revisions by 6 users not shown)
Line 16:
 
{{examples}}
 
== [[Action Adventure]] ==
* In ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'', there was an [[Easter Egg]] where pressing both buttons at once allowed you to fire a bomb attached to an arrow. While not necessary at any point in ''Link's Awakening'''s main quest, Bomb Arrows became an official game mechanic in ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]''.
** In the original ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', players can flip Link backwards while stabbing with the sword to attack both front and back. In ''A Link to the Past'', this move became officially known as the spin attack, allowing Link to attack in a full circle, and became a staple since then.
** The 3DS version of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' contains many of the bugs from the original N64 release, such as the ability to enter certain areas that should be locked off to you. The original plan was to fix all these bugs, but many of the developers argued that the bugs were a part of how the game played and as such should be left in. In the end, any glitch that wasn't actively harmful was left in as a deliberate feature.
* ''[[Jurassic Park: The Game|Jurassic Park the Game]]'' replicates the blooper from the original movie where the security camera feed on the computers is just a video file playing in a media player if you look closely enough to see the playback position bar at the bottom. The game has these on live security camera footage too.
 
== [[Action Game]] ==
Line 83 ⟶ 82:
* In ''[[Magicka]]'', the Teleport spell is normally only obtainable at the beginning of level 7, but it can be gotten (in multiplayer) in level 1 by laying mines at your feet and blowing yourself up and over a wall. The developers thought this was so clever they opted to leave it in.
 
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* The [[wikipedia:Corrupted Blood incident|Corrupted Blood incident]] in ''[[World of Warcraft]]'' later inspired an actual in-game event, the [[Zombie Apocalypse|Plague Outbreak]].
* The bank robbery/mayhem missions in ''[[City of Heroes|City of Villains]]'' were originally intended to have the destructible environment scale with the player, however on initial release all the objects were unintentionally locked at fixed, low, levels. This bug became wildly popular because players now had a way of showing their characters becoming more powerful: the car that took forever to destroy at low levels disintegrated with a single attack at a higher level, and area of effect attacks caused massive destruction. The development team realized they'd accidentally hit on a good thing and have left it in.
Line 107 ⟶ 106:
 
== [[Puzzle Game]] ==
* In the original ''[[Tetris]]'', the maneuver known as a <ref>A maneuver where you spin a T block into a hole without having enough space to physically do it (see [https://web.archive.org/web/20130908183411/http://www.tetrisfriends.com/help/tips_advanced.php here])</ref> was a bug. It has been included as a feature in all subsequent remakes, and is considered a basic move by Tetris tournament players. It has even been expanded with "double t-spins" and "triple t-spins".
* The first game of the ''[[Puzzle League]]'' series, ''Panel de Pon''/''Tetris Attack!'', had a few bugs that added to rather than detracted from the tactical depth of the game. Due to the game's cult following and highly technical nature, later releases that recoded the engine manually added these bugs as normal gameplay features. Now, the series' lesson mode even teaches the player how to use them.
 
Line 145 ⟶ 144:
** In "Fall of The Space Core", a semi-official mod that Valve made to commemorate the opening of the Skyrim Steam Workshop, the Space Core can be returned back to space by being within the impact radius of a giant's club swing. It screams "SPAAAAAAAAAAAACE" on the way back up.
* A glitch in the Paragon resolution of the [[Loony Fan|Conrad Verner]] side quest in ''[[Mass Effect]]'' (where Shepard gently talks Verner into going home) causes the [[Old Save Bonus]] for ''[[Mass Effect 2]]'' to assume you went with the Renegade resolution (where Shepard threatens Verner into giving up on becoming a Spectre). In ''[[Mass Effect 3]]'', you can encounter Verner on the Citadel, where he apologizes to Paragon Shepard for claiming they threatened him with a gun—he was under a lot of stress.
* In ''[[Dragon Quest II]]'' a character's stats from equipment only updated when the equip menu was viewed or a character leveled up. During certain events, it was possible to exploit this to get the raw attack power of the Sword of Ruin, which has very high attack power but randomly prevents the holder from taking their turn, and having the effect the Falcon Blade, which is not cursed and makes the wielder attack twice. In ''[[Dragon Quest Builders]] 2'', which makes heavy references to ''Dragon Quest II'' {{spoiler|and is actually a dream prison within that game's world}} if you equip the Sword of Ruin and change its cosmetic appearance to the Falcon Blade, the Sword of Ruin becomes a Falcon Blade with the Sword of Ruin's attack power.
* ''[[Cyberpunk 2077]]'' from [[CD Projekt Red]] became infamous for its buggy launch in 2020, but at least one of the bugs was kept and ''highlighted'': at one particular intersection, pedestrians would cross the street at a run to hit -- and go through/into -- a blank wall. With the first bug-fix release, the pedestrians still did this, but the wall is now marked with a graffito reading "Hit Head Here" surmounting what appears to be a rather large bloodstain. And above that is now a sign that reads [[Harry Potter|"Platform 69 3/4"]].
* In the original ''[[Fallout]]'' the Super Stimpak item healed more damage than the normal Stimpak, but would damage the applicant a few minutes later, and if enough Super Stimpaks are used, this aftereffect damage will be unavoidably lethal. Super Stimpaks could be applied to NPCs in perfect health, and their death from this would not be registered as a crime, enabling an easy, consequence free, yet somewhat costly way to kill (initially) non-hostile NPCs. In ''[[Fallout 2]]'' several NPCs have unique reactions to death via Super Stimpak while the usefulness of the exploit's continued existence is controlled by Super Stimpaks being far rarer.
 
== [[Shoot'Em Up]] ==
* Anyone who has ever played ''[[Space Invaders]]'' will recall that the enemy ships slowly speed up as you destroy more of them. This was due to an oversight by the original programmer - the presence of so many sprites loaded down the processor, slowing the game down considerably. As the ships were destroyed, the game had less processing to do, so it ran faster. He liked it so much that he left it in, and every ''Space Invaders'' game since has done the same.
** The significance of this oversight extends further than merely subsequent Space Invaders games—itgames— introducedit thepretty entiremuch conceptinvented the idea of difficulty curves and introduced the entire concept to video games.
* The egregiously [[Nintendo Hard]] ''[[Gradius]] III AC'' had significant slowdown when there was a lot of enemies/bullets on the screen, which was practically required to navigate these bullet storms. The [[PlayStation 2]] [[Compilation Rerelease]] even had an option to emulate the lag/slowdown.
** Similar to the ''Street Fighter II'' and ''Space Invaders'' examples, this would influence other games, as intentional, hardcoded slowdown when bullet density reaches a certain point has become a feature in many other games (particularly [[Bullet Hell]] games).
Line 160 ⟶ 162:
 
== Tactical RPG ==
* ''[[Fire Emblem]]''
** In ''[[Fire Emblem Gaiden]]'' the spell Nosferatu can hurt and kill the otherwise invulnerable final boss just like the [[Sword of Plot Advancement|Falchion]] alone is supposed to do since this invulnerability is achieved by reducing the accuracy of other attacks and Nosferatu has a fixed 50/50 hit rate. This is very clearly a glitch as the ending is bugged graphically if you do. In the remake it legitimately has this ability and doesn't cause the ending to glitch.
** In ''[[Fire Emblem Elibe|The Binding Blade]]'' hard mode makes enemies have higher stats, including the enemy units that can be convinced to defect which makes those characters quite a bit better. This was continued to that game's prequel, but dropped in the following games until ''[[Fire Emblem Awakening]]'', where ''all'' player units who joined past the middle, regardless of initial affiliation, received such bonuses on hard mode.
** In ''[[Fire Emblem Heroes]]'' one obtainable variant of Eirika, from ''[[Fire Emblem: The Sacred Stones|Sacred Stones]]'', is her as a dark magic user even though she only uses swords in her game. This references a glitch in her native game that let the player steal enemy-only dark magic which, since it was never meant to be used, has no required proficiency letting it be used by any character in the game. This allowed characters to build up enough proficiency to use normal dark magic.
 
== [[Third-Person Shooter]] ==
Line 172 ⟶ 177:
* In ''[[Minecraft]]'', the creeper's model was that of a failed pig model. Oh how far they've come.
* The PC game ''[[Spore]]'' includes some glitches that have been left in, such as the ability to create invisible limbs and therefore make parts on the created creature float in midair. Another glitch made it possible to create asymmetrical creatures, and a later patch upgraded this to an actual feature, with a simple keybind (''A'' to be exact) to get the previously tedious effect. Though, asymmetrical ships, vehicles and outfits tend to look better than creatures themselves.
* A few month ago anAn update added the Captain's Quarters to [[EVE Online]], which include various virtual screens bombarding one's avatar with videos. Some nifty people located these videos in the game folder and fiddled with them a bit, to change them to videos they liked. [https://web.archive.org/web/20111217032514/http://www.eveonline.com/en/incarna/article/2432/you-just-won-a-brand-new-flat-screen-tv-ready-for-pickup-in Recently,CCP CCPsince made it very easy to do so without needing to change any of the game data.]. The Captain's Quarters were removed in later updates however.
 
=== Non-video game examples ===