Ascended Glitch: Difference between revisions
→Platform Game: FHBG edge grabbing
(→Non-video game examples:: Jumper) |
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* In the first ''[[Chip 'n Dale Rescue Rangers (video game)|Chip 'n Dale Rescue Rangers]]'' for the NES, on rare occasions thrown blocks would fly in a zigzag. It became a chargeable attack in the sequel.
* The Famicom Disk System version of ''[[Castlevania 1986]]'' had a glitch that allowed Simon to keep climbing the famous staircase in the final level past where it ends. This became the route to an actual secret in ''[[Castlevania Rondo of Blood]]'' and ''[[Castlevania: Symphony of the Night]]''.
* Hanging onto walls and jumping in ''[[FHBG]]''. The NES version allowed it all the time due to a collision bug; the Python version makes the edge grab hitbox explicit.
== [[Puzzle Game]] ==
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