Assassin's Creed/Headscratchers: Difference between revisions

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*** Or, as some historians pointed out, by that time the actual Jews of Biblical times have been driven out, multiple times in fact. It's probable the game plays during one such exodus.
**** The second game features a Codex Page that shows the Pieces of Eden creating various religions and the religious symbols therein. No Jewish symbol is provided. Either this is a story element or Ubisoft feels it too politically incorrect to insult Judaism.
**** Actually, a Piece of Eden is included in Judaism, and has been since the beginning of the series: the Staff of Aaron, identified as the "Staff" in a glyph and in the short movie that was shown before the first game came out (which I cannot remember). There's also the Apple, obviously the Apple of Eden. Beyond that, this troper assumes (possibly erroneously) that the Star of David is more of a racial/cultural symbol than a religious one.
**** The Star of David is a relatively new addition as a symbol of the Judaist faith, though it has had uses in the culture for quite some time. It's a symbol of the religion in the modern days, but its uses were a lot more limited back then.
 
 
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* I know we can't really ever know the answer, but I'm curious as to whether Minerva actually said the words she said during the events as they actually occurred in Ezio's life, or if she was just speaking through the Animus to give Desmond her message. Basically, when Ezio entered the Vault, did he ''actually'' get horribly confused by Minerva speaking to a Desmond who wasn't there, or did something else entirely different happen that we weren't privy to?
** The Animus, by definition, can only show things that Desmond's ancestors actually remember. And the only way they can remember it is if it happened to them. So yes, Ezio ''actually did'' get horribly confused by Minerva speaking to Desmond.
** I'm just assuming that the Animus and/or Minerva can cross the [[Timey-Wimey Ball]]. [[Punctuated! forFor! Emphasis!|What. The. ]][[Precision F-Strike|Fuck]] indeed, Desmond.
** Or, alternatively, Minerva and the others were already aware in their time that Desmond would see them through the animus, meaning they're aware of all the events from that point on in the game, and aware of everything that happened up to that time.
** Remember that the Pieces of Eden can apparently allow you to see the future (as written by Altaïr in the Codex); given that they were created by (or for) Those Who Came Before, Minerva may have seen Desmond's adventures in 2012 (after all, she apparently knows about the upcoming world-ending catastrophe), and therefore knew about the link between Ezio and Desmond. And yes, Minerva really did talk to Desmond "through" Ezio.
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** In the Bible, I think Adam and Eve have a third son, named Seth, after Cain kills Abel. Perhaps Seth grows up and kills his older brother Cain in revenge for killing Able, making Seth the first Assassin?
*** According to the more dramatic interpretations of the Bible, Cain was cursed by God to wander the Earth forever without the ability to die (i.e. never being able to enter heaven). If the next sequel deals with Cain then, in keeping with the [[Rule of Drama]], it'll probably have him as some sort of immortal [[Big Bad]] (supreme leader of the Templars, perhaps?).
**** I doubt it, just because it would draw comparisons with [[Command and& Conquer|another Kane]].
* Is it just me, or does it seem like you're more likely to increase your notoriety for quick, quiet takedowns than you are for long swordfights? If I take a guy out with the hidden blade, even from behind as a stealth kill on a quiet rooftop with no one around, it somehow results in wanted posters being put up, yet a swordfight with multiple guards in the middle of a crowded street apparently leaves no witnesses. It just seems odd considering most games with stealth elements tend to reward players who choose stealth over action.
** Your Notoriety only goes up in street fights if a guard escapes to report what happened. Otherwise, they've got unreliable eyewitness testimony from civilians, and remember, this ''is'' Renaissance Italy; without guards to actually verify who you are, civilian witnesses' reports are likely going to be chaotic and confused, and the murders would easily be attributed to rival groups of mercenaries, thieves, or other people with swords and murderous intentions. Couple this with the fact that the civilian populace apparently supports Ezio (just listen to their commentary during the swordfights) and many of them may even be falsifying their reports. Also, if you use a high-profile assassination, your Notoriety ''always'' go up. This is probably a reflection of the fact that no one else is running around on rooftops brazenly killing guards like you are.
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*** This troper interpreted it always as that Abdul is unsatisfied with his looks (he is fat and, from what I remember, his face is even deformed) and touching the guard could be to show an example of what he considers beauty. I don´t know if the last part is consistent with the dialogue.
*** See, this troper (OP) thought it was because Abdul was either not Muslim or not Arabic (or both).
*** This troper thought it was because he was a leper (they weren't well thought of throughout history), and brushing the soldier's arm was an indication that blacks were not tolerated either, something he hoped to correct.
* In the first game Altaïr actually looks fairly different from Desmond, their eyes and face are fairly different and the only thing they seem to have in common is the scar (at least that's how it looked to me). In the second game when Desmond has his dream sequence, instead of recycling the Altaïr model, they seem to use a new one that basically looks just like Desmond wearing Altaïr's clothes. Is there any specific reason for this stylistically? I mean it's not like they needed to redo the model, the old one worked fine, what was with that? Is it supposed to represent Desmond getting even more in sync with his genetic memory (although that point was already brought across by the fact that he was reliving the memory without the animus). I can't see how it's laziness seeing as it means they had to update a model rather than just reuse it, so...yeah, there has to be some meaning behind that right?
** Increased synchronization, plus the Animus 2.0 is infinitely more badass than the glitchy Animus 1.0 that the Templars had, coupled together with the memory bleeding effect, probably resulted in the similarity.
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* Another question: I probably need to study the Italian Renaissance more, but what is the deal with Uncle Mario? He seems to be the ruler of that town you always go to (can't spell it) and is apparently in charge of repairing and maintaining it. He also has mercenaries, but the mercenaries live there and are more loyal than other mercenaries. So... is the town independent? Is he a governor like figure? Can someone explain, please?
** Hard to say since the game doesn't really go into specifics here. He ''probably'' serves in a similar capacity as the Medici family does in Florence. Maybe the city has some sort of formal government but the Auditore family are really the ones in charge. He's also apparently the commander of a mercenary group and the mercenaries serve the dual role of city guard when they're not fighting elsewhere. Maybe.
*** Back in the day, Italian City States like Florence, Milan, Venice and so on were ruled as either Principalities and/or Republics, with powerful families like the Medici, Sforza, and Borgia at the top of the heap. In a thirst for power, the larger city states tended to swallow up any smaller surrounding towns into their political fold, via either outright force, diplomacy/alliances against other competing city states, or shared culture. So a city state like Florence would try to exert control over a smaller but profitable town like Monteriggioni. As Mario says while giving Ezio the tour of the villa when he first arrives, sometimes Monteriggioni is Florence's enemy, who they try to forcefully control, and sometimes it's Florence's ally, to whom they give a little more autonomy.
**** Also, Monteriggioni seems to be the Auditore seat of power. Considering that Uncle Mario inherited the villa since he is older than Giovanni, as was expected of the time, local rulers/Dukes who ran their town were [[Royals Who Actually Do Something|actually expected to be savvy soldiers, with their own companies of soldiers, who they paid for, trained, and even fought along side with]]. It was not uncommon for Dukes/rulers to be soldiering ''condottiero,'' which loosely translates to "mercenary." So it makes sense that Uncle Mario has a group of ''condottieri'' or mercenaries at his beck and call, since it's established that he's a ''condottiero'' himself. While Italian city states did rely on paid troops, a lot of times, those troops were made up of second and third sons of various powerful families that were from said state/area (since second and third sons had little chance of inheritance, and being a mercenary was a pretty good way to rake in cash). So likely, the loyal mercenaries of Monteriggioni are from that town, and therefore had a vested interest in protecting it. And for all we know, they could be lower-level assassins themselves, considering that the Auditores are as well.
* In Lineage, Ezio seems to suspect that Giovanni is hiding something ("what business does a banker having leaving in the dead of night"), which kind of makes his incredulity at the revelation that his father was an assassin in the actual game ("he was just a banker" "all this talk of Assassins and Templars, it reeks of fantasy") oddly incongruous.
** It's one thing to know your father is sneaking out at night to do shady business -- especially considering this is freaking ''Renaissance Italy'', where everyone and their mother is sneaking out to do shady business at night. It's another thing altogether for your father to be part of a secret global-spanning sect of assassins who've been secretly controlling history for thousands of years.
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** Hate to burst your bubble, but an alarm system ''is'' a defense system. A fairly basic one, but that's what it is. The system may have had additional components like an electrical shock system, but ultimately the defense system is only going to slow the Templars down, and judging by what we see during that cutscene, the Templars just slammed a truck through the garage door and went rushing inside. Not much you can do to defend against that without setting up a defense way beyond the resources of three Assassins.
* During one sequence in the second half of ''ACII'', Ezio is spying on the [[Big Bad]] and the remaining members of the conspiracy. Aside from the plot/history demanding that these people get killed at a later time, what's stopping Ezio from jumping down, dropping a smoke bomb, and killing all of them right there?
** I believe that Ezio is smart enough to know that he might not be able to take them all down on his own, as all of them are skilled fighters, and he's also investigating their conspiracy. He's not exactly aware that these men are the extent of the conspiracy, after all, and he still needs to know what they're all planning.
** It would be a pretty sorry ending if there had been a [[The Man Behind the Man|Man Behind A Man]], after all, and Ezio just destroyed his only chance of finding him. Taking that risk wouldn't have been worth it.
*** Remember also that most of the time when he's assassinating someone, Ezio is either isolating them for information, striking when they are vulnerable, or taking out a target in order to stop them from doing something.
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* In "The Truth", Adam and Eve are white. I realize the game calls into question the standard interpretation of past events, but all I see in the video is white people, and supposedly that's not the color of our ancestors. I think it's kind of a trope when white skin is the de facto standard. Also, aren't they supposedly in Africa, considering that's Kilimanjaro in the background?
** They looked Japanese to me. I originally thought The Truth was a future event.
** ''Humans in this setting are a manufactured species whose history has been completely fabricated.'' Why are you accepting ''anything'' in history as fact when we ''know'' most of our history has been distorted and fabricated right down to our fossil records? For fuck's sake, the tagline of this series is ''"Nothing is true, everything is permitted."''
** Just because Adam and Eve are white doesn't mean all the humans enslaved by the Predecessors/Forerunners/Whatever are white. All it means is that those few humans we see in the Truth video are white. If I was a [[Sufficiently Advanced Alien]] who was going to construct an entire species of beings to serve as slave labor, I'd be sure to throw some genetic diversity into the mix to ensure the population stayed healthy.
** The existence of non-Caucasians is a fabrication of the Templars. Whenever you see a black person, it's a Templar in a clever disguise.
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** Shaun and Rebecca were both recruited into the organization after trying out other careers - they both look to be in their mid-thirties at the latest, so it's probably safe to assume that at the longest, they've been with the Assassins for about twelve years. Lucy's origins with the Assassins are still unclear so it's hard to tell, but in ACII she mentions that it's been seven years since she's seen Rebecca, so she's been with the Assassins for at least that long.
* If Cesare Borgia attacked the Villa, what happened to all of the famous paintings the player bought? They must have survived somehow, but it seems kinda unlikely.
** As noted on the information listing in AC2, most professional painters of the time specialized in making copies of existing famous works. You weren't buying the originals in the first game, you were buying duplicates.
** And even then, the Borgia were hardly above stealing the paintings for themselves.
** The villa itself is largely intact, aside from a couple of cannonball holes in the front. There's no reason to believe the cannons destroyed the paintings, and the Borgia likely looted them.
*** ^Confirmed in the Da Vinci Disappearance DLC in brotherhood; two of the paintings were destroyed, but the Borgia took the rest.
* Who was that woman who gave Ezio shelter after he escaped Monteriggioni? She says Machiavelli sent for Ezio, implying she works for him, but then Machiavelli says he didn't send for Ezio because he thought Ezio was dead, implying she's working for someone else. Also she watches Ezio put on his Assassin gear and play around with his hidden blade without any sign of surprise, implying she knows of the Assassin Order. I went through the whole game expecting this woman to come up again but she never did. What gives? Who was she working for? What agenda does she have?
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*** I don't remember that. When does he say that? And if he did bring Ezio to Rome, why would he lie earlier when he said he thought Ezio was killed in Cesare's attack?
**** I can't remember exactly when he said it, but it was around the time Ezio became Grand Master. I'll do some searching to find it.
*** Why exactly was Machiavelli so damn cryptic about the whole thing? Yeah, being a puppetmaster is fun., but this is war, you jackass. Play it straight with us and we can make sure we don't run rimshot into one of your schemes and get a whole bunch of people killed.
** Machiavelli felt that he didn't have to. He explicitly asked how Ezio's trip was as if he already knew and acted like nothing was wrong. Plus, he and Ezio were at odds with each other because they were vying for the title "Grand Master of the Assassins."
* Whatever happened to the other members of the Assassin Order, like Antonio and Paula and Sister Teodora?
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* If Ezio put the Apple in the vault under the Colosseum, where did Napoleon get his one? Cause it's quite clearly there when the modern day Gang go fetch it and AC2's truth puzzles show that Napoleon had an apple in his possession. Who would have replaced it?
** There are at least three Apples. Napoleon probably got a different one.
** According to Subject 16's puzzles in ACII, there are at least five Apples. The controversy comes from the fact that in the first game, Lucy tells Desmond that Altaïr's Apple was destroyed in the Denver incident in 2012; in ACII, the implication is that Ezio's Apple is the same one. Of course, as we see in Brotherhood, Ezio's Apple is still around in the present day and has been in a Vault beneath Rome for over 500 years. Presumably then, Ezio's Apple is a different one from Altaïr's.
*** [[Assassin's Creed Revelations|Revelations confirms this]] in the end; {{spoiler|Altair hid the apple under Masayaf, and it stayed hidden in his vault under the castle. The Templars eventually penetrated the vault and retrieved it, and it eventually was destroyed in Denver.}}
* Is it ever stated how or where Ezio learned about the Vault beneath the Colosseum, in order to hide the Apple there in 1507? I know there's a four year gap between Sequences 8 and 9, so he may have learned about it during that time, but some confirmation would've been nice.
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** OP here. Genetic Connection is one thing, but lineage is a completely different matter all together. One might be related to Ezio at one time, but there was no way they could have known if they were related to him by being a distant nephew or niece or a friend of a friend. Direct lineage means that one's genology is directly linked to him/her. It's a lot tougher to locate one specific person's history to just one guy. And yes, Ezio was not celibate in the slightest--or at least not the period Cristina died in his arms--but you can't compare him to Genghis Khan and his sons who were notorious for their breeding. We are talking about one man here in a period where people don't live long and anything can happen. We are unsure if Ezio ever spawned a child, but judging by Desmond's genetic memory, Ezio wasn't shagging at the level of, say, the Borgias. Sure, Abstergo/Templars can use a Lineage team to track people's genectic history down. However, they don't exactly know who was an Assassin and who wasn't or, better yet, who is an Assassin and who isn't.
*** ''"We are unsure if Ezio ever spawned a child"'' - he certainly had at least one after the events of his games, the whole point of the Animus is that it's letting Desmond relive the lives of his ''ancestors''.
*** Exactly the idea. We don't know if he spawned a child before Desmond's obvious ancestor. So it is kind of odd to say that Ezio had multiple children before the point of concieving Desmond's ancestor.
** While I may just be remembering something incorrectly, did Abstergo not rig the Animuses to work just like a videogame, ignoring the whole problem of bloodlines and relations by making, essentially, a videogame in the Animus? Just use uploaded memories of the Renissance templars like templates without worrying about the subjects being related.
*** The problem is syncing up with the memories. As noted in [[AC 1]] you can't take a new user and drop them straight into a stressful memory, because their mind rejects what is happening and fights the process. So while you could view some memories without being a descendent (ala the DDOS from Project Legacy) it limits what you can see without your mind rejecting it and desyncing you. Plus the DDOS only shows you events as they occured and offer no control, which is another problem with the technology. The only use of the animus in a context where it is not showing your ancestor's memory is the Multiplayer section of Brotherhood, and in that case it's not showing you memories but rather putting you in a fabricated environment, and whenever you perform the actions that your persona did, the bleeding effect transmits those instances of muscle memory into the bleeding effect.
* Couple ofthings in the modern portion of the game bugs me. In Monterrigionni: first of all, why is there no one outside at night? You'd think someone, anyone, would be awake and about during the night. And why does everyone bother to send e-mails to each other when they're right next to each other in the Sanctuary? Where are these meetings Lucy keeps mentioning? And finally, Desmond can go outside and see red footprints leading into the Vila entrance later in the game...and he doesn't tell anyone about it. Why would he not mention that the Templars are right there?!
** 1. I was always under the impression that Desmond was running around Monterrigionni just before sunrise. I have no idea if it is different in Italy, but the crack of dawn is pretty early for people to be around a random Tourist attraction. 2. The team watched Desmond sneak around and pick up bits and pieces of information by being nosy at Abstergo. Honestly, they don't want to tell him everything so I guess this is their way of being as discreet as possible around him. It doesn't work, but that's the best theory that I can think of and it kind of bugged me to. As for the location of the meetings, I assume that when Desmond calls it a day, they rest at the inns within the walls of the Monterrigioni. If you look around, there are restuarants and locales and all kinds of stuff. 3. No idea why the player wasn't able to mention that. Then again, who says that the threat wasn't already taken care of. They were in the area for weeks. Those footprints appeared after the first few days.
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* About the capes in Brotherhood. Why do the Auditore cape and the Borgia cape do ''exactly'' the same thing? Both reduce your notoriety to 0% and keep it there. For some reason, (apparently because after the Villa attack, the Auditore cape was in possession of the Borgias) guards will ignore your actions while wearing the Auditore cape. That's right -- Being in a white, hooded Assassin cloak, with the Auditore cape on and shoving a hidden blade into someone's neck won't raise your notoriety meter. WTF? Wouldn't it make more sense to have the Borgia cape keep you at 0%, and the Auditore cape keep you at 100%, just like in AC II? There isn't even a cape that makes your notoriety meter stuck at 100%. It's almost like the developers made a ''big'' mistake and accidentally gave the Auditore cape the wrong function.
** Or, y'know, the function of the Auditore Cape on the guard's behavior is an abstraction of how it realistically would have worked, like ''everything else'' in the Animus. If you were walking around in Rome during the Borgia rule, wearing the Auditore Cape, it was an obvious sign that that you were in the Borgia favor and the guards were going to be more lenient. The Animus translates that into not affecting your noteriety.
*** So if I was walking around with the cape bearing the coat of arms of a well-known Assassin family, that wouldn't make the Borgia guards (aka guards who work for Templars) suspicious?
*** Did you bother reading the description of the Auditore cape? The cape was ''owned by the Borgia'' at the time. Anyone walking around while wearing that cape is ''clearly'' in the favor of the Borgia if they were given said cape. The only other reason they'd be wearing the cape would be if they were an Assassin, and [[Refuge in Audacity|we all know that's just ridiculous!]]
** The Borgia Cape is gained by gathering all 101 Borgia Flags. The Auditore Cape, on the other hand, is gained when you have 100% completely renovated Rome. In other words, you have destroyed all the Borgia towers and own every building in the city. You control the city's mercenaries, courtesans and thieves. Vigilantes are at every street corner ready and willing to aid you. In other words, the ''entire city'' is united behind you and against the Borgia. Your notoriety doesn't rise because ''no one dares report your activities'' -- including the guards, they're terrified of you! The Borgia Cape, on the other hand, identifies you as a servant of the Pope. Even if you do something to get noticed, no one is going to report you. And even if they do, no one is going to go after you. Surely only Captain-General or Alexander VI gifted that Cape to you? It would be suicide to put the word out against you. Make sense?
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** I don't know, I only got hit once in that mission, I figured I could probably do it if I tried maybe a few more times. Surely it can't be that hard...right?
** I finally got it, so yeah. My point about impossible 100% synch requirements still stand.
** You know, I actually went to try this mission, and it wouldn't be half as bad if you didn't have to do the ''whole damn mission over again'', which means you have to spend at least 5-8 minutes trudging through a tailing part, a combat part, and a free-running part just to get to the tank section. Another extremely frustrating mission is getting 100% synch on the mission "Calling All Stand-Ins". The requirement for 100% is that you have to let your assassin recruits kill your target for you. Sounds simple, right? Not when the game won't count your kills if the recruits kill them with the hidden gun or throwing knives, which they love to use because they spawn on top of structures. Did I mention the entire mission consists of just following an NPC for a good 8 minutes?
*** I never had problems when calling the recruits for the kill. Even an Arrow Storm was registered as a recruit kill, IIRC (I recall thinking "easiest 100% ever" for that very reason). You sure it wasn't bugged?
** The trick with the tank is to try and kill the cannons ASAP (aim for the explosives and you'll probably kill them before they even get to aim), preferably with the tank equivalent of cover-based shooting. For the enemy tanks, constant circle-strafing worked wonders for me.
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** One of those unfortunate cases where the programmers had to settle for the least bad option. As someone on The Straight Dope boards pointed, out, duels calling for the judgment of God were ''duels''. Eleven against one is a lynching (or, when someone like Altair is involved, a slaughter). Unfortunately, for anyone who's made it this far, a one-on-one fight is nothing...heck, you gotta plow through about forty guys in this stage alone! Since there are only so many fighting moves, the only way to make a duel against Robert any kind of challenge would be to make him amazingly durable (nonsensical and boring as hell) or give him some kind of power or advantage (also nonsensical and ''really'' detracts from the climactic showdown against Al-Mualim). Giving Robert help wasn't honorable, but it was pretty much all he had.
* Altair fucks over the Templars royally. He kills off several of their major leaders, and then hunts down a lot of the others for a long time. He's very good at straight up murdering people in the face, so we can assume that a *lot* of templars got facemurdered. He reorganises the assassins into a more effective force, one that can change and modify itself as necessary. And then we get to Ezio's time and find out that the Templars are once again highly organised and generally in control of stuff (able to install one of their leaders as pope apparently quite easily) and the assassins are a weak and distributed force that can't quite stand up to the templars. And then Ezio joins, royally fucks up the templars ''again'', killing their main leader of the time, steals two pieces of eden from the vatican after punching the pope in the face a few times, pumps a lot of money into the assassin organisation, single handedly rediscovers all the stuff that Altair already discovered, and starts rebuilding the assassin's order into something that can stand on equal grounds with the templars. And then we get to Desmond's time and find out that the templars rule the world and the assassins are on the run, in hiding, and losing badly whenever they go into open conflict against the templars. They're so desperate that they're willing to devote a *lot* of time and resources into Desmond to get him on the team. So what's the deal here? Is it just that the assassins, as a whole, just plain suck? That Altair, Ezio and Desmond are the ultimate badasses who can single handedly turn the war in their favour whenever they bother to join? Frankly at this point in the series, the templars *deserve* to win. They have some serious organisation acumen and determination.
** It's a war. The conflict between the Assassins and the Templars is a back-and-forth struggle involving secretive actions across entire civilizations. Keep in mind that even at the height of Ezio's power, he was focusing the majority of his efforts at fighting one Templar leader in one city in one part of Europe, while the Templars in this timeframe controlled ''entire armies.'' The Templars have ''always'' been more powerful than the Assassins, which is why the Assassins have always been forced to operate covertly. Ezio's actions were little more than a moderate setback for them, because the width and breadth of their control spread across the entire globe. And, to be honest, Ezio's elimination of the Borgias may have, ultimately, helped the Templars out quite a bit, as the Borgias were power-mad loonies with no real interest in the Templars' overarching goal of establishing a New World. By the time Cesare took over, it was less about idealism and more about Cesare stabbing the Borgia flag into as many skulls as he could.
* The whole business about buying businesses and landmarks in Rome leaves a pretty important question open: did the Borgias never think to question about this anonymous moneyman buying off massive influence in their city under their very noses? Shouldn't it have been rather obvious for them who was burning down their towers and buying out their businesses? It would have been nice if there'd be one optional mission where you try to buy a major landmark, only to discover that the entire business deal was a trap.
** Cesare's a pretty poor leader. When Ezio first starts re-opening shops and destroying towers, Cesare either isn't taking notice or thinks his guards will be enough. After a while he leaves Rome altogether, entrusting it to his followers who are probably even worse leaders. By the time he gets back, the Assassin influence in Rome has increased so much that there's little he could do. Even so, it is worth noting that tougher guards start spawning throughout the city as the game progresses.
** Cesare, for the most part, is simply out of Rome and not able to maintain a close eye on his minions. The guys he leaves in charge are not the most terribly loyal or brilliant of men, consisting of a banker who spends most of his time getting baked and throwing revelries and a French nobleman who is planning to betray him and take over Rome. Between Cesare's focus on his campaigns throughout Italy and the fact that all of his secret weapons are getting destroyed, he's fairly distracted from the sabotage occuring in his base of operations. Couple this with the fact that Cesare isnt terribly mentally stable to begin with, and you've got a guy who'd likely miss what's going on in Rome.
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* Is it ever revealed why did Cain wanted the Apple and/or why did he founded the Templars?
** No but my guess is power.
* Why do the Assassins call themselves assassins? I mean I know they assassinate people but that isn't all they do. Clearly they are a mercenary group that travels all around the world fighting in wars where the Templars have political interest and have helped rescue people in need around the local communities. I mean the Templars engage in assassinations too and yet they aren't called assassins as a result. I guess the name "traveling mercenaries who fight against a global conspiracy spanning thousands of years who sometimes assassinate members of said conspiracy" doesn't roll off the tongue quite as well?
** Because we only associate the word "assassin" with murderers because of the Templars editing history.
* Did [[Frederich Nietzche]] really say "Nothing is true, everything is permitted"? I've seen it at TOW's article on Assassins and removed it assuming it was vandalism but they put it right back in.