Assassin's Creed (video game): Difference between revisions

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* [[Blade Below the Shoulder]]: Altaïr's default weapon for assassination is a spring-loaded blade that pops out of a gauntlet on his left hand. He can either quietly stab a guy in the back with this, or perform a dazzling leaping stab attack that gets [[Highly-Visible Ninja|a lot more attention]].
* [[Book Ends]]: {{spoiler|Some of the first line you hear in the Animus in the first game is also the last. Specifically "He that increases wisdom increases sorrow."}}
* [[Bow and Sword Inin Accord]]: Pretty much every archer packs a sword, too.
* [[Brainwashed and Crazy]]
* [[Call a Hit Point a Smeerp]]: It's called synchronization in the first game, while Ezio has a straight-up health gauge in the second. Even [[Lampshade Hanging|lampshaded]] in the second game's manual, which features a "note" to change the name to "health" to make it feel more exciting.
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* [[NPC Amnesia]]: Kind of essential for many gamers, think what it would be like if guards actually remembered what you looked like (But in fights they sometimes say "we've fought before"?).
* [[Not So Different]]: One thing the Templars always do as they have a [[Final Speech]] during the [[Talking Is a Free Action|whitescreen heart-to-hearts with Altaïr]] is expound about how their goals, methods and tools are so very similar.
* [[Notice This]]: Justified, Altaïr {{spoiler|and later his descendant, Desmond}} both have [[Aura Vision|Eagle Vision]] which highlights individuals as [[ColourColor-Coded for Your Convenience|hostile (red), friendly/ have important information (bright blue), neutral (white) or a target (gold)]]
* [[Oh Crap]]: Quite a few of them littered throughout the game, but the biggest one comes at the very end {{spoiler|when Al Mualim uses the Piece of Eden to seemingly resurrect Altaïr's nine assassination targets and sics them on him all at once. Lucky for the player, they're just regular soldiers in the guise of the boss characters and behave as such in combat. Al Mualim himself... not so much.}}
** Your enemies will often be visibly shocked when you kill their comrades - sometimes so much that they flee rather than face you alone.
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* [[Training Dummy]]: The two young assassins in the training area.
* [[Translator Microbes]]: The Animus "interprets" all of the dialogue that takes place in Altair's memories for Desmond, translating it into understandable English.
{{quote|'''Lucy:''' I can set it to be more authentic if you'd like, but... you ever read [[The Canterbury Tales|Chaucer]]?
'''Desmond:''' Who?
'''Lucy:''' ...Yeah, definitely not for you. }}
* [[The Unseen]]: You hear Saladin's name a lot over the course of the game, but he never makes an actual appearance. Concept art of him exists, suggesting he was originally planned to appear in the game.