Asteroid Thicket: Difference between revisions

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*** The second ''[[Rogue Squadron]]'' game had the Rogues guiding transports through an all-concealing nebula, and later going on a mission through an asteroid thicket that was ''very'' dense.
**** Interestingly, while dense, the asteroids barely move and as such, the fields are very easy to navigate. Even the bonus level based off of the Millenium Falcon chase scene has nowhere near the amount of danger implied in the film.
* [[Titan AEA.E.]] had the characters flying through a giant ice field. We see a lot of the giant ice balls smash into each other, which at the rate they were going, they should have reduced the entire ice field to ice cubes within a few years.
* Variation: Instead of an asteroid field, ''[[Galaxy Quest (Film)|Galaxy Quest]]'' has ships traveling through a space minefield. Which makes far more sense because, as a minefield, it's supposed to kill whoever enters it, and the mines were more or less stationary until a ship got close enough to set off magnetic sensors, and close enough together that the ship had trouble staying away from them.
** This begs the question of someone building a giant minefield [[In Space]] in the middle of nowhere. It's not as if there is a concept of a choke point in space.
** No, but there are likely common entry and egress points to a system, and getting closer to a planet...
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** Though there might be [[wikipedia:Vulcanoid asteroid|Vulcanoids]]
*** It's a comedy. Shush.
* The introductory zoom-scene from ''[[Contact (Videovideo Gamegame)|Contact]]'' shows our own asteroid belt as one of these. The scene is otherwise fairly accurate on scales, however (except for the distance of radio transmissions).
** The team that created the opening said they did it on purpose partly for [[Rule of Cool]] and partly because [[Viewers are Morons|most people would think]] a fully accurate portrayal of the entire sequence [[Reality Is Unrealistic|would look "wrong."]]
* In the 2011 film ''[[Green Lantern (Filmfilm)|Green Lantern]]'', the green lantern leads the [[Big Bad]] through a classic asteroid thicket. There then follows a questionably plausible sequence involving the sun. Also, the solar system is apparently [[Sci-Fi Writers Have No Sense of Scale|ridiculously small]].
* ''[[Armageddon]]'' explains the cloudburst of meteorites as the result of a comet passing through the asteroid belt and bouncing shrapnel into Earth's vicinity, including an asteroid "the size of Texas," whatever that means. This is doubly wrong, once for thinking that a single comet could collide with so many asteroids and conveniently shove them in the same general direction, and twice for thinking that a comet (size range 100 meters to 40+ kilometers) could knock a Texas-sized piece of anything out of the belt entirely.
 
 
== Literature ==
* Averted in ''[[2001: A Space Odyssey (Film)|2001: A Space Odyssey]]''. While passing through the asteroid belt ''Discovery'' passes within visual range of one asteroid. They deliberately chose their route to bring them close enough to make observations of that asteroid.
** This is another example of Clarke getting stuff right. When ''2001'' was written, scientists weren't sure if it was even ''possible'' to travel through the Asteroid Belt. In fact, this was one of the reasons why Pioneer 10 and 11 even were launched, to make sure that the more expensive Voyager probes would be able to make it. While they were wrong about the [[Asteroid Thicket]], the probes found that the radiation produced by Jupiter would have damaged the electronic equipment on the Voyager probes. They were hurriedly amended.
*** In addition, one of the planned approaches to Saturn would have taken one of the Voyagers through the [[wikipedia:Cassini Division#Cassini Division|Cassini Division]], which appears as a gap from Earth. Turns out it's chock fully of lovely dust that would have put an end to the mission real quick.
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* Completely averted in [[Larry Niven]]'s [[Known Space]] universe. Larry is well known for [[Shown Their Work|Showing His Work]]. Belters are explicitly described as spending months at a time alone, flying their singleships between asteroids on prospecting runs. He even extrapolates and uses the ramifications in his stories. Not everyone has the kind of personalty to handle that amount of nothing for the length of time that is required to get from place to place. The ones who can't never come back to port. Belter society is made of the ones who can.
* ''Future Hope'' features a cocky, crackerjack space ace whom the author attempts to characterize as the greatest in the solar system by describing how he was famous for being the only pilot to ever safely navigate through the asteroid belt without his navigation tools on.
* It's strongly averted in [[Stanislaw Lem|Stanislaw Lem's]] ''[[Tales of Pirx the Pilot (Literature)|Tales of Pirx the Pilot]]''. The protagonist's ship was maneuvering in an asteroid cloud for several hours without actually seeing one asteroid. This trope is also lampshaded when a panicking passenger who doesn't know much about space wonders why the captain isn't trying to evade the asteroid cloud, and then declares the captain insane when he is told the asteroids aren't dangerous.
* Averted in ''[[Lacuna (Literature)|Lacuna]]''. Liao hides the ship in the Solar System asteroid belt and Summer complains about how it's a terrible place to hide because it's so empty.
* The Boneyard in the ''[[Star Trek the Genesis Wave]]'' series. The titular wave, an [[Interstellar Weapon]], is launched from a base concealed within it.
 
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** Actually, the 'asteroid field' in ''Scar'' was argued to be a protoplanetary disc, because the science advisors or whatnot knew that asteroids weren't packed together but still wanted a dangerous dogfight situation.
* The ''[[Blake's Seven|Blakes Seven]]'' episode "Mission To Destiny" features a space storm that appears as an [[The Asteroid Thicket|asteroid thicket]]. An interstellar one.
* The pilot (episode, not the character Pilot) of ''[[Farscape (TV)|Farscape]]'' had an [[The Asteroid Thicket|asteroid thicket]].
** In the ''Peacekeeper Wars'' wrap-up mini-series, [[The Dragon|Braca]] leads a fighter squadron through a planetary ring in order to strike at the rear of the Scarran battle fleet. Plausible (not the thicket) in that radiation would keep the squadron's approach masked from enemy sensors.
* The ''[[Lost in Space]]'' episode "The Reluctant Stowaway" (the premiere) featured the ''Jupiter 2'' being pummeled by asteroids as it drifted off course into the belt.
* The 2007 4th season premiere of ''[[Stargate Atlantis|Stargate: Atlantis]]'' has Atlantis, shot into space in the previous season, having to make its way through an asteroid field. Sheppard, McKay, and a team have to shoot the asteroids into pieces to clear a path. Sheppard, trying to reassure McKay, compares it to the video game ''Asteroids''. McKay responds, "But I was ''terrible'' at ''Asteroids''! I think I actually scored ''zero'' once!".
* [[Star Trek (Franchise)|Star Trek]]
** The ''[[Star Trek: theThe Original Series (TV)|Star Trek the Original Series]]'' episode "Mudd's Women" shows the U.S.S Enterprise chasing Harry Mudd's stolen ship through an asteroid belt (at relativistic speeds) where the asteroids are seen to zip past the Enterprise (as seen by the bridge screen that Kirk is looking at). The asteroids appeared to be spaced apart from each other at considerable distance rather than the traditional ''[[Star Wars]]'' type asteroid thicket.
** In the 7th season episode "Genesis" of ''[[Star Trek: theThe Next Generation (TV)|Star Trek the Next Generation]]'', the Enterprise sends a shuttle craft into an asteroid field because it was too dense for the Enterprise to go in safely. It was mentioned that the asteroid field was unusually dense though. This was by far the least significant scientific inaccuracy in this episode, where the crew 'de-evolved'.
** In a 7th season ''[[Star Trek: Deep Space Nine (TV)|Star Trek Deep Space Nine]]'' episode, Odo tries to hide from some Jem'Hadar by flying into a dense Kuiper Belt, which aside from trading comets for asteroids, is still a classic [[Asteroid Thicket]].
** In the ''[[Star Trek: Voyager (TV)|Voyager]]'' episode "Year of Hell," the beat-up ship hides in a nebula... and suffers from gas leaking ''in,'' implying that it's denser than the ship's atmosphere.
* Part of the race course in the ''[[Stargate SG -1]]'' episode "Space Race" goes through what appears to be an [[Asteroid Thicket]] composed of house-sized chunks of ice.
 
 
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== Video Games ==
* The [[X (Videovideo Gamegame)|X-universe]] series of games plays this trope straight 90% of the time; one sector has about 80 asteroids (about 1-2km in diameter) crammed into an area about 80km on each side. Most sectors have much lower concentrations, but even those have 3-10 asteroids in a sector, which have only 80-200km between the two pairs of jump gates.
* One must mention the classic arcade game ''[[Asteroids]]'', where the asteroids just go through each other: either they cheat, or their dodging skills make them smarter than [[Two 2-D Space|the player]].
** Clearly the player's ship is actually a huge arrow-shaped tower.
** It's worth noting that some Asteroids clones do feature collision detection and the asteroids will carom off one another.
* The first set of starship battles in ''[[Ratchet and Clank Going Commando]]'' take place in such a region, though again this may be justified by the fact that it seems to be gathered around a possible mining station.
** On the other hand, ''[[Ratchet: Deadlocked]]'' has a planet whose orbit takes it through an asteroid field so dense, the residents put up a planetary shield so they didn't get [[Colony Drop|Colony Dropped]] to death. {{spoiler|Which was shut down by the [[Big Bad]] and [[Complete Monster]] Gleeman Vox for a Dreadzone challenge. Yeah.}}
* The Meteo area in the ''[[Star Fox (Video Gameseries)|Star Fox]]'' games. "Use the boost to get through!"
* The classic Space Sim ''[[Wing Commander (Videovideo Gamegame)|Wing Commander]]'' and ''[[Free Space]]'' both used this trope, the former as a [[Death Course]] for fighters. The latter creates a very distinct mix of infuriating and awesome by making the asteroids too slow and clumsy to be a threat to fighters, then having missions where a desperate capital ship plows through them and has its small craft [[Escort Mission|play point defense]] against the [[Malevolent Architecture|Malevolent Asteroids]] that continually appear out of nowhere to converge on the target ship.
** You think that's bad? Try a game breaking bug that prevented the capital ship from jumping to safety at the end of that very mission...
** ''Wing Commander'' is worse than ''FreeSpace'' as it features mines as well as asteroids. In either game, you can shoot rocks out of the way. In ''Wing Commander'', if you shoot a mine, it goes boom--violently--and you will probably die.
** And then, you got the bug in ''[[Wing Commander (Videovideo Gamegame)|Wing Commander]]'' (the SNES game) where if you shoot an asteroid or mine ''miles'' away from the Tiger's Claw, you get the "Tiger's Claw Blew Up and You Drift Forever!" cutscene. Thankfully, there was also a [[Good Bad Bug]] where you could dive or climb just far enough to make asteroids go off screen. Doing so, makes them disappear from the game oddly enough.
* ''[[Freelancer]]'' carefully examines this trope. First, due to their thickness, most asteroid fields in the game are hiding places for criminals. Second, also due to their thickness, several asteroid fields are also suitable for mining operations. Third, some of these asteroid fields are actually made of junk (one of them is even a minefield!). And finally, the spacecraft manufacturers must be very aware of the difficulty of navigating these places by hand, because in order to get across an asteroid field, you just have to set a waypoint to your target, press the Go To button, and the computer will do the slaloming for you.
** Which is a very bad habit to form if also playing the above mentioned [[X (Videovideo Gamegame)|X-universe]] games, where letting the [[Artificial Stupidity|auto-pillock]] fly in an asteroid field is suicide.
* The ''[[Escape Velocity]]'' series (plays like ''Privateer'', looks like ''Asteroids'') has immensely thick asteroid belts, but ships cannot collide with them. Their purpose is simply to interfere with weapons fire (though they can also be mined in the third game).
** These asteroids are identical in appearance to those in ''Maelstrom'', a clone of ''Asteroids'' which was Ambrosia Software's first published game.
* In ''[[Homeworld (Video Game)|Homeworld]]'', one mission puts you right in the center of a swarm of [[Malevolent Architecture|malicious asteroids]], your objective being to get your smaller ships out of harm's way while blasting apart asteroids that are about to collide with the Mothership. There's a margin for error in that the Mothership can handle a few hits, but it's still not quite as easy as it sounds.
** Averted, actually. The "asteroid storm" is the result of exiting hyperspace in the tail of a humongous comet. They were supposed to show up in the gas tail, but miscalculated and ended up in the debris field. It's still a touch iffy, but if we're talking a cometary body that's hundreds of kilometers across and it's on an approach vector to its sun, then it could be in the process of breaking up. The "asteroids" couldn't be harvested until blown apart, suggesting they were icy bodies.
** In another mission, a large asteroid is deliberately steered into the path of the mothership (via a huge engine built into the asteroid's "back"), as it cannot change direction when in hyperspace, and will automatically exit hyperspace when a potential collision is detected.
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* Averted in ''[[Metroid|Super Metroid]]'' and ''[[Metroid|Metroid Fusion]]'': the Ceres Research Lab is stationed in the middle of an asteroid field (possibly ''the'' Asteroid Belt, given the name of the station) and the asteroids therein are completely static in relation to one another, if densely packed. In the sequel, Samus only crashes into an asteroid because the X Parasite infection had knocked her out.
* Averted in ''Darkstar One'', where navigating an asteroid field is pretty easy, with the asteroids being large, slow and very dodgeable. The only marginally difficult part is entering into special asteroids to collect pieces of the Darkstar.
* Justified in ''[[Dead Space (Videovideo Gamegame)|Dead Space]]'', as the thicket is actually the debris kicked up by the mining ship the game takes place on pulling a continent-sized chunk out of the planet it's orbiting.
* Doomsday Zone from ''[[Sonic 3 and Knuckles (Video Game)|Sonic & Knuckles]]'' teaches us that there's a dense asteroid field in Earth's orbit. Who knew? Barely room to fit a hedgehog between the rocks, even.
* In the classic TI-99/4A game, ''Parsec'', asteroid belts are unusual indeed. The game is a [[Horizontal Scrolling Shooter]], where you fly a ship ''around the planet''. Despite this fact, you encounter asteroid belts regularly! And each "belt" contains an identical pattern of asteroids, starting with a huge column of rocks coming at you. Each subsequent belt comes ever faster, which suggests they should have crashed into each other ages ago.
* ''Edge of Chaos'' has this in spades. The asteroids will blow up like bombs if you shoot at them a few times. There was even a mod that turned this up to 11 by making the asteroids fly around at ridiculous speeds, pelting everything like a space hail storm.
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* If you fight a battle in an asteroid belt in the ''[[Space Empires]]'' games, they tend to damage missiles and fighters heavily. They can even damage capital ships in strategic movement sometimes.
* In ''[[The Babylon Project]]'', the raider bases are generally located here.
* ''[[Halo: Reach]]'''s introductory cinematic at one point passes through a very dense ice belt. A collision between two ice bodies can actually be seen as the camera moves onward.
* Averted in ''[[Master of Orion (Video Game)|Master of Orion]] II'', where battles in asteroid fields don't actually feature any asteroids. However, the fact that blowing up a planet with a [[Wave Motion Gun|Stellar Converter]] and then rebuilding it with a colony in the same system can result in a larger and richer in resources planet than the original. So, apparently, a planet is more than the sum of its parts.
** In the original game, however, the tactical battle map in some systems had squares randomly occupied by asteroid patches. Ships can't pass through them, and any missile clusters trying to pass through one of those squares get their count reduced, potentially<ref>if not regularly, statistically speaking</ref> turning a [[One-Hit Kill]] salvo into one that does little more than tickle a ship's passive defenses (shield/armor).
* In ''[[Millennia Altered Destinies]]'', the first probe to be sent to the Outer Solar System gets destroyed while passing through the Asteroid Belt. The technicians then apologize for not anticipating how dense the field is and claim the next probes and ships will fly above or below the belt. Interestingly, this does not add to the travel time. The Belt is also used for [[Asteroid Mining]].
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== Webcomics ==
* ''[[Drive (Webcomicwebcomic)|Drive]]''. Skitter loses a pursuing Continuum ship in one.
** Subverted, in that it's not your typical [[Space Is an Ocean]] thicket - they could easily go around it, and it's only dangerous because they're navigating it at FTL speeds.
* ''[[Far From Home (Webcomic)|Far From Home]]'': [http://mightymartianstudios.com/2011/02/18/ffh-sci-fi-webcomic-pro-01/ for scouting.]
 
 
== Web Original ==
* [[Invoked Trope|Invoked]] in the [[AH Dot Com the Series]] episode ''The Machine'', in which Captain Dr. What (whose knowledge of how the universe works is mainly based on old movies) tries to hide from [[Lawyer-Friendly Cameo|the]] ''[[Warhammer 40 K40000|Vendetta]]'' in an asteroid belt, and the most knowledgeable GBW keeps trying to point out that the asteroids are too dispersed for this to work.
* In ''[[Pay Me Bug (Literature)|Pay Me Bug]]'', Tyrelos Station is surrounded by the debris from a recently (in astronomic terms) destroyed moon.
 
 
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**** That's not fair. Futurama does not endorse the cool crime of robbery.
* ''[[Invader Zim]]'' had this in one episode. Zim piloted a ship into the asteroid belt during a dogfight with Dib and it was destroyed by the asteroids. They were, respectively, piloting ''Mars and Mercury.''
* The episode "Little Girl Lost Part 1" of ''[[Superman: theThe Animated Series]]'' very neatly and subtly averts this one. While scanning the shattered remnants of Krypton, which have slowly begun forming into an asteroid belt, he receives a distress call from just outside the system. Rather than play "Asteroids" in his protective ship, he simply drops down and ducks under the field to get there as quickly as possible.
* Averted/lampshaded in the ''[[Family Guy]]'' [[Family Guy Presents Laugh It Up Fuzzball|adaptation]] of [[The Empire Strikes Back]] when Threepio (played by Quagmire) says in the asteroid scene "Sir, the odds of successfully navigating an asteroid field are 2-1!". To which Han (portrayed by Peter) replies "Never tell me the o-oh... well that's not bad. Never mind, let's keep going."
* This happens in the first episode of ''[[The Transformers Generation 1]]'', where going through an asteroid belt causes the [[Transforming Mecha|Autobots]] and [[Aliens Are Bastards|Decepticons]] to crash on [[Insignificant Little Blue Planet|Earth]].
* ''[[Star Trek: theThe Animated Series (Animation)|Star Trek the Animated Series]]'' episode "The Pirates of Orion". The title opponents' ship flees into an asteroid field that consists of a large collection of rocks close together. There are so many asteroids that it's easy for the Orion ship to hide among them.
 
 
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