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Line 92:
** Might have been justified when they were in the debris disk around the black hole. Every other instance, however...
** Actually, the 'asteroid field' in ''Scar'' was argued to be a protoplanetary disc, because the science advisors or whatnot knew that asteroids weren't packed together but still wanted a dangerous dogfight situation.
* The ''[[Blake's
* The pilot (episode, not the character Pilot) of ''[[Farscape]]'' had an [[The Asteroid Thicket|asteroid thicket]].
** In the ''Peacekeeper Wars'' wrap-up mini-series, [[The Dragon|Braca]] leads a fighter squadron through a planetary ring in order to strike at the rear of the Scarran battle fleet. Plausible (not the thicket) in that radiation would keep the squadron's approach masked from enemy sensors.
Line 138:
* The PS3 downloadable title ''Super Stardust HD'' has asteroids that swoop down, and then start orbiting around the planet you're guarding. This appears to be because of an incredibly powerful planetary shield whose existence is for some reason entirely dependant on the existence of your ship.
** The [[All There in the Manual|backstory]] explains that the asteroids are being thrown at those planets by the attacking aliens to distract you when they attack.
* The MMORPG ''[[
* Avoided in the classic 1984 space simulator ''[[Elite]]'' and its sequels. Whereas the first game had several classic examples of [[Did Not Do the Research]] such as no star system containing more than one planet and one sun, it did, more or less, bang asteroids on the head. As the game was randomly generated, it was not unusual for players to never come across an asteroid ''ever'' when playing the game!
** In the sequel ''Elite: Frontier'' star systems were more realistic, usually having several planets of various sizes.
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