Atelier (franchise): Difference between revisions

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* ''Helmina & Culus: Atelier Lilie Another Story'' PS2 (2001)
* ''Atelier Judie: The Alchemist of Gramnad'' PS2/PSP (2002/2010)
* ''Atelier <s>[[Spell My Name With an "S"|Viorate]]</s> Violet: The Alchemist of Gramnad 2'' PS2/PSP (2003/2011)
* ''Atelier Marie, Elie & Anise: Message On The Breeze'' GBA (2003)
* '''''[[Atelier Iris Eternal Mana|Atelier Iris: Eternal Mana]]''''' PS2 (2004/'''2005''')
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* [[As Long As It Sounds Foreign]]: This series is extremely guilty of this trope when it comes to naming the characters. Gust seems to fall into the same trap that certain companies like [[Mobile Suit Gundam|Sunrise]] do, in that they try to give all the characters Western-sounding names without really knowing what's properly ''Western''. ''Atelier Annie'' has a few good examples, such as "Kilbert" (probably intended to be "Gilbert"), "Jalia" (possibly a correct name but more likely meant to be "Julia", eventually rendered as "Gillian"), and "Kraus" (the obvious problem in trying to transliterate "Claus", which is what the localization went with). Earlier games feature a few suspect names too - ''Atelier Elie'' prominently features a character who's name is officially written in-game as "''Daglass'' McRain" when the "right" way to spell that is fairly obvious, especially if you're familiar with katakana at all.
* [[Bag of Sharing]]: Explained in the context of ''Atelier Iris 2''; Felt and Viese possess a pair of rings which essentially allow them to teleport items to each other, so that Viese can make things out of all the crazy stuff Felt finds in the larger world, while remaining safe in their hometown until the very end of the game. The other games avert this trope by simply never taking control of the protagonist away from the player and making characters who aren't in the current party inaccessible for equipment purposes.
* [[Bash Brothers|Bash]] [[Brother -Sister Team]]: Violet and Bartolomaus from ''Atelier Violet''. [[What Do You Mean ItsIt's Not Awesome?|Their quarrelling is a combination attack that hits all enemies.]]
* [[BFS]]: Kilbert of ''Atelier Annie'' uses an almost impossibly huge sword as his main weapon. {{spoiler|Or at least, he ''tells'' people he can use it for the intimidation value, but he can't actually use it in real combat, and uses "standard" two-handers instead.}} Sterk of the Arland games uses Scots-style claymores that, while somewhat more realistic, are still quite long.
** Bart, Violet's brother in ''Atelier Violet'', works as a send-up of the concept. He also favors very large two-handed swords... and at the start of the game is ''hilariously'' inept with them, as they're too large and heavy to swing properly!
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* [[Expy]]: The series usually avoids this, but in the case of ''Atelier Annie'', when the new art for an older version of Liese Randel was released, any half-informed anime fan couldn't help but notice that she looks ''[http://atelier-ds.jp/annie/wp/wp_14_1024.jpg almost exactly]'' like Signum from ''[[Lyrical Nanoha]]''.
** Liese Randel was in fact, an expy of Minakami Misao from [[Asura Cryin]] (only with redder hair), in which the light novel illustration was done by Nao Watanuki (the same character designer of the Atelier games which feature Liese). Coincidentally(?), the anime adaptation of [[Asura Cryin]] was done by [[Seven Arcs]] of ''[[Lyrical Nanoha]]''' fame.
** Ash in ''[[Atelier Iris 3]]'' is basically the exact same character as Arlin from the first ''Iris'' game, albeit an antagonist this time. So are Crowley {{spoiler|or should I say the Shadow Gem possessing him}} and Mull from the same two instalments, although Crowley isn't a [[Smug Snake]] (whether or not he reaches [[Magnificent Bastard]] is up to you) or a [[Card -Carrying Villain]], thus making him a much better character.
** Also, while Gust has never come out and said it, a lot of people rather suspect that the "Salburg" of the classic games is based ''very'' heavily on the real life city of [http://en.wikipedia.org/wiki/Salzburg Salzburg].
* [[Fantasy Gun Control]]: A fairly odd case. "Explosive powder" is a very common and easy to make item, and the bombs you can make get rather powerful; cannon are also mentioned briefly in the Salburg games. The guards and armed forces of the various cities in the classic games ''never'' use even an arquebus, however. The later games go kind of all over the place with it and make it even weirder; on the one hand, [[Atelier Iris 2|Poe]] prominently uses a "magic" gun, but none of the soldiers in that game use firearms at all.
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* [[Medieval European Fantasy]]: A bit more [[The Renaissance|Renaissance European Fantasy]] than straight medievalism, but for pretty much all of the games the trope fits. In the first five games, mankind has discovered gunpowder but hasn't yet mastered man-portable rifles; the Iris and Mana Khemia games tend to be a little [[Schizo Tech]]. Out of nineteen games, only [[Victorian Britain|the Arland games]] have really broken ranks on this.
** Interestingly, while a lot of Japanese MEF features a rather higher standard of health compared to what actual medieval Europe was like, in the Atelier games this is actually [[Justified Trope|justified]] in that, well, with practical science-based alchemy being so prevalent, the standard of medicine is quite a bit higher in this setting than it was in real life. This is even a quest in the first game (where you have to create a medicine to save a friend from a crippling disease) and a plot point in the second, where the protagonist of that game was saved from death's door by the medical skills of the ''previous'' game's protagonist.
* [[Medieval Stasis]]: ''Hilariously'' played with in various parts of the franchise. In the "classic" games from ''Elie'' on, this trope is generally averted because '''''you''''', the player character, are often discovering new items that become popular and imitated later on and are thus a force for change and progress. ([[Multiple Endings|Generally]]). In ''Atelier Iris'', {{spoiler|things are in fact [[After the End]] and the world is slowly regaining the progress lost when Avenberry fell}}, and in ''Iris 2'' {{spoiler|1=the enforced stasis of both parts of the world is a large part of the ''problem'' and you, uh, [[Nice Job Breaking It, Hero|inadvertently set up the catastrophe that precedes AI1.]]}}
** ''[[Atelier Rorona]]'' then turns this on its head. Arland has well broken past any Medieval Stasis, and that's a large part of the ''problem''; with so much new technology and progress, you have to prove the alchemy shop is worth keeping open at all. You have to ''cause'' a little Medieval Stasis just to survive!
* [[Mismatched Eyes]]: Both Ingrid and Helmina of the original series have this; {{spoiler|so does a significant portion of the population of their home city-state of Kentinnis, for that matter. It's a genetic quirk among the Kentinnisans; those without heterochromia tend to have [[Eyes of Gold|golden eyes]] like Lilie does.}}
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** {{spoiler|While she seems to have canonically saved her family from ruin, she continues this sort of behavior in ''Atelier Annie'', having apparently given her parents the flip to go participate in the Sera Island alchemy tournament. Despite outward appearances, though, her motives don't seem to be driven entirely by money this time...}}
* [[Reluctant Monster]]: Pamela, who appears in multiple ''Atelier'' titles, is a ghost who either denies she is a ghost or doesn't want to believe that she can be unsettling to the living. Also, the "demons" portrayed in the manga version of ''Atelier Marie & Elie'' [[Our Demons Are Different|don't seem like such bad guys, most of the time.]]
* [[The Renaissance]]: The architecture, clothing (mostly) and government in the first five games is meant to feel like Renaissance Germany - specifically post-Westphalian Baroque Austria, [[Lighter and Softer|sans the rampant warfare and killing]], complete with some words being pronounced in a [[Gratuitous German]] style (see [[Spell My Name With an "S"]], below). The Iris games and beyond tend to be a bit more blatantly fantastic with their settings but still retain some elements of this. The Arland games, meanwhile, go in a [[Victorian Britain|different direction]].
* [[Running Gag]]: Player characters often shout "[[Captain Obvious|Barrel]]!" whenever the player searches one. Yes, this dates all the way back to Marie.
* [[Schizo Tech]]: Assiduously averted in the first five games (''Marie'' to ''Violet'') as all of them maintained a more or less realistic technology level for [[The Renaissance|their settings]]. Some of this began to creep into the games with the advent of the ''Iris'' sub-series, however (although it never got as bad as in [[Ar Tonelico]]).
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* [[Smug Snake]]: Many of the villains. (This makes punching their faces in highly satisfying.)
** Whenever you get to, that is. [[Big Bad]] Mull in ''Atelier Iris 1'' is never fought by the heroes, {{spoiler|having been [[Evil Is Not a Toy|annihilated]] by [[Sealed Evil in A Can|Amalgam]] previously}} (although this was probably to demonstrate {{spoiler|Amalgam}}'s power). Neither is Theodore in the prequel, although [[Dirty Coward|he'd]] [[Justified Trope|probably be a major]] [[Anticlimax Boss]].
* [[Spell My Name With an "S"]]: The literal version, as "Norudisu" of ''Atelier Elie'' and related works (such as the ''Atelier Marie & Elie'' manga that has been relased in the U.S.) suffers from the exact same problem as a [[Final Fantasy VII|certain other famous video game character]] who's name ends with "su". This is so bad and consensus is so nonexistant that even Tokyopop changed the spelling of his name between volumes of the manga (the only English medium the character has appeared in thus far) from "Nordith" to "Nordis"!
** This problem exists for a whole bunch of other characters and places, particularly for ones who don't really have a game released in the United States yet. Is a support character in the first two games meant to be My or Myu? The first one is how Gust likes to spell it but it leads to certain [[Engrish|grammar issues in text]]. How about "Hermina" versus "Helmina"; even worse in that both are ''completely valid'' options? Is the last name of the titular character of ''Atelier <s> Lise</s> Liese'' "Lander" or "Randel"? In the same game, is the region the game takes place in "Ordre", "Oldor", "Ordor", "Orudoru"? And so on and so on. Gust Inc. itself often doesn't help matters either - they like to spell the name of the heroine of the fifth game as "Viorate", despite the fact [[Engrish|that the name they're aiming for is fairly obviously "Violet"]] (which is what [[Trinity Universe (Video Game)|Trinity Universe]]'s English version went with).
*** For some of the above examples, ''Atelier Annie'' eventually came down with "Randel" and "Orde", which work... along with ''Liese'' for the protagonist of ''Atelier "Lise"'', creating a little confusion as to what ''Annie'''s prequel should be called.
*** NISA is also proving to be a little inconsistent with names for characters from unreleased games in the "music DLC" for the latter [[Atelier Totori|Arland]] [[Atelier Meruru|games]] - in the Meruru DLC, Violet is named as "Violette", Liese is named ''back'' to Lise (and was "Lize" in the Totori music DLC!) and Lilie is "Lily".
** This is especially hilarious for the name of the principality in which the first three games (and the manga) take place in - ever since the beginning of the series, Gust Inc. has spelled it "Salburg" and even [http://www.salburg.com runs a website] bearing that name. Given that the setting is meant to be vaguely like Renaissance Germany, however, the pronunciation in katakana features a "za" instead of a "sa"; ergo, the name of the city is rendered by Tokyopop and some fan translators as "Zarlburg". Apparently Americans are [[Viewers Areare Morons|too dumb]] to understand [[Gratuitous German]] pronunciation.
* [[Stripperific]]: The series tends to yo-yo on this a little. While the heroine of the original game, Marie, wore an outfit whose chest can best be described as [[media:marie.gif|"liberal"]], and several other heroines (Judie of her own game, Lita from ''Atelier Iris'', and the Iris from ''Atelier Iris 3'') all have somewhat revealing costumes, in general the rest of the female heroines in the series tend to be very tastefully and possibly even conservatively dressed. The best examples are [[media:elie.gif|Elie]] and [[media:viese.jpg|Viese]] from ''Atelier Elie'' and ''Atelier Iris 2'' respectively; they're dressed in such a way that aside from their hands, the lowest you can see exposed skin is the '''neckline'''. And these are not low necklines.
* [[Tall, Dark and Bishoujo]]: Esmeralda from Atelier Judie, who is also a [[Hot Chick With a Sword]].
* [[Translation Convention]]: Given the lengths to which the earlier games of the series attempt to evoke that "Renaissance Germany" feel, it's generally assumed that characters speak German or something similar in the context of the games. In many Salburg games, even parts of the interface are in German.
* [[Troperiffic]]: The very first game of the series, ''Atelier Marie'', has a lot of fun with this: the intro appears to be lifted directly from [[Record of Lodoss War]], "Light And Darkness" and all, and seems to be setting up an incredibly cliched experience... then the game reminds you that 99% of the population of this world ''isn't'' a world-saving hero and just goes about their normal lives. [[The Everyman|And that you're one of these people]]. Cue title screen and the surprise of many 1997 gamers.
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[[Category:Play Station 2]]
[[Category:Atelier Series]]
[[Category:Trope]]