Atelier Rorona: Difference between revisions

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Chaunt about [['''''Atelier Rorona]]''''' here.
 
''[['''Atelier Rorona]]: The Alchemist of Arland''''' is the bloomin' eleventh (or the sixteenth, depending on how you bloody well number 'em) game in Gust's well-known ''[[Atelier Series(franchise)|Atelier]]'' and by Jove! has the game already been an astounding success. Being the first of the lot to sport 3d graphics (previous games were proud upholders of the sprite tradition), be on the chuffin' [[PlayStation 3]] as well as returning to the series' good old-fashioned [[Item Crafting]] -based gameplay.
 
The tale takes place in the grand old Arland Kingdom, which has made astonishing leaps in technology with the advent of steam power, giving it a rather uncanny resemblence to [[Victorian Britain]] ([[Did Not Do the Bloody Research|and now you know why the entire bloomin' article's written this way. (Though there are some Japanese values thrown in, and none of the characters talk this way]]). We're introduced to a young lady named Rorona Frixell, an apprentice alchemist who happens to be rather lazy and ditzy, certainly not a proper example of an alchemist, I must say!
 
However one fine day a rather grim-looking fellow named Sterk arrives at her atelier and tells her that the government no longer believes alchemy to be that necessary to life anymore what with steam technology and all that show, and that the atelier will soon be closed down, bad show! However if Rorona's able to prove otherwise by completing certain important requests within a three-year period, then the shop may be allowed to stay open.
 
A sequel named ''[[Atelier Totori]]: The Adventurer of Arland'', featuring an [[She Is's All Grown Up|all grown-up Rorona]], came out in Japan in June 2010. But unfortunately, she won't be the main character again. That game is being followed up ''again'' by ''Atelier Meruru: The Alchemist of Arland 3'', which has the distinction of being the best-reviewed Atelier title in over a decade (matching or beating numbers put up by the original trilogy).
 
You may find the game's proud old (Japanese) blog [https://web.archive.org/web/20090618074434/http://atelier-ps3.jp/rorona/d-blog/index.htm here].
 
A character page for this game is currently in progress. Contributions are appreciated.
 
Spot of <s> tea</s> [[Trademark Favourite Food|pie]], old chap?
 
{{tropelist}}
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=== This game bloody well contains examples of: ===
 
* [[Badass Cape]]: In blue and green flavors for Gio and Sterk, respectively. Gio's may qualify as more of a [[Badass Longcoat]], however.
* [[BFSBig Freaking Sword]]: Sterk's weapon-type of choice is a Scots-style claymore; these usually aren't ''quite'' as ridiculously huge as many examples in other games, but he does still favor weapons that are typically equal to his own height. This carries forward into both ''Totori'' and ''Meruru'', and in ''Totori'' he also uses [[Blade on a Stick|halberds]] at times.
* [[Brain Bleach]]: This is more or less Rorona's reaction upon finding out how homunculus is made.
* [[Cast Fromfrom Hit Points]]: All special attacks are like this
* [[Chef of Iron]]: Iksel.
* [[Cooking Duel]]: Rorona vs. Iksel, as part of Iksel's character events.
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* [[Improbable Weapon User]]: Half of the game's playable characters manage to avoid this, using swords, staves, knuckles and the like. The other half?... let's see, Lionela fights with ''puppets'', Iksel uses a ''frying pan'', and Gio is awesome enough to use a ''cane that doubles as a sword''. That fills out the quota nicely.
* [[Item Crafting]]: It's an Atelier game, so the core mechanic returns. ''Rorona'' uses a system somewhat similar to that found in ''Atelier Violet'' but modified for ease-of-use.
* [[Likes Older Women]]: [[Gender -Inverted Trope|gender inverted]] example. Cordelia is very taken by the 48 year old Gio. To his credit, ''he'' finds this somewhat discomforting.
* [[Low Fantasy]]: The only "standard" element of low fantasy missing is the "grittiness". ''Atelier Rorona'' is as non-epic as a videogame can get, the setting is dominated completely by humanity ( {{spoiler|in fact, a sidequest elaborates on how the traditional fairies of the Atelier universe feel incredibly threatened by Arland's technological advances}}), the "alchemy" is based on scientific principles, and the setting of the game is tightly confined to Arland City and its environs within no more than a week or two's march. This game brought the ''Atelier'' series back to its low fantasy roots in full.
* [[Mistaken for Cheating]]: Happens to Rorona's father when Hom introduces him/herself as Rorona's brother/sister.
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* [[Trademark Favorite Food]]: As noted above, Rorona has a thing for pie (which of course leads to the fans [[Perverse Sexual Lust|making horrible jokes at her expense]]); there's even [[Multiple Endings|an ending]] that has her becoming the best pie chef in Arland.
* [[Trickster Mentor]]: Astrid.
* [[Underwater Ruins]]: Lost City. Like Deep Sea Ruins in ''[[Mana -Khemia 2: Fall of Alchemy|Mana Khemia 2]]'', you will need Air Drop to explore it.
* [[Victorian Britain]]: Obviously not actually Britain, but the architecture, technology and costume design clearly riff off of 19th-century British culture. The music also takes a ton of celtic cues, and Ken Nakagawa even used several legitimate celtic instruments in composing the music.
** Notable in that this is a first for an Atelier title; most of Rorona's predecessors could be best described, perhaps, as "[[The Renaissance|Renaissance]] [[Medieval European Fantasy|European Fantasy]]".
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