Atom Zombie Smasher: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.AtomZombieSmasher 2012-07-01, editor history TVTH:VideoGame.AtomZombieSmasher, CC-BY-SA 3.0 Unported license)
 
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A [[Real Time Strategy|real time strategy]] game by Blendo Games, released in 2011. Included in the third [[Humble Indie Bundle]].
 
Set in the 1960s, in [[Where the Hell Is Springfield?|Nuevos Aires]], AZS tasks the player with evacuating as many people as possible, before they're overrun by the emerging [[Not Using the Z Word|Zed]] hordes.
 
To accomplish this, the player is given control of a rescue helicopter, as well as various mercenaries, capable of fighting the Zed.
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* [[Apocalypse How]]: As a game mechanic, even! There are four levels of infection in an area, the bigger it is the harder the map is. The descriptions of the levels match up with ours, with level 1 representing contained outbreak and 4 being a total infection of the area.
* [[A Winner Is You]]: The ending is the same, no matter who actually won.
* [[Color -Coded Armies]]: Yellow dots for civilians, purple dots for Zed. Infantry squads are shown as a green dot inside a large bubble representing their line of sight.
* [[Cool Helmet]]: One of the characters shown in the page image, [[Noodle Incident|"Animal"]] Smith, is always wearing his Viking helmet.
** Subverted in the final cutscene: {{spoiler|Smith's child with Adele Deering has small horns growing from its head.}}
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* [[Non Entity General]]
* [[Not Using the Z Word]]: Oddly enough, it's used once in the opening cutscene but never again during gameplay.
* [[One -Hit -Point Wonder]]: The civilians get infected immediately they touch the zombie.
* [[Point Build System]]
* [[Randomly Generated Levels]]: A large part of the challenge.
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* [[Top Down View]]: Justified, as you're working for '''Orbital''' Command. A lot of your artillery is fired from [[Kill Sat|Kill Sats]], after all.
* Veteran Unit: All mercenaries level up. Even barricades.
* [[VideogameVideo Game Caring Potential]]: So you've evacuated the city, but there is still one little fellow left behind. You'd better try your hardest to save that little dot from a terrifying death by zombies.
* [[Video Game Cruelty Potential]] (as well as [[Sadistic Choice]]): ...on the other hand, accidentally (and [[Suspiciously Specific Denial|"accidentally"]]) blowing up civilians close to the zombies is not infrequent. The nature of the game also means choosing which civilians to evacuate, and which become zombie fodder. The author has stated that putting the player in a position of making difficult decisions is part of the design.
* [[Weaponized Animal]]: Llamas. Work more or less like a nuke.