Attackable Pickup: Difference between revisions

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== Hack And Slash ==
* In ''[[Gauntlet (Video1985 Gamevideo game)|Gauntlet]] Legends'', attacking a [[Smart Bomb|potion]] will instantly activate it at the cost of some of its power.
 
 
== Platform Game ==
* When blasting open the item crates in ''[[Duke Nukem II (Video Game)|Duke Nukem II]]'', you can occasionally come upon a live turkey, which restores health when picked up. When shot, it turns into roast turkey, which restores more health.
** Shooting a can of cola (a minor health pickup) causes it to rocket upwards. If you manage to grab it before it smashes into the ceiling, you get a score bonus (but no health).
** ''[[Duke Nukem I (Video Game)|Duke Nukem I]]'' had the same thing as ''II'', except the "live turkeys" were just turkey drumsticks.
* Some levels in ''[[Crystal Caves (Video Game)|Crystal Caves]]'' have five eggs scattered throughout. Shooting an egg instead of picking it up turns it into a letter. If all five letters are collected, the player receives a large score bonus. (The uncracked eggs are worth 1000 points each, while the individual letters are just 100 points each without the bonus for all five.)
* In ''[[Mega Man ZX (Video Game)|Mega Man ZX]]'' any large powerup can be carved into several smaller powerups of different types using a bladed weapon. So if you didn't need all that health or weapon energy, or you just don't care about 64 more E-Crystals at the moment, get out a saber.
* In ''[[The Simpsons|Bart Simpson in Escape from Camp Deadly]]'', there's a skull in a cave that turns into a Krusty head 1-up if you shoot it. If you touch it while it's still a skull, you die.
 
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== Shoot Em Up ==
* A frequent [[Shoot'Em Up]] trope is having item powerups cycle through various items as they are shot.
** The bells in ''[[Twinbee (Video Game)|Twinbee]]'' do different things based on color. Shooting them changes their color.
*** Such bells also appear in ''[[Parodius]]''.
** In the scrolling [[Shoot'Em Up]] ''[[Flying Tigers]] II'', shooting the weapon pickups causes them to cycle through the various weapons.
** In Capcom's ''[[Nineteen Forty Two (Video Game)|1942]]'' game series, shooting [[Power-Up]] weapons causes them to cycle through various weapon types (and an energy boost).
* In the ''[[Retro Game Challenge]]'' shooter game "Star Prince" you can activate a [[Smart Bomb]] by shooting powerups rather than collecting them.