Attract Mode: Difference between revisions

m
update links
m (Mass update links)
m (update links)
Line 43:
** ''[[Final Fantasy VIII]]'''s "Overture" illustrating the weapons of the main characters in black and white.
** ''[[Final Fantasy IX]]'' contains brief cuts of other FMVs in the game as well as a sweeping view of the world map which isn't seen anywhere else. Similarly, ''[[Final Fantasy XII]]'''s attract mode mainly consists of cuts from existing FMVs.
** ''[[Final Fantasy X -2]]'''s homage to FF 8 involves a gorgeous piano melody illustrating monochrome examples of weapons belonging to various dresspheres, with the main characters suggested nearby but never shown.
** ''[[Final Fantasy Tactics]]'' (the original release) has no less than three or four totally separate [[FM Vs]] that cycle around, ranging from story introduction to gameplay footage to just cool stuff.
** ''[[Vagrant Story]]'', in an interesting take, shows an FMV that features a dancer playing Mullenkamp, the deity of one of the factions in the game. It's notable in that it's the only FMV in the entire game, and features practically nothing about the game itself. Leave the game unattended a while longer, and it will show the meeting at the VKP Headquarters where Ashley first gets his assignment.
Line 55:
** The [[Game Boy Advance]] remakes of ''Final Fantasy IV'' and ''V'' feature one of the main themes from the game playing while a brief explanation of the story is shown.
** ''[[Persona 3]]'' ([http://www.youtube.com/watch?v=6hdrMSFz4ks here]) and ''[[Persona 4]]'' ([http://www.youtube.com/watch?v=XnPNL8fV-XM&feature=PlayList&p=DFEDC7D2D7373F02&index=1&playnext=2&playnext_from=PL here]) alternate between a short animated music video and a montage of gameplay and cutscene highlights playing over a second song. (The FES remake of Persona 3 has its own montage, separate from the original.)
** ''[[Lux-Pain]]'' has an anime-style animated opening sequence, complete with Japanese vocals, that introduces the main characters and the ''silent'' plot. Not bad for a [[Nintendo DS]] game.
** [[Nippon Ichi]] games either show story-related cutscenes or cycle through clips of gameplay demonstrating some of the more interesting moves available.
* Madden games pick two random teams (that are not historical teams or NFL Europe teams), and pits them head to head in a full CPU-controlled game, using the current settings.
Line 62:
** ''Guitar Hero 5'' takes it a step further and has the attract mode be "Party Mode", which takes random on-disc or DLC songs (no customs, including Neversoft's) and has the currently set up band onstage performing them while allowing people to jump in and out at will on any instrument without worrying about failing. Additionally, anyone playing can pause without interrupting the song and switch difficulty or handedness, or even request a song change (which is one of the few actions that ''does'' stop playback).
** ''[[Rock Band]] 2'', on the other hand, loops between two songs: "Let There Be Rock" and the "Hello There" video.
* Leaving the start screen on ''Zelda games idle for a time usually brings up something. In the two original NES games, players were treated to a scrolling explanation ([[Gannon Banned|famously misspelled]], in ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'') of the game's plot. Most recently, ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' features an attract mode with a lengthy montage of cutscenes and game action set to some of the game's best music. ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' also has one that shows brief scenes of the Fire Temple, the Spirit Temple or the Forest Temple.
* ''[[Soul Edge|...to GO!! to SHINE!!]]''
** "Transcending history and the world, a tale of souls and swords eternally retold." (title screen without intro)