Auto Pilot Tutorial: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 14:
** FFX had the Blitzball tutorial, and it was interactive (to an extent). Picking an option OTHER than the one the game tells you to simply gives the response: ''"We'll be learning about that later, just click this one for now."''
* Spoofed as early as ''[[Disgaea Hour of Darkness]]'' where Etna delivers the tutorial to Laharl by forcing him to get beat up. "And that was what not to do." "But you made me do it!" The sequel has Rozalin and Adell replace Laharl and Etna, respectively.
** Keep in mind that ''[[Disgaea 2 Cursed Memories (Video Game)|Disgaea 2 Cursed Memories]]'' allowed you to skip the tutorials and just play the tutorial levels like they were standard maps. And the series skips the tutorial segment on a [[New Game+]] (you still have to beat the tutorial map(s), though).
* The seventh [[Fire Emblem]] game and the first ''[[Advance Wars]]'' game force you to make specific moves for a turn or two and then return control.
** Though it doesn't do it if you choose normal. In normal, you can do it however you wish.
* Starting with [[Pokémon Gold and Silver (Video Game)|the Second Generation]], the games had moments in the beginning of the game where another trainer would take you into the grass and engage in a wild Pokemon battle to show you how to catch it and you have to watch it because its impossible to skip. Before these games they had these tutorials, but they were completely optional.
** The ''[[Pokémon Trading Card Game (Videovideo Gamegame)|Pokémon Trading Card Game]]'' for [[Game Boy]] did this by having your first match against one of Prof. Mason's assistants be played with stacked decks and instructions that forced you to play particular cards. Later you could practice against this person by using the same decks but without restrictions on moves.
* ''Ascendancy's'' tutorials used this.
* Whenever you get a new Bros. Item or Bowser Army in ''[[Mario and Luigi Bowsers Inside Story]]'', if you choose to practice, the game demonstrates the move for you before letting you try it yourself.
* The first two games in the ''[[Roller CoasterRollercoaster Tycoon]]'' series feature this. Thankfully, they are not mandatory and can be stopped at any time while they are running.
* The ''[[Puzzle League]]'' series of games feature these tutorials - however, they are welcome due to the facts that they are optional and extremely in-depth (with six main sections and more supplemental sections featuring things like [[Crazy Prepared|demonstrating the timing necessary for time-lag chains]].
* ''Mario and Sonic at the Winter Olympic Games'' has these.
* In ''[[Wario Ware (Video Game)|Wario Ware]]: D.I.Y.'', the game-making tutorial is shared between Wario, Penny, and you.
** Oddly enough, this also qualifies as an Auto Pilot Tutorial for ''the in-game characters as well'' - Wario will try to do many counter-intutive things (like attempting to color the entire screen with the line tool), get bored, and Penny will take over and show him a better way to get things done (like the fill tool.)