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== Recurring bosses ==
* Dracula basically makes it his job to come up with a more awesome transformation every game. here's some that stand out:
** ''[[Castlevania: Curse of Darkness
** ''[[Castlevania III:
** ''[[Castlevania Bloodlines
*** To clarify, Drac's "second form" isn't actually Drac; it's really his [[Wicked Witch]] [[The Dragon|Dragon]] (well, for ''Bloodlines'', anyway). The English version erroneously labeled this separate character as Dracula. Same thing in that game with the Dark Lord's [[Daddy's Little Villain|niece]], [[Dark Chick|Elizabeth Bartley]], who [[Summon Magic|summons]] Medusa but doesn't actually ''become'' her.
** And just when fans are getting bored with this, ''[[Castlevania: Order of Ecclesia
*** This version of Dracula is easily the scariest. He doesn't need some giant bat form! HE WILL CALMLY WALK OVER TO YOU AND PIMPSLAP YOUR FACE OFF. And if you try to jump over him, he'll pimpslap you. If you try to fly, he'll pimplazerslap you.
** Oh and ''[[Castlevania: Portrait of Ruin
*** Even better; ''they have [[Combination Attack|Combination Attacks]]'', including a version of Dracula's [[That One Attack|hellishly destructive]] Demonic Meggido where Drac ''turns Death into a [[Sinister Scythe|scythe]] and slams him into the ground, creating a massive wave of ruination''. Holy...
* Just like ''[[
* Legion. Any incarnation. ''[[Castlevania: Chronicles of Sorrow
** Fighting Legion in full 3D in ''[[Castlevania: Curse of Darkness
* Also the battles against [[Castlevania: Curse of Darkness
== [[Castlevania: Symphony of the Night
* ''[[Castlevania: Symphony of the Night
* The miniboss fight with Fake [[Castlevania III:
* If you don't cheese him out with a certain subweapon, the second Doppelganger fight is pretty freakin' intense. For even more fun, get rid of your cloak and familiar so that you're a perfect visual match.
* Galamoth, probably the most difficult battle in the game, but very satisfying if you don't use [[Game Breaker]] methods.
* {{spoiler|Richter Belmont}}. For the first time in the series, you're fighting against a {{spoiler|Belmont}}, and he has all of the moves he would have if you were {{spoiler|fighting ''as'' him}} - and is not afraid to use them!
== [[Castlevania: Chronicles of Sorrow
* {{spoiler|Julius Belmont}} in the good ending. He knows every single {{spoiler|Belmont}} trick, does not hesitate to use said tricks, and is nightmarishly difficult--and then starts using subweapons! Far more satisfying than the final boss. And he has [[Crowning Music of Awesome|awesome]] [http://www.youtube.com/watch?v=JiSo9yL59Pw&fmt=18 theme music].
** And look closely when he's {{spoiler|performing [[Limit Break|Grand Cross]]}}. The might of the attack is so powerful that it not only draws in Soma like a mini black hole, but when unleashed, it causes the castle in the background to start ''crumbling''.
* Fighting, of all things, {{spoiler|[[Did You Just Punch Out Cthulhu?|Chaos]]}} in the true ending.
** In that same vein, {{spoiler|Graham}} has the same effect.
* [[Background Boss|Balore]]. You enter the boss room in the arena level and is greeted by the Giant Bat, a standard boss in ''[[Castlevania (1986
== [[Castlevania: Lament of Innocence
* The Forgotten One. Even if you forget the game (which is likely), you will probably never forget [[Nightmare Fuel|this battle]].
* Joachim Armster.
== [[Castlevania: Chronicles of Sorrow
* The Puppet Master, a giant wooden marionette head with four arms, constantly spitting small dolls at your, or creating a doll and trying to slam it in an Iron Maiden, at which point you switch places with the doll. Ouch.
* Bat Company. A twist on the usual "bunch of little bats join to form one big bat" in which the group of bats are still a group of bats, and change shape constantly. Fitting that it's fought in a [[Continuity Nod|throwback level]] that's a homage to the original ''[[Castlevania (1986
* Gergoth. A giant mutant dinosaur like boss, that slowly plods around the top of the Condemned Tower, jumping, shooting lasers, and blasting poison gas. Halfway through the battle, it smashes through the floor of the tower, and you fall all the way back to the ground floor where you started the level. And NOW it's gained speed!
** Though they originally [[Dummied Out|showed him as an]] [[Advancing Wall of Doom]] [[Trailers Always Lie|in the trailer]]...
* Paranoia. A harlequin demon that flits in and out of the giant mirror in the background, while shooting at you from the mirrors on the sides of the arena. And when you do defeat it, it turns out you just fought its reflection, and the REAL boss fight starts up next room!
* Abaddon. A demonic conductor who orchestrates swarms of locusts to attack you.
* {{spoiler|Dark Lord Soma}} in Julius Mode is pure, classic Dracula. And the fight is accompanied by [[Crowning Music of Awesome|Illusionary Dance]].
** Except he surprises you by {{spoiler|pulling out a Gaibon familiar and Great Axe Armor's attack rather than Dracula's traditional fireballs. Then when he transforms into the monster from Rondo of Blood/Symphony of the Night, he gets a Harpy familiar, then will use Aguni, Larva and Abbadon.}}
* Zephyr from the Clock Tower. You are facing none other than ''Castlevania'''s answer to '''[[
== [[Castlevania: Order of Ecclesia
* Fighting {{spoiler|Barlowe}}. Probably partly for the {{spoiler|Treacherous Advisor part of it}}...
* The Dracula battle is pretty awesome... if just because he's [[That One Boss]] ''without ever going [[One-Winged Angel]],'' unlike almost every other ''[[
* {{spoiler|Albus}}, who is probably the only guy in the series besides Soma to use a gun, making this fight unique and interesting. In fact, it gets even better when you fight him as {{spoiler|Albus}}... And the boss uses the same quotes, which make it hilarious when you realise he's addressing the ''wrong person'', but when you discover that the flaming kick attack is his weakness, flaming kick duels ensue. Think [[One Piece
* The [[Giant Enemy Crab]] should deserve a mention -- how many other games let you smash a crab with an ''elevator''? Coupled with that boss being a major [["Wake
** What Shanoa says makes that ending even MORE satisfying. [[Pre-Mortem One-Liner|"Go to hell."]]
* Eligor ''deserves'' a spot here. It's a [[Ninja Pirate Robot Zombie|Giant Robot Centaur Demon]] with a giant sword and ballistae on it's hips. Giant as in several stories tall. The fight is a [[Colossus Climb]] of epic proportions where you have to take out the knees and ballistae before you go for the head while it very effectively tries to swat you off. Also, it is [[Nintendo Hard|hard]]. Really [[That One Boss|hard]].
* Blackmore. This guy greets you smarmily, before fighting you with his own '''gigantic shadow'''. And this shadow is shaped like a '''WOLF'''. Blackmore controlls the wolf-shadow by dancing and likes to use this big black laser move on you. By now you have Nitesco, a very effect glyph that also manifests as a laser. Mega-awesome laser fight ensues.
== [[Castlevania: Portrait of Ruin
* The fight with Brauner. Mostly for his [[Large Ham|overly dramatic]] [[Calling Your Attacks|attack-calling]]. "A painting of the SOUL!" "THIS is ''ART!''" "I'll make YOU my masterpiece!" And so on...
* Fighting {{spoiler|the Whip's Memory, aka the essence of Richter Belmont inside of the Vampire Killer}}. Little breathing room. [[Duel Boss|Jonathan only]]. The boss can and ''will'' hand your ass, but it's a wildly satisfying battle from start to finish. {{spoiler|And just imagine if it was the ''real'' Richter, who was widely touted as the greatest of the Belmonts.}} [http://www.youtube.com/watch?v=sFvTqdKvf74 The music] {{spoiler|a remix of "Divine Bloodlines", which is more or less Richter's theme}} only plays up the intensity of the fight.
{{reflist}}
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